Breaking through the imprisonment of the times-"Super Fighting Dreamland"

2021/09/1020:11:16 game 3000
Can

rekindle the player’s hobby of action image-swiping games in this era?

Breaking through the imprisonment of the times-

Is “3D poisoned milk powder” worthy of the name?

In action-based online games based on image brushing, "DNF", which has dominated the field for more than a decade, is absolutely impossible to bypass, and "Super Fighting Dreams" has been "3D poisoned milk powder" since its initial release. "The image shows people, of course, this is not a negative evaluation. If it can truly achieve the level of the industry's big brother, it will be enough to prove its success.

From the perspective of roles, there are not enough career choices in "Super Fighting Dream" at present. Five roles plus two job transfers for each role are all its optional careers. However, although the sparrow is small and complete, the professions in the game can basically be divided into gunners, swordsmen, assistants, fighters, and a dark magician with wings. It can be said that the type of must-have professional games are covered. Go in.

Breaking through the imprisonment of the times-

The skill design of the game has also made some innovations. The player's skill level upgrade is not just a simple damage increase, but can unlock more special effects based on the distribution of skill points. These effects will bring both higher damage and more moves. This is the content of many image-swiping games included in the equipment or entry system. When it is integrated with skills, the depth of skills it brings is also completely different.

Breaking through the imprisonment of the times-

However, it is worth mentioning that the game is indeed worthy of the title of "3D poisoned milk powder" in terms of skill design. The gunners and fighters in "Super Fighting Dream" are all for people. An extremely familiar feeling, the similarity emanating from skills seems to trigger certain muscle memories, allowing players to easily learn.There is no barrier to learning and operation.

Breaking through the imprisonment of the times-

These 3D processing of the original 2D effect is done just right, which does not affect the player’s operating feel, but also makes people feel a familiar and fresh experience. If the two games were not from Two different companies, I will definitely think this is a very successful product picture upgrade.

Breaking through the imprisonment of the times-

Set the time back to the era when the picture-swiping game prevailed

I still remember that a few years ago, that day when online games and web games were still in decline, the "swiss-picture game" was a proper era the son of. Although compared with all kinds of new products at the moment, there is a considerable gap between the works of that time in terms of the picture and the operation feel, but I still miss that era, the pure happiness brought by the picture-swiping game, today Still able to make my heart beat.

Breaking through the imprisonment of the times-

And just like the most important "Time Rewind" in the main story of "Super Fighting Dream", this game also gave me a feeling of turning the clock. After entering the game, whether it is the slightly fuller color due to the higher saturation, or the elegant posture when the character moves automatically, it seems to give me a feeling of going back in time. This unique experience match The classic gameplay of the online game shows exactly the most glorious era characteristics of the category a few years ago.

Breaking through the imprisonment of the times-

As a classic equipment-driven game, all the image-swiping methods in the game are naturally linked to the equipment. Players can obtain the corresponding equipment through image-swiping, production, store purchases, etc. . Equipment will distinguish its value according to its color grade, and it can also make equipment stronger through strengthening and other means, which meets the two major needs of players for brushing and growing.

Breaking through the imprisonment of the times-

It’s just a pity,The copy in the game is not a fully dynamic design, but inherent monsters will wait for the player to appear at a fixed refresh point. Even if it is a monster on the same map, as long as the player does not walk around, they will not take the initiative to attack, but stand instead. In situ, this largely makes it difficult for players to gather monsters, and it is also difficult for players to quickly push the map.

"Advance with the times" paid development system

Speaking of this type of game, I have to mention the paid development. As we all know, it’s impossible for this kind of Korean action-scrolling online games to not sell values, but fortunately, in "Super Fighting Dream", the proportion of content purchased in the mall is controlled appropriately. Currently, the numeric categories available for purchase in the mall There are not many props, only fashion or fashion gift packages, which does not seem complicated.

Breaking through the imprisonment of the times-

But in fact, in addition to the first recharge bonus, the game also comes with two monthly cards related to battle and assistance, passes that are not rich in rewards, and cards that require a paid draw Card system. If you say that monthly cards and passes of tens of dollars a month are only regular consumption, the drawing card development system completely stitches the picture-swiping game with the "drawing card mobile game" that has become more paid.

Breaking through the imprisonment of the times-

At the same time, the card system can also be enhanced, star-up, breakthrough and other development functions, and there are also card pool UP and deck bond design, all of which make players have to perform cards High-intensity development, in order to greatly enhance their own combat power. As a device-driven image-swiping game, this card mechanism that is completely unrelated to other content is actually a bit too abrupt. It is like an insurance mechanism designed to "guarantee the bottom" of paid revenue, and it has no experience for players. At all.

Conclusion

In general, although the game showed serious server disconnection and lag problems at the beginning of the game, it is not harmful, after all, every work of this type has experienced it. This feeling of "continuous disconnection",It is also a classic aftertaste.

As for the future trend of "Super Fighting Dreamland", I am not optimistic. After all, if you want to lead a classic category to break through the constraints of the era, it is obviously impossible to rely on the "3D" gimmick, but to talk about this game In this era, whether players can regain their interest in action-based image-swiping games depends on the follow-up feedback from the market.


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