GamesBeat recently quoted a report from the South China Morning Post about its intention to cooperate with EA to publish the Chinese version of "Apex Legends". GamesBeat reporters asked the two companies involved for confirmation, and an EA spokesperson said: "We do not comment o

"Weekly News" is a weekly news summary column. We will screen for you the important news worthy of attention in the industry this week, grasp the industry trends of the week through an article, and recommend to you the most in-depth articles that are most popular among readers this week.

Important news this week:

It is rumored that Tencent intends to cooperate with EA to publish the Chinese version of "Apex Legends "

Recently, GamesBeat quoted a report from the "South China Morning Post" saying that Tencent hopes to cooperate with EA, the publisher of "Apex Legends", in mainland China. The region represents the game.

GamesBeat reporters asked the two companies involved for confirmation. An EA spokesperson said: "We will not comment on rumors and speculation." Tencent did not respond.

Currently, Tencent holds a portion of Epic Games shares and is also a publishing partner of “PUBG”. In other words, in addition to "Apex Legends", Tencent already has two popular battle royale games on hand. At the same time, Tencent also developed its own battle royale game "Ring of Elysium" (Chinese name is "Infinite Rules") to compete with this type of game. The battle royale theme is still very popular in China. From this point of view, it makes sense for Tencent to want to represent "Apex Legends".

Previously, Tencent had been cooperating with EA to publish "Plants vs. Zombies" in the country. Since “Plants vs. Zombies” has a certain user base in China, Tencent has an advantage in distributing “Apex Legends”.

On the other hand, if Tencent cooperates with EA to release the Chinese version of "Apex Legends", then this will be an excellent opportunity for EA to enter the Chinese market, even for a big company like EA, as a foreign company company, it is not easy to publish games in China. Although EA and Reapawn, the developer of "Apex Legends", may need to give up some of their profits in the domestic market.

WCG is back again after five years. Dota2 and King of Glory have become official competitions.

Game Grape reported on February 21 that after five years of silence (2014-2018), the World Electronic Sports Competition (hereinafter referred to as "WCG" ) This event, once known as the "E-Sports Olympics", will officially restart in 2019.

Judging from official information, WCG will be held in Xi'an, China, from July 18th to 21st this year. The first competition to be settled is "DOTA2". This will be the second time that DOTA2 enters WCG. The second project is "Honor of Kings", which is also the first time a mobile game project has entered WCG. As of press time, there are still some projects in the "coming soon" status that have not yet been announced.

WCG officials stated that they will release the registration method on the official website on March 4.

▋Xigua Video's live broadcast of "Honor of Kings" was stopped by the court: the platform's live broadcast needs to be authorized by the copyright owner

In November 2018, Tencent filed a lawsuit against Xigua Video on the grounds that Xigua Video's unauthorized live broadcast of "Honor of Kings" infringed its copyright and unfair competition. Three companies related to the Xigua Video App, Yuncheng Sunshine Culture Media Co., Ltd., Toutiao Co., Ltd., and Beijing Bytedance Technology Co., Ltd., filed a lawsuit.

According to the "Beijing Youth Daily" yesterday, the Guangzhou Intellectual Property Court ruled on the matter on January 31, believing that Toutiao and three other companies had broadcast "Honor of Kings" without Tencent's authorization and used the game to invade the live broadcast market and user resources. , infringing Tencent's copyright, it is clear that Xigua Video will immediately stop live broadcasting the "Honor of Kings" game content.

On February 14, Tencent Games also issued an announcement on the standardization of live broadcast behavior. The announcement put forward 12 regulations on legal policies and other aspects of the live broadcast industry. Article 10 clearly stated: "(Strictly prohibited) Infringement of game manufacturers and content The copyright of the creator harms the rights and interests of the content creator or copyright owner in any way."

It is reported that this case is the first behavioral preservation ban in China’s game live broadcast industry. This ban has exemplary significance for the game live broadcast industry. It clarifies that platform live broadcasts must be authorized by the copyright owner.

After 10 months of opening, the Razer Game Store will close on February 28.

