With the release of the 11.13 version of League of Legends, the mages finally ushered in a long-lost enhancement, the designer said: "The mages in the S11 season are a bit too weak compared to the previous seasons, so we decided to lower Luden. The turmoil, Landry's pain, and Yongshuang each cost 200 gold coins to help them take shape faster."
The purpose of the designer's move must be to increase the hero pool and ornamental value of the middle lane, but the ideal is very Plump, but the reality is very skinny. Now the new version has been online for more than a week, and the status of carry-type mages is still pulling their hips. Instead, a group of unpopular tool mages ushered in the spring, and the biggest beneficiary of them is ma Malzaha , according to the data of the Hanbok passers-by, the current win rate of Malzaha in the middle has soared to 53.4%, and the strength ranking has also risen from the end of T3 in the previous version to the top of T2, becoming the new favorite of players.
Then the question arises, why did Malzaha, who had never cared before, stand out from the crowd of popular mages with this enhancement? Players have told the truth, which can be summed up in four aspects: has no brains on the line, high fault tolerance, easy to mix points, and great teamfight effects . For Malzaha, the presence or absence of mythical equipment is the difference between whether an E can poison the three ranged soldiers, and making it ahead of time means that it can enter his own lane clearing rhythm faster. When Malzaha can do one When QWE finishes clearing a wave of soldiers, the opponent can only "go to jail" in the middle lane. After entering the mid-term team battle, Malzaha just needs to follow ADC to find a chance to unleash the ultimate move, and the rest will be left to Teammates settle down.
How good is Malzaha? We can get the answer from a set of laning data graphs, enchantress, robbery, Silas these are the current version of the mid-road overlords, most of the mage heroes have to be deflated when they encounter them, but Marr Zaha is true to them, and the matchup win rate is over 50%. In terms of mixing ability, Malzaha is definitely the best among mages.
Next, Brother Hui will give you a brief introduction to the current version of Malzaha's gameplay and laning ideas. First, choose a large mask and an ice stick for the core equipment. The combat power in small-scale team battles, after the opponent is stuck, a set of QWE must-hit damage is still very considerable, and the follow-up equipment can be selected from Ghost Book, Zhongya, Devil's Embrace, and Magic Wear Stick. In terms of runes, both Aerie and Comet can be used, but the Mana Flow Band is a must.
There are many players who like to go out in tears when playing Malzaha. In fact, this is a misunderstanding. Although Malzaha is really lacking in blue in the early stage, it is the kingly way to close the missing chapters as soon as possible, so go out and play ashes Brother recommends that everyone buy blue crystals and medicines, and go home to TP after 950 gold coins. In addition, Malzaha has a crucial detail in the laning phase. The early skills are used as much as possible to clear soldiers rather than exchange blood. After each wave of soldiers arrives, they directly poison the ranged soldiers in the back row, and then connect to QAAA... ...the best way to clear the line is to let the poison continue to spread to the melee soldiers.
If you want to use Malzaha to score points, you must do it as soon as possible, because Riot has already noticed this "mid-lane monster", they probably think that this kind of hero with no action and appreciation is not worthy of the fire, so they decided to In the 11.14 version, it was weakened, and the basic health value and Q skill AP bonus were reduced, which had a certain impact on the front, middle and late stages.
and not only Malzahar, but also two bastard mages were also hit hard, they were Jix and Kalma, Jix was reduced by 60 base mana, and Karma was reduced by 3 Point the basic attack power, and the fist almost wrote "Get out of the middle road" on the update notice.
It is worth mentioning that the above three mages have only been on the rise in the past two versions, but they were beaten to death by a stick as soon as they tasted the sweetness. The fist move also caused dissatisfaction among players. Many players complained: "There are so many strong warriors and assassins in several versions that don't cut it, and a few unpopular mages are finally able to play, and they will cut it immediately. Could it be that the designer was killed by Malza while playing Yasuo . Has it been abused?" Some players joked: "Fist is to fix the bug that the mage can appear in the middle lane and cause a bad game experience to the mid lane fighters. Now the summoners can choose assassins and fighters more freely!"
But on the whole, the rise of the Tool Man Mage seems to be the general trend. Apart from Malzaha, Brother Gray thinks Ice Girl is also worth practicing. So do you think that in the current version, mid-lane tools like Malzaha, Ice Maiden, and Karma are popular, or do carry-type mages like Clockwork, Syndra , and Tsar play better?