Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer

2024/11/0422:34:34 education 1531

Looking at the entire game industry, from the perspective of geographical distribution, Xiamen is a rather special city. Although it does not have a large number of leading game companies like Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of gigabit , 4399 and many other cities. Established game manufacturers, especially with the continuous development of Xiamen's game industry in recent years, the upstream and downstream industry chains are also gradually improving, which naturally includes talent training.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Previously, in the special report of [Game Major in Colleges and Universities], Game Daily interviewed Associate Professor He Jun, the leader of the game design major of the Department of Digital Media Art, Xiamen College of Arts and Crafts, Fuzhou University, and had a detailed exchange with local universities in Xiamen. The direction of training game talents. In addition, under the recommendation of Associate Professor He Jun, I interviewed Mr. Cui Wenzheng, director of the Digital Media Design Teaching and Research Office of Xiamen University Jiageng College, and exchanged views on another game talent training system based on Unreal Engine.

Recently, we interviewed another local university in Xiamen, Teacher He Ting, head of the Mathematics Media Arts major at Xiamen Huaxia College, and had an in-depth exchange of views on how local universities in Xiamen cultivate talents in the gaming field.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

A recent photo of teacher He Ting

During the interview, He Ting told Game Daily that their college positions itself as a "game designer" in cultivating game-oriented talents. Therefore, when teaching students, it pays more attention to cultivating students' comprehensive skills in games. Ability rather than a single ability, including game planning, game modeling, game UI, game original painting , game interaction and other links. As long as students are interested, they can choose to study in depth. This is also what Xiamen Huaxia College and previous interviews What are the differences between other local universities in Xiamen?

In addition, Teacher He Ting also revealed that in order to create a better teaching environment, their college has also established cooperation with many local game companies in Xiamen, including Rubik's Cube Technology, Zhengying Animation, etc. The college will invite relevant leaders of these companies to come from time to time. Classroom, share lectures with students.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Overall, although they are in the same city, different local universities in Xiamen still have different positions in cultivating game-oriented talents. Taking advantage of the college's own advantages to "adapt to local conditions" is what most universities in China currently do. A common form when cultivating game-oriented talents.

Game Daily [Special Report on College Game Majors] aims to create a "little red book" linking candidates, colleges and enterprises. More game companies are welcome to contact school leaders to jointly build this series of reports.

The guest in this issue is He Ting, the head of the mathematics media arts major at Xiamen Huaxia College.

The following is part of the interview transcript:

Q: Thank you for accepting the interview with Game Daily. First of all, I would like to give you a brief introduction, including your personal position and school major.

He Ting: Hello everyone, my name is He Ting. I worked at Xiamen Huaxia College after graduation. At that time, we were preparing to establish a digital media technology major in higher vocational colleges. I followed the growth of this major as soon as I joined the job. Later, I became the person in charge of this major and accumulated certain experience in professional planning, curriculum setting and teaching management. When applying for undergraduate majors in 2015, considering that digital media technology had higher requirements for computer discipline , we chose the digital media art major, which recruited art college entrance examination students. Currently, we have three graduates.

Q: At present, in which major are the majors or courses related to games in our college offered? Can you talk about the process and characteristics of opening this direction?

He Ting: When the digital media arts undergraduate major was first established, we retained the original advantages of teacher resources and course resources in art and design. According to the national standard requirements at that time, we went in the direction of film and television animation and art design. At that time, games The course system of the direction includes three-dimensional modeling and virtual reality . However, due to limited teachers, the technology involved in the course is difficult, so it is offered as a specialty course for the major.

But we have always maintained this direction. When the new national standards were released, we revised a version of the training program, which is the version used by the 2018 students who just graduated this year. At that time, considering the broad prospects of interactive technology, we set up an interactive game direction in the course, and consciously built a teaching team. We also introduced outstanding teachers from other universities to help us train teachers, and also introduced doctoral talents who graduated from game majors, Excellent graduates in the field of 3D modeling have built a series of game courses.

