
content: Angel丶,
pictures : Angel丶,
Hello everyone, this is Angel丶.
Today we ushered in the new country of Xumi. On the new journey, we encountered the last element among the seven elements-the grass element.
Faced with a new element type, travelers must be very curious about the basic characteristics of the grass element. Therefore, in this article, I will bring you a detailed interpretation of the grass element and its related reactions, so as to provide guidance for future team formation and Elemental theory builds the theoretical basis.

Before we begin, let us use a picture to introduce travelers to the basic reactions of the grass element:

As you can see from the picture above, the grass element does not react with the ice wind rock, but " burns " with the fire element, and with water. The element " blooms " occurs, and the thunder element produces " intensifies ". Below I will give you a comprehensive explanation of the grass element based on its reactions with different elements.
Grass and Fire

The reaction between grass element and fire element should be familiar to travelers. In previous games, travelers should have encountered grass being burned by fire element or grass slime triggering burning. Now, after Traveler attaches the grass element to the enemy, attacking it with the fire element will trigger the " burning " reaction. When
is triggered, the fire element reacts with the grass element, and the grass element will be consumed to form combustion. At this time, the fire element will be left attached. When the burning reaction and are triggered, the fire element icon above the enemy's head will produce a burning effect to represent the reaction.

reaction performance - burning
In terms of the number of damage stages, the number of damage stages produced by when the fire element triggers grass and when the grass element triggers fire is different. , the burning reaction caused by fire triggering the attachment of grass has 4 stages of damage. The burning reaction damage caused by grass triggering fire attachment is 8 stages, and the overall time is 2 seconds. After the
combustion reaction occurs, the remaining elements are fire elements, which are weak fire and can further participate in the reaction. Since the fire element is left behind, when the grass element is added again, the 8-stage burning reaction can also be triggered, but it is triggered during the last burning reaction, which appears as a reset of the burning reaction time instead of a superimposed reaction.
In terms of damage value, the damage of combustion reaction is only related to the element proficiency of the triggerer , that is, the backhand triggering character is drastic change reaction . For example, if a monster is attached to a grass element, a fire element character triggers the first burning reaction, and the damage is related to the fire element character. The monster is attached to the fire element, and the grass element character triggers the second burning reaction, and the damage is related to the grass element character.
Grass and water

" bloom " reaction
The " bloom " reaction of grass element and water element is one of the new reaction types after the opening of Xumi. After the bloom reaction is triggered and the water plant element is consumed, it will A " prairie core " is generated at a random location.
trigger mode
In the bloom reaction, due to the existence of animation, the timing of the grassland core appearing together with the bloom and damage numbers appears. After the reaction, the animation appears as a waterweed reaction, which takes 1 second. After the animation is over, even if there are currently no elements left on the enemy, the grass element will actually remain.
In other words, the bloom reaction between the grass element and the water element should generate a grassland core, and the enemy will not leave elements behind afterwards. In fact, even if there is no legacy element, there will still be grass element left in the judgment. The performance in battle is that within 2 seconds after the bloom is triggered for the first time, if water element damage from different sources can be caused again, the bloom reaction will be triggered again.
uses a set of animations to explain it below:
① First of all, after blooming to produce grassland cores, you can see that there are no remaining elements. Even multiple basic attacks cannot trigger the two grassland cores.

②Then we watch when Mona triggers Bloom. When the extra critical hit triggers Mona's second life effect, after the Bloom reaction consumes the grass element, the additional critical hit can still trigger the Bloom reaction.

③ Finally, let’s take a look at the grassland core that can trigger two blooms by quickly cutting people and then attacking with water attributes.

Then it can be clearly understood that there is indeed a grass element remaining in a short period of time after the bloom reaction is triggered. After a lot of experiments, it is more stable for two people to trigger twice. Others, for example, Xingqiu's e skill triggers two, q skill triggers one, Ye Lan's q triggers one, Gongzi's e triggers one, and so on.
" prairie core "
After understanding the basics of bloom reaction, let's take a look at the core of bloom reaction - prairie core . The grassland core of the
bloom reaction is its core expression and is also related to the subsequent secondary bloom reaction. The following is explained from several different aspects:
basic mechanism
grassland core will exist for 6 seconds from the time it is generated if it is not reacted, that is, the duration It is 6s. If it is not reacted, the grassland core will explode at the end. will cause grass element damage to all units within the range (including travelers) .
There are 5 grassland cores that can exist at the same time. When triggered again without additional consumption, they will explode in advance according to the formation time, causing grass element range damage.
In terms of damage, the damage of the natural explosion of grassland cores that does not participate in subsequent triggers is only related to the elemental proficiency of the character triggered later. is a drastic change reaction .
Second Bloom

The biggest difference between grass elements and dyed elements is that they can undergo secondary reactions. In aquatic plant reactions, secondary bloom reactions are the biggest feature of aquatic plant systems. When there is a grassland core on the field, " fierce bloom " will occur when the grassland core comes into contact with the fire element, causing higher grass element damage; when the grassland core contacts the thunder element, " super bloom " will occur. The grassland core will be transformed into " creeping bullet " with tracking ability also causes grass element damage.
What is more important is that when triggering the second bloom, must have the grassland core contact the corresponding element , rather than the enemy contacting the corresponding element. This will cause some single-target skills to be unable to stably trigger the grassland core.

In terms of damage, it is similar to the bloom reaction. The damage and elemental proficiency of the character triggered by the backhand are related to , and the damage can be a critical hit. Because the key to the bloom reaction lies in the generation and triggering frequency of grassland nuclei, and there are no elemental residues on the enemy after the reaction, this is obviously different from the subsequent intensification reaction. The actual performance is somewhat similar to the previous weapon principle.
Grass and Thunder

" intensify " reaction
Grass element and thunder element's " intensify " reaction is the second reaction type added after the release of Xumi. Different from the bloom reaction, the intensification reaction acts on the enemy. The body is equivalent to imposing an additional state on the enemy. is more harmful than , and is not an increase or drastic change to .
" original activation "
When the grass element reacts with the thunder element, it will trigger the " original activation " reaction, putting the enemy in the original activation state for 10 seconds. After the thunder grass reaction, the difference from blooming is that the enemy in the original intensified state will be in "grass element influence" .
Depending on the grass element of the enemy under the original intensification, the subsequent reaction will become complicated. The following is a picture to show the possible reactions in the original radicalized state:

Why are the quotes used here ? The more important point is that the original radicalized state is actually the state left after the reaction of the grass mine element, which is expressed here as The grass element is attached, but it actually belongs to two aspects:
. One is its own original activation state. When encountering the thunder element and the grass element, it triggers the secondary activation reaction respectively. At this time, the grass element displayed in the original intensified state is actually a state. It does not participate in additional reactions and only participates in the secondary intensified reaction, which lasts for 10 seconds.
The remaining one is to encounter other elements that can react with the grass element, such as water and fire elements. At this time, the grass element in the original activated state shows the attachment of the grass element, which will participate in the blooming and burning reactions of water and fire. At this time, the original activated state will disappear because it is transformed into a consumable grass element, and the secondary activation cannot be triggered again. reaction.
This is also the main reason for the subsequent changes in Thunder Grass reaction. This part will be explained in detail later.
Secondary intensification

In the original intensification state, if you attack the enemy in the original intensification state with thunder element or grass element, the secondary intensification reaction will be triggered.
The thunder element triggers the " super-intensified " reaction - increasing the damage value of the thunder element.
The grass element triggers the " vine intensifying " reaction - increasing the damage value of the grass element.
is represented by the arrow in the picture above.
" hyper-intensification "
in terms of mechanism:
① First, when the super-intensification is triggered by grass first and then thunder, it is similar to bloom and ordinary timers. Thunder also has a reaction time. After triggering, the same-origin attack will have a cooling time, which requires Wait for the reaction CD or an additional attack.
For example, after the thunder element attacks the grass element and affects the enemy to trigger the original intensification, the next thunder element attack without switching characters cannot trigger the super intensification. You need to wait for the reaction time or perform a second attack to trigger the super intensification.

Attacks from different sources can directly trigger hyper-intensification. For example, thunder element character 1 triggers original intensification. At this time, switching to thunder element character 2 to perform a thunder element attack will directly trigger hyper-intensification. Switching back to thunder element character 1 will also continue to trigger hyper-intensification. Intensify, but the next attack of thunder element character 1 cannot trigger super intensification.
② Hyper-intensification will have both grass and thunder attributes. From the original intensification mentioned above, we know that the grass element represents a state and the thunder element is attached at the same time. In other words, the monster is under the influence of dual elements, which means that the enemy that triggers the hyper-activation now can continue to trigger subsequent reactions. The specific performance of
is that after triggering the super-intensification, the enemy is under the influence of both thunder and grass. At this time, a fire element attack is performed. This fire element attack will directly trigger overload and burning, thereby consuming the thunder element and exiting the original intensification state.
In the same way, other elements will also behave accordingly. Here is a picture to show the residual elements under hyper-intensification:

In terms of damage: different from the bloom reaction, the additional damage of hyper-intensification has nothing to do with mastery , which belongs to The basic multiplier range is additive, and you can enjoy the critical damage bonus of the triggered character itself.
" vine intensification "
After talking about super intensification, vine intensification is relatively simple. First, the original intensification is under the influence of grass element. At this time, being attacked by grass element will trigger vine intensification. Therefore, there is no double attachment of elements in vine intensification, but there are many points to pay attention to:
① First of all, the original intensification state will only last for 10 seconds. The vine intensification reaction caused by the grass element attack will apply additional grass elements to the enemy. Grass The element attachment is 9.5s, so 10s after the original intensification is triggered, the intensification reaction has ended, but the attachment of the grass element involved in the vine intensification has not ended. Therefore, the enemy is still under the influence of the grass element at this time and can be triggered later.
② is the same as super-radicalization. Based on the first point, after the original radicalization state triggers vine radicalization, will trigger the original radicalization and super-radicalization when it comes into contact with the thunder element. That is to say, the original radicalization state still exists, and the residue of triggering vine radicalization Grass elemental also participates in the reaction to form Primal Intensification.

③The additional damage of vine intensification has nothing to do with who triggered the original intensification. Similarly, the additional damage of vine intensification has nothing to do with mastery. , it belongs to the basic multiplier range and is a bonus, and can enjoy the triggering character's own critical hit damage bonus.
Grass and wind, rock, and ice

After talking about the three elements involved in the reaction, the remaining elements do not react with the grass element. The more unique one is the ice element. Because the grass element allows dual attachment, an ice element attack on an enemy attached to the grass element will attach both grass and ice elements to it at the same time, and will react with subsequent elements at the same time.
The following is the effect of double attachment of grass and ice:

In addition to ice elements, grass elements and wind elements cannot react, but wind elements can diffuse other elements under double attachment, such as ice elements and thunder elements. The same is true for the rock element. Currently, the grass element shield cannot be triggered. The corresponding element shield can only be triggered under double attachment.

Generally speaking, the grass element is still very different from the previous elements, and the core of life of the grass element is also very obvious.With the addition of new elements, there are still many changes to the existing version of the team and environment. Judging from the triggers and mechanisms of bloom and intensification, the subsequent grass elements should design characters with reaction frequency and additional damage.
Well, the basic reactions related to the grass element have come to an end here. In the new version, travelers can further experience the charm of the grass element in the Xumi map.