According to GamesIndustry, the computer peripherals company Razer recently announced the closure of its digital game store.The

Razer Game Store was launched in April last year, mainly selling some products on , Steam and uPlay. What drives users to buy games on the Razer Store (rather than Steam and uPlay) is mainly the hardware discounts available on the Razer Store. The

store will be closed on February 28. Games purchased in the store will still be able to run, but the company recommends users to refund before the store closes. Pre-orders will still be honored.

didn't say much about the store's achievements, but attributed the closure to "the company's restructuring plan." Razer plans to invest more resources into the Razer Gold virtual payment system to release more game updates.

html After the 6th Century Huatong reorganization case, Shanda Games finally completed its 8-month return to A-shares.

html On December 20, Century Huatong issued an announcement. After review at 4 meetings, Century Huatong's issuance of shares, payment of cash to purchase assets, and raising supporting funds and related transactions were conditionally approved by the China Securities Regulatory Commission.

This means that Century Huatong's reorganization of Shengyue Network (the operating entity of Shanda Games) case has been successfully passed. However, Century Huatong said that it has not yet received the formal approval documents from the China Securities Regulatory Commission and will make a separate announcement after receiving the relevant approval documents from the China Securities Regulatory Commission.

"PUBG Mobile" global revenue reached US$45.2 million in January, surpassing the iOS version of "Fortnite" for the first time

According to Sensor Tower store intelligence data, global players' spending on Tencent's "PUBG Mobile" exceeded Tencent's "PUBG Mobile" for the first time in January. Fortnite for iOS. This is also the best month for “PUBG Mobile” to date, with global App Store and Google Play revenue reaching $45.2 million. Its competitor Epic’s “Fortnite” had revenue of $37.9 million.

In the list of Chinese mobile game products’ revenue and downloads in overseas markets in January, “PUBG Mobile” won both the revenue list and the download list. This is also the third consecutive month that "PUBG Mobile" has topped the overseas download list. Moreover, the overseas download volume of "PUBG Mobile" in January is higher than that of "Find The Differences" in second place and "Words Story" in third place combined. Want more.

Baidu strategically invests in Butterfly Interactive and plans to explore AI mini games

html On December 20, Baidu announced its strategic investment in Butterfly Interactive. The two parties will carry out in-depth cooperation in the research and development, operation, distribution and other fields of mini games, and jointly explore the development of AI mini games. new form. According to reports, Baidu has begun to develop its mini-game business since 2018 and has now accessed hundreds of mini-games. Due to the nearly 1 billion users, strong traffic and distribution advantages of Baidu's products, many of its mini-games have been successful. During the Spring Festival, Baidu's several mini-games had active users exceeding 10 million. At the same time, Baidu AI involves many businesses such as voice, image, and face recognition.

Regarding this investment, Baidu Vice President Shen Dou said that the goal of Baidu’s mobile ecosystem is to create a comprehensive content platform, including search, content, entertainment and other functions, to meet the needs of users from information acquisition to service consumption, and mini games are becoming A very popular way of consuming entertainment among users. At the same time, we look forward to "using Baidu's leading AI capabilities to empower mini-games and provide users with a richer leisure and entertainment experience." Ling Hai, CEO of

Butterfly Interactive, said, "In the future, with the empowerment of AI, the gaming field is expected to achieve a personalized experience of 'thousands of people, thousands of faces'. We look forward to working with Baidu to create a healthier and more personalized light entertainment method for users." .”

Google will release game plans next month, or serve Google Live

Game Grape News on February 20, there have been rumors that Google will continue to get involved in the game field outside of Google Play. Now it seems that Google has finally decided to announce detailed plans. According to Gameinformer, Google recently sent out an invitation, stating that the company will release details of the game plan on March 19, and promised that "everything will be in Google's slide show." The plan for

will be announced at the start of the GDC conference in San Francisco. According to predictions, Google will release its own gaming platform this time, most likely the Google live streaming service that has been in beta for several months after its release in October last year.There is no word on whether this gaming platform will come with a dedicated game box or a completely digital version.

Last year, former Xbox and PS general manager Phil Harrison joined Google to work on a then-undisclosed new project. Reports emerged shortly thereafter that Google was designing a hardware device codenamed Yeti, but it was unclear whether the hardware would ever be released. In addition, Google also poached a key PS VR engineer.

