Minecraft is a sandbox game. Although it has a very free gameplay, everything is basic, so players can only add modules to expand the content. Here I personally recommend the colorful era MOD. Because it not only has the setting of plant magic, the production of various scenes is also very beautiful. Let the players explore and watch without fail, the entertainment is almost at the extreme, then let us take a look.
Special color energy storm! This special product generally only exists in the world of color energy. Although there is only one color in appearance, there are a lot of them that can't stand it (almost given to one place, you can see different colors). There is a teleportation point in the middle. As long as players walk into it, they will be teleported to an area 10,000 meters away from their homeland (continuous teleportation is possible). It greatly reduces the time to run the graph, and it is quite convenient to explore (you can use this mechanism to move rare materials back and forth). And you can go back in the passageway, there is no such thing as a home after going out . Of course, some color energy storms are a bit pitted, and they will be generated in the sky. Players have to use the means of flying. Of course, they are still very cool during the shuttle process (the viewing angle must not be easily rotated, otherwise there will be a sense of dizziness) . And after reaching the destination, you can still fall freely, anyway, this dimension does not fall damage, players can use hard work.
Change the flowing maze! Then this maze that changes the flow will be generated in another world,The overall area is so huge that it can definitely be called a large building (because there is only one floor, it feels like it's not finished). But the construction inside is relatively simple, except for the stones, only water is left (there is no wool at all). It is estimated that the designer wants to devote all his energy to solving puzzles, so that the gameplay can be experienced. What the players have to do is to observe the direction of the water flow and use the mechanism to correctly guide them to the end flow (the process is a bit more complicated). Finally, on the table in the middle, there will be a treasure chest. The overall resources are still abundant, which can be regarded as a big help in the early stage, so players can take advantage of their spare time to crack it.
A desert cave with no way back! Finally, in the desert biome, a desert cave was created. The opening of the cave is very narrow and difficult to discover (usually on the mound, take a good look). And after players enter it, the entrance will be blocked. Only players can explore the upper and lower floors and destroy the four monster spawning boxes in the meantime to open the exit again (due to the special wall, brute force cannot break It's open). So this belongs to the type that has no way to go back. If players want to try it, they must get their equipment and bring food and medicine in advance (I don’t know how long it will take to explore, so be prepared for it). Otherwise, it is easy to fail to hold on, causing the gutter to capsize (if the equipment is dropped, it will be really troublesome).
In general, the main gameplay of this module,It is still relatively good. If players like the magic world, they can try it a little, and it can also be linked with the plant magic mod. It is simply "double cook ecstasy". If you have any other questions, you can tell me , Let us discuss it together.
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