We often say that a game is of 3A quality, has a global perspective, and is an industry benchmark. What are the conditions for the art resources in a game to achieve the above-mentioned quality? Today, I will take 3d hard surface. Said, summed up a few points for everyone to broaden their creative ideas, as follows.
The title is thrown first, what is a good 3d hard surface work , I summed up the following four conditions:
important structural linetrend, modeling induction and emphasis, key geometry summary.
The first thing that catches the eye of a piece of work is definitely not the complicated details on the piece, but the curved shape of the piece aesthetic , as well as the rhythm and contrast, structural trend, combined with large geometric shapes The beauty of the line directly determines the temperament and quality expressed by this work.
solid connection, reasonable function, natural and real, not redundant .
cuts, transforms, merges, transitions, and the relationship between elements is rich, forming an organic and complex mixed form.
Most of the good hard surface works have a very novel concept design , as well as beautiful structural lines, and reasonable interspersed and functional cohesion are indispensable. Simply put, industrializes , so in the When depicting transitions or connecting structures, both rationality and practicability must be taken into account, which will greatly add points to the work.
in detail, and it is definitely worth considering from , that is to say, not only does it have a big outline design that is very intimidating at first glance, but also has enough detail support, so detail characterization is very important. For the details, there are the following ideas:
is exquisite in shape, has distinct levels, has a unified variety and rich changes, is closely related to functions, and the 37 rule, etc.
Chamfering of hard surfaces is a major factor affecting whether the work is beautiful, rich and interesting.
chamfering is not a simple mechanical snapping process. It is a process of repeated back and forth to judge whether it is beautiful or not, and then to whether the whole is reasonable and comfortable. The points that need to be taken into account are:
soft edge and hard edge comparison, hierarchy and distinction (rationality, authenticity, sense of scale), human-machine relationship , usage (holding, pushing), etc.
Finally, it is not easy to do design, and it is not easy to implement the design principle from the beginning to the end of . It requires to scrutinize repeatedly. In short, think more, practice more, and every practice is an opportunity to improve.
Thanks for seeing this, see you next time~