"Shadow of the Tomb Raider: Shadow" sold 4.12 million copies. SE will reorganize its business units into four in the next fiscal year.

Game Grape News on February 20. Recently, SE released its Q3 financial report. President Yosuke Matsuda said , "Shadow of the Tomb Raider" got off to a bad start. "Shadow of the Tomb Raider" was released in September last year and sold a total of 4.12 million copies as of December 31.

Matsuda is very confident about the sales of "Shadow of the Tomb Raider" and "Just Cause 4" next quarter, although the sales of the latter after its release in December were not as good as expected. These two games plus "Dragon Quest: Builders 2" failed to allow SE to have a strong financial quarter. In the Q3 financial report, the company's pre-order sales fell by 4.8% year-on-year, and profits fell by 60.1% year-on-year. %.

Regarding the reason for the decline in sales, Matsuda mentioned that neither of these two games "can give players a wonderful enough experience to allow players to choose these two games among many masterpieces."

In addition, SE also plans to reorganize and integrate 11 business departments into 4 departments in the next fiscal year to allocate resources more efficiently, perhaps also to avoid the phenomenon that the sales of its own works are not as good as those of similar competing products next holiday.

Yang Yongxin’s online training center is closed? Linyi Municipal Health Commission:

html has been shut down in 2016. At 15:32 on December 20, the user "@不 disappearing youth 2015" who was certified as the "2015 Internet Warning Center Whistleblower" on Weibo posted on Weibo saying "Attend the scene to confirm." , the online rehabilitation center has been shut down” and accompanied by a picture of a “Youth Character Defects Correction Center”. In addition, the Weibo user said in the comment area: "Dr. Yang is currently holding irregular consultations in the outpatient building. If you are interested, you can register as an expert for consultation." Later, some netizens pointed out that the location in the accompanying picture was Yang Yongxin’s online ring center.

A reporter from the Beijing Youth Daily called the Linyi Municipal Health Commission, and the staff responded that Yang Yongxin’s online detoxification center had been shut down as early as 2016. “There was an official notification at that time, and many media reported it.” The latest news for netizens Breaking the news, the staff member said that he has paid attention to this public opinion and is currently learning about the relevant situation.

Subsequently, a reporter from Beiqing News once again called the Mental Health Center, the hospital where Yang Yongxin’s online rehabilitation center was previously affiliated. The staff also said that Yang Yongxin’s online rehabilitation center had been closed as early as 2016. As for what netizens said, “Yang Yongxin is still in the hospital from time to time.” The news of "Meeting for Clinic" is not yet clear. After paying attention to this news, we will learn about the situation from the relevant departments later.

Former EA chief designer announced a new work: a multiplayer action game created by Unreal Engine, which will be published by Nexon

In August last year, EA chief designer Patrick Söderlund announced his resignation, and soon formed his own studio Embark. Embark received investment from Nexon when the studio was founded, and the latter became the global publisher of Embark's future games. In three months, Patrick Söderlund hired more than 50 people from thousands of applications and started the construction of the studio's first project since its establishment.

Yesterday, Patrick Söderlund announced the latest progress of the studio on his blog and shared a preview video of the new work. The video shows the initial testing of a large environment model of approximately 256 square kilometers with dynamic weather and lighting systems.

This is a multiplayer cooperative action game built using Unreal Engine. The background is set in the future and the prototype design stage has begun.

In addition, Patrick Söderlund also revealed a longer-term goal of the studio: "We want to blur the boundaries between games and production, and create tools that can help anyone create games." Patrick Söderlund said that Embark is committed to The goal is to develop a tool for making games so that people's creativity is no longer restricted by technology and can more easily output ideas, thereby promoting better development of games.

speculates from the above description that Embark may be contemplating making a more popular game editor or a sandbox game.

The Steam video area has been overhauled. You will no longer be able to watch "My Little Pony" on Steam in the future.

Game Grape News on February 21, according to GamesIndustry reports, out of consideration for user needs, V Agency plans to remove the Steam video area from the Steam video area. Remove non-game content. This video service on the Steam store has been operating for several years and has released some documentaries, such as " independent game movie ".

In recent years, Steam has begun to introduce some Hollywood blