The waiter once said that whether a feature is easy to use depends largely on whether the effect of the feature belongs to the "active" category. It means that the effect triggering of the feature is determined by us rather than by the other party. If the effect of the feature is

Waiter once said that whether a feature is easy to use depends largely on whether the effect of the feature belongs to the "active" category. It means that the effect triggering of the feature is determined by us rather than by the other party. If the effect of the feature is "passive", then a high probability depends on the environment. If the passive effect is targeted at a popular phenomenon in the environment, then even if the effect of the feature itself is passive, it is easy to use. There are not many examples of this, but there are, for example, the mental power characteristics we are going to talk about in this article, which means that the effects are passive, but they are one of the best in doubles.

PS: This article is purely personal opinion. If there are any errors, please correct me.

The reason why mental power characteristics are useful:

mental power characteristics have two effects. One is that Pokémon with this characteristic will not fall into the shrinkage state, but there are some cases. For example, if the opponent's characteristics are , mega-level voltage and turbine flame characteristics, they will still fall into the crunch; the other effect is that this characteristic is not affected by intimidation ; both effects are passively triggered, and whether the triggering is completely based on the opponent's team, but interestingly, causing the opponent to fall into crunch and intimidation are very common auxiliary interference methods in doubles. Basically, nine of the ten teams can be targeted by the mental power characteristics, which directly greatly improves the generalization of mental power characteristics.

doubles talk about the move that makes the opponent cringe, then it is naturally a surprise attack. We all know that the technique of high-five attack can effectively interfere with the rhythm of the opponent's team and achieve the effect of effectively controlling the field. If necessary, it can even break the rules and waist. The existence of mental power characteristics prevents the possibility of being photographed. This is not counting. In the eighth generation, there was an additional effect of not being intimidated, which directly targeted the popular intimidators of doubles, such as Fiery Roaring Tiger , Land Cloud, etc. It can be said that having a mental power present will have a high probability of preventing the opponent from effectively reducing physical attack and disrupting the rhythm.

Pokémon with mental power characteristics:

There are many Pokémon with mental power characteristics. As of now, there are fork bat , Hudi , green onion duck , dream-inducing tapir, fast fist , sackfish , sackfish , chaotic , quiver , moon idab , kilin , kirin qi , , kirin qi , , fury , kirin qi , , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , fury , 5号 , Thunderbolt , Shuijun , Yandi , Ice Ghost Guards, Lucario's Family, Mega Aluledo , throwing ghosts, hitting ghosts, fiery red tumbler , Master Itachi, 可小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小小� What is a pity for

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