When I introduced you to non-mainstream tactics before, I mentioned that the shock wave old cow and the axe-hand (orc infantry) can suppress the opponent's economy to the maximum extent. In fact, as a real-time strategy game, all tactics in "Warcraft 3" have high economic demands

2024/12/1904:17:32 game 1623
When

introduced non-mainstream tactics to everyone before, he mentioned the shock wave old cow plus sword and axe-hand ( orc infantry ), a tactical idea that can extremely suppress the opponent's economy. In fact, as a real-time strategy game, all tactics in "Warcraft 3" have high economic demands. Without sufficient economic power, it is extremely simple to bring out the effects of tactics. Among the many tactical systems, there are some tactics that are very effective under certain circumstances, but the economic demands are also extremely terrible. Without absolute economic support, even if a certain advantage is achieved, it will be difficult to achieve the final effect.

Orc Flying Dragon Sea

When I introduced you to non-mainstream tactics before, I mentioned that the shock wave old cow and the axe-hand (orc infantry) can suppress the opponent's economy to the maximum extent. In fact, as a real-time strategy game, all tactics in

Although the flying dragon is the unit that players complain about the most in the Orcs and even in the entire "Warcraft 3", under certain circumstances, relying on its powerful output ability, it can still destroy the opponent. Especially in recent competitions, players such as Focus have performed well using this tactic, which has attracted a lot of attention again. It is a pity that while the flying dragon unit has powerful output capabilities, it is also very fragile. It is also an aerial unit that is expensive to build and can easily be restrained by opponents. In actual games, battle losses are often very high. Without sufficient financial support, it is difficult to replenish the depleted combat power. Even if you gain an advantage by relying on the death of the flying dragon, it is extremely easy to be overturned by the opponent without the subsequent supply of flying dragons.

Terran Tank Flow

When I introduced you to non-mainstream tactics before, I mentioned that the shock wave old cow and the axe-hand (orc infantry) can suppress the opponent's economy to the maximum extent. In fact, as a real-time strategy game, all tactics in

As a race with a strong ability of heroes and units to cooperate in combat, the Terran can use many tactics in actual games. Among these tactics, the most simple and crude one is undoubtedly the Tank Flow tactic. On the surface, a tank that does extremely high damage to buildings and is ridiculously tough is really not that difficult. But in fact, due to the poor mobility of tanks, tanks after the tactics are formed are still easily destroyed due to encounters with opponents and other reasons. In addition, the cost of building this unit is extremely high, and it is reasonable that the economic demand is high. No matter which version it is in, when the human race chooses this tactic, the key reason why they basically have double or even triple mines at home is here.

Night Elf Three Fars

When I introduced you to non-mainstream tactics before, I mentioned that the shock wave old cow and the axe-hand (orc infantry) can suppress the opponent's economy to the maximum extent. In fact, as a real-time strategy game, all tactics in

In the tactical system of the Night Elf clan, there are some tactics that ordinary players are not very willing to try. The Three Fars and related individual arms are centered on the Archer, Fawn, Feng De and Huntress. Tactics (blowing, pure deer, AC flow, etc.) are part of it. Although the cost of these units is not very high, the night elves' powerful expansion ability also makes their economy not bad. But because these units themselves are fragile long-range units, when they cannot operate to the extreme, the battle loss ratio is often very high. Without sufficient financial support, it is impossible to achieve the effect.

summary

In fact, in addition to the above three major tactical systems, in the actual game, except for the special Skeleton Sea, all other units are mainly expensive ultimate units; and the unit cost itself is not cheap, and team battles Later, it was a tactical system that was extremely prone to large losses and had very high economic demands. Therefore, when we choose tactics against the enemy, in addition to considering whether the opponent's tactics pose a sufficient threat to us, it is also very critical whether our own economic capabilities allow us to use these tactics.

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