The 2019-level training plan has canceled the direction-based curriculum system under the unified requirements of the school and transformed it into an elective course. Therefore, we have set core game courses as required courses, such as "Programming" and "Virtual Reality". So far, the training plan has included basic courses in film and television animation and interaction as compulsory core courses for majors, and practical and improvement courses as professional elective courses, allowing students to choose the course direction they are interested in based on their own interests and characteristics.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Student class photos

Q: What abilities do our game-related professional directions/courses mainly focus on cultivating students? What is the entire talent training system like?

He Ting: The training orientation of the digital media art major in the direction of games is "game designers", focusing on cultivating students' comprehensive abilities in games rather than single technology, covering game planning, game modeling, game UI, games In various aspects such as original painting and game interaction, students have the ability to choose areas of interest for in-depth study and become mid-to-high-level talents in the game industry in the future.

The talent training system of Xiamen Huaxia College has established a curriculum system with the cultivation of interactive talents as the main line and animation, film and television, and graphic design as branches. Interactive courses are used as links to create an interactive core course group, while focusing on integrating film, television, and animation. , photography, graphic design and other technical characteristics, broaden the digital technology capabilities and digital literacy of professional students, realize the line-based teaching, and establish a characteristic course system for digital media art. The game course line belongs to the general direction of interactive design.

Q: What is the composition of the teaching staff of our professional courses? In addition to teachers from the college, are there any other external teachers to teach students? Which companies do these teachers come from?

He Ting: The professional teacher team is composed of teachers in various fields such as modeling, original painting, engine, programming, animation film and television, interaction design, etc., all with postgraduate degrees. At the same time, we have established good communication and cooperative relationships with many local companies in Xiamen, such as Rubik's Cube Technology, Zhengying Animation, Mars Era , etc. For more technical game courses, key members from game companies will be hired to teach, and salons, lectures and other activities will be organized from time to time.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Game company instructor gave a lecture

Q: I understand that there are some digital media art professional platforms and experimental bases in our profession. What are the functions of these platforms? Can you talk about it in detail?

He Ting: At present, we have newly built a professional virtual reality laboratory, which is mainly used to complete courses such as "Virtual Reality", "Game Planning", "VR/AR Design Practice", etc., and can realize the teaching and design of VR/AR and other topics. practice.

Looking at the entire game industry, from the perspective of geographical distribution, Xiamen is a rather special city. Although it does not have a large number of leading game companies like Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of gigabit , 4399 and many other cities. Established game manufacturers, especially with the continuous development of Xiamen's game industry in recent years, the upstream and downstream industry chains are also gradually improving, which naturally includes talent training.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Previously, in the special report of [Game Major in Colleges and Universities], Game Daily interviewed Associate Professor He Jun, the leader of the game design major of the Department of Digital Media Art, Xiamen College of Arts and Crafts, Fuzhou University, and had a detailed exchange with local universities in Xiamen. The direction of training game talents. In addition, under the recommendation of Associate Professor He Jun, I interviewed Mr. Cui Wenzheng, director of the Digital Media Design Teaching and Research Office of Xiamen University Jiageng College, and exchanged views on another game talent training system based on Unreal Engine.

Recently, we interviewed another local university in Xiamen, Teacher He Ting, head of the Mathematics Media Arts major at Xiamen Huaxia College, and had an in-depth exchange of views on how local universities in Xiamen cultivate talents in the gaming field.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

A recent photo of teacher He Ting

During the interview, He Ting told Game Daily that their college positions itself as a "game designer" in cultivating game-oriented talents. Therefore, when teaching students, it pays more attention to cultivating students' comprehensive skills in games. Ability rather than a single ability, including game planning, game modeling, game UI, game original painting , game interaction and other links. As long as students are interested, they can choose to study in depth. This is also what Xiamen Huaxia College and previous interviews What are the differences between other local universities in Xiamen?

