Tiga Ultraman can no longer protect children, goodbye, our childhood

Do you remember Diga Ultraman who accompanied our childhood?

just recently, it was removed.

The whole network is saying goodbye to Ultraman , it feels like watching my childhood being covered in dust, and I can no longer find the memory and taste of my childhood.

probably understand that the reason is that some parents reported that Ultraman Diga was suspected of being violent and feared that their children might become violent under the influence.

In the first half of this year, there were also data survey reports showing that nearly half of 21 cartoons had violent crimes.

In addition to Tiga Ultraman, the report also includes " Piggy Peppa", " Detective Bear Detective", which are all familiar to us as adults. Conan.

In any case, the animation that had been broadcast for more than 20 years was suddenly removed from the shelves. It really makes people feel confused.

After all, Ultraman lives in everyone's childhood.


The child’s tendency to violence is Ultraman’s pot?

video blogger Papi sauce once posted a video and joked:

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Now it seems that it is really a prophecy from God...

We can all understand parents’ desire to protect their children.

But if children are really violent, is it affected by one or two episodes of cartoons, or is it formed in the subtle influence of real life?

We should not use this way of covering our ears and stealing the bell, ignoring the nature of the problem, and blaming the childhood idols of countless children.

In the eyes of a thousand people,There are a thousand hamlets.

Fighting monsters, fighting monsters, these behaviors are in the eyes of children to punish evil and promote good, which can be violent.

People only believe in what they are willing to believe.

If your heart is full of justice, then what you see is justice; if it is full of blood and violence, then you are naturally dark.

Ultraman is the embodiment of justice in the hearts of many children.

Even the 80s and 90s who have grown up, when talking about Ultraman, they still remember their heroic dreams, and they have come up with the lines in them: 1691span 1span blockquote I admire you because you have something that everyone has, the power of bravery and love."

"The premise of struggle is that you must live"

The darkness cannot disappear,I still firmly believe that human beings can become light with their own power"


The significance of Ultraman for children lies in: _p7span _p7span

G+D makes them believe that they can control their own destiny,

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was supposed to belong to the light of children’s childhood, and shouldn’t be taken off the shelf with the “violent” pot on their backs. 0


non-guaranteed should be a systematic project

One side is the introduction of minor protection measures, and the other is the release of new regulations for off-campus education and the online game industry. late July ,The "double reduction" policy was officially released to reduce the burden of homework and off-campus training for students in compulsory education; in August, the "Notice on Further Strict Management and Practically Preventing Minors from Indulging in Online Games" was released to play online games for minors Strict restrictions on the time required for all online game companies are only allowed to provide one-hour service to minors from 8 to 9 in the evening on Friday, Saturday, Sunday and statutory holidays.

Earlier, Xinhua News Agency's "Economic Information Daily" published an article comparing games to "mental opium", saying that indulging in online games has an impact that cannot be underestimated on the healthy growth of minors, and we should be alert to its harm. Subsequently, this article was first deleted and then restored. Although the wording of the restored manuscript was revised, the title was changed to "Online games grow into hundreds of billions of industries", and words such as "opium" and "electronic drugs" are no longer mentioned. And, but game stocks such as Tencent quickly plummeted.

However, in fact, according to the running data related to minors in the company's semi-annual report, it can be seen that minors' contribution to the performance of the gaming industry is limited. Tencent’s Q2 financial report shows that the proportion of game turnover for players under 16 is 2.6%, of which the proportion of players under the age of 12 is 0.3%; the latest statistics released by station B in 2021 game revenue accounted for about 1 %; Many game companies such as heart move company and create dream world account for less than 1% of the income of minors, and even less than 0.1% in the middle mobile game and Youzu network.

The new regulations claim that online game companies that are not strictly implemented will be severely dealt with in accordance with laws and regulations. However, if these companies fail to implement these regulations, what penalties will they face? for reference.

and for minors,The restrictions of the new regulations can still be circumvented through cross-vendor, cross-Internet terminals, etc. Moreover, even if short video applications and online games are used for a limited time, there are many applications on the market, and the total online time is probably indispensable.

In addition, there have been many posts on the market on "How to hack the anti-addiction system ". They cheated money in the name of hacking, causing another kind of harm to teenagers. According to foreign media reports, Tao Ran , director of the Beijing Youth Psychological Development Base, which specializes in treating Internet addiction, estimates that about 20% of children can find workarounds to cope with these regulations.

Compared with domestic methods, one of the important measures taken by developed countries such as the United States and Japan to protect the security of minors is to classify online games. For example, the United States has the Entertainment Software Rating Board (ESRB) , Japan has a Computer Entertainment Classification Organization (CERO), which not only protects minors, but also promotes the development of the industry, which is conducive to the output of cultural products and values.

However, there seems to be no sign of game classification in China, but the reporting system was established first. On September 16, the National Press and Publication Administration of launched the "Reporting Platform for the Implementation of Anti-addiction for Game Companies", which is currently in the trial operation stage.

This platform is for citizens, legal persons, or other organizations to participate in the reporting and supervision of game anti-addiction violations. The game anti-addiction violations involved mainly include real-name authentication violations, game duration violations, and minor payment violations.The public can collect and report the non-compliance of various games in the implementation of anti-addiction regulations.

At the same stage, with the frequent chaos in the rice circle and the trend of younger age, the fan economy was also hit, and some were shut down for rectification. Last month, the Cyberspace Administration of China issued a notice on further strengthening the management of chaos in the "rice circle". The two major fan active positions Weibo and Douban expressed their follow-up, and iQiyi CEO Gong Yu Said that the platform will cancel idol audition shows and off-site voting; this month, 14 Internet platform companies such as Weibo and Douyin signed the "Convention on the Self-discipline of Building a Clear Cyber ​​Culture Ecosystem", saying that they will strictly regulate fan behavior and strengthen cyberspace. "Self-discipline", and the Douban Goose Group, which has been established for 11 years, has entered a two-month stoppage rectification period on the afternoon of the 23rd in response to the requirements of the special operation of the Qinglang Fanquan by the regulatory agency.

Strict protection of minors is due. The more developed the economy and the more mature the society, the deeper the awareness of the protection of minors and the more comprehensive the protection measures. Various new regulatory regulations and the removal of some cultural products are part of the system for protecting minors. But more importantly, the removal of related cultural products must follow clear and transparent standards of openness and transparency, and the youth model that cannot be enforced in social content products must find corresponding technical product solutions in a timely manner.

Protecting minors should be the responsibility of the country, society and every family.

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