In addition, Teacher He Ting also revealed that in order to create a better teaching environment, their college has also established cooperation with many local game companies in Xiamen, including Rubik's Cube Technology, Zhengying Animation, etc. The college will invite relevant leaders of these companies to come from time to time. Classroom, share lectures with students.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Overall, although they are in the same city, different local universities in Xiamen still have different positions in cultivating game-oriented talents. Taking advantage of the college's own advantages to "adapt to local conditions" is what most universities in China currently do. A common form when cultivating game-oriented talents.

Game Daily [Special Report on College Game Majors] aims to create a "little red book" linking candidates, colleges and enterprises. More game companies are welcome to contact school leaders to jointly build this series of reports.

The guest in this issue is He Ting, the head of the mathematics media arts major at Xiamen Huaxia College.

The following is part of the interview transcript:

Q: Thank you for accepting the interview with Game Daily. First of all, I would like to give you a brief introduction, including your personal position and school major.

He Ting: Hello everyone, my name is He Ting. I worked at Xiamen Huaxia College after graduation. At that time, we were preparing to establish a digital media technology major in higher vocational colleges. I followed the growth of this major as soon as I joined the job. Later, I became the person in charge of this major and accumulated certain experience in professional planning, curriculum setting and teaching management. When applying for undergraduate majors in 2015, considering that digital media technology had higher requirements for computer discipline , we chose the digital media art major, which recruited art college entrance examination students. Currently, we have three graduates.

Q: At present, in which major are the majors or courses related to games in our college offered? Can you talk about the process and characteristics of opening this direction?

He Ting: When the digital media arts undergraduate major was first established, we retained the original advantages of teacher resources and course resources in art and design. According to the national standard requirements at that time, we went in the direction of film and television animation and art design. At that time, games The course system of the direction includes three-dimensional modeling and virtual reality . However, due to limited teachers, the technology involved in the course is difficult, so it is offered as a specialty course for the major.

But we have always maintained this direction. When the new national standards were released, we revised a version of the training program, which is the version used by the 2018 students who just graduated this year. At that time, considering the broad prospects of interactive technology, we set up an interactive game direction in the course, and consciously built a teaching team. We also introduced outstanding teachers from other universities to help us train teachers, and also introduced doctoral talents who graduated from game majors, Excellent graduates in the field of 3D modeling have built a series of game courses.

The 2019-level training plan has canceled the direction-based curriculum system under the unified requirements of the school and transformed it into an elective course. Therefore, we have set core game courses as required courses, such as "Programming" and "Virtual Reality". So far, the training plan has included basic courses in film and television animation and interaction as compulsory core courses for majors, and practical and improvement courses as professional elective courses, allowing students to choose the course direction they are interested in based on their own interests and characteristics.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Student class photos

Q: What abilities do our game-related professional directions/courses mainly focus on cultivating students? What is the entire talent training system like?

He Ting: The training orientation of the digital media art major in the direction of games is "game designers", focusing on cultivating students' comprehensive abilities in games rather than single technology, covering game planning, game modeling, game UI, games In various aspects such as original painting and game interaction, students have the ability to choose areas of interest for in-depth study and become mid-to-high-level talents in the game industry in the future.

The talent training system of Xiamen Huaxia College has established a curriculum system with the cultivation of interactive talents as the main line and animation, film and television, and graphic design as branches. Interactive courses are used as links to create an interactive core course group, while focusing on integrating film, television, and animation. , photography, graphic design and other technical characteristics, broaden the digital technology capabilities and digital literacy of professional students, realize the line-based teaching, and establish a characteristic course system for digital media art. The game course line belongs to the general direction of interactive design.

Q: What is the composition of the teaching staff of our professional courses? In addition to teachers from the college, are there any other external teachers to teach students? Which companies do these teachers come from?

He Ting: The professional teacher team is composed of teachers in various fields such as modeling, original painting, engine, programming, animation film and television, interaction design, etc., all with postgraduate degrees. At the same time, we have established good communication and cooperative relationships with many local companies in Xiamen, such as Rubik's Cube Technology, Zhengying Animation, Mars Era , etc. For more technical game courses, key members from game companies will be hired to teach, and salons, lectures and other activities will be organized from time to time.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Game company instructor gave a lecture

Q: I understand that there are some digital media art professional platforms and experimental bases in our profession. What are the functions of these platforms? Can you talk about it in detail?

He Ting: At present, we have newly built a professional virtual reality laboratory, which is mainly used to complete courses such as "Virtual Reality", "Game Planning", "VR/AR Design Practice", etc., and can realize the teaching and design of VR/AR and other topics. practice.

Q: What abilities does the major focus on assessing students? Are there any special assessment requirements for talent training in the gaming field? For example, making a game and so on.

He Ting: game course series mainly tests students’ comprehensive design ability. The course arrangement is a course group model, starting from a game plan, the creation of game assets such as game characters/characters/maps/prop models, to the final technical course to combine and implement the early settings. Made into a complete game product. The theme of the game will encourage students to move towards functional games (serious games), which has good social value.

Q: Are there any game works produced by students that have been successfully commercialized or have caused a certain response at the social level?

He Ting: students’ interactive game works have participated in computer competitions and other college competitions for many times, and won provincial first, second and third prizes.

Q: In terms of school-enterprise cooperation, which game companies do we currently cooperate closely with, and what types of cooperation projects have we mainly carried out?

He Ting: The main cooperative enterprises include Xiamen Rubik's Cube Technology Co., Ltd., Xiamen Zhengying Animation Technology Co., Ltd., etc., and have launched joint training projects for game production talents such as virtual reality, UE4&U3D and so on.

Looking at the entire game industry, Xiamen is a rather special city in terms of geographical distribution. Although it does not have the same large number of leading game companies as Beijing, Shanghai, Guangzhou and Shenzhen, it still has the birth of many old game manufacturer - DayDayNews

Q: In terms of game direction, are there any types of companies that we want to cooperate with but are still in the process of advancing?

He Ting: The game industry is an industry that attaches great importance to practical experience. Xiamen's 4399, Paoyou and other companies are all companies we want to cooperate with in depth.

Q: In your opinion, what are the current problems or resistance to cooperation with game companies? What does your ideal school-enterprise cooperation look like?

He Ting: The problem is mainly focused on the rapid development of the game industry. The quality requirements for game products are getting higher and higher. It is currently difficult for students to meet the level required by enterprises. The ideal school-enterprise cooperation means that companies can give students more practical opportunities and put the company's talent needs into college classrooms in advance.

Q: Students who graduated from this major. Which fields or companies are your main employment directions? Are there any graduates who are already well-known in the gaming industry?

He Ting: There are currently three classes of graduates majoring in digital media arts. After employment tracking research, it can be understood that students are engaged in game-related positions generally in the fields of modeling, original painting, and visual effects, mainly in game production companies and animation companies. Lord, some graduates have entered Xiamen 4399 Company, and some have worked at Fuzhou Game Company. We also hope that one day our graduates can go higher and further in the game industry.

Q: Compared with other majors, what advantages do our game-focused graduates have in terms of employment?

He Ting: Our major focuses on allowing students to understand the current situation of the game industry, master the basic process of game production, develop students' innovative and creative abilities, have the ability to continue learning and development of game technology, and be able to enter the workplace with their own game planning. In the game Industry areas realize their own value.

Q: Do you have any advice for students who want to major in gaming but don’t know if they are suitable?

He Ting: Games are a controversial industry. For parents of primary and secondary school students, many parents are resistant to game products. It will take some time for the positive application of game technology in the field of interactive products to be understood by the world, but this is still We cannot stop the rapid development of interactive technology and its huge impact on people's lives in the future. The Digital Media Art major allows students to learn to use interactive technology to serve society. I hope that students who choose this major do not love to play games, but because they love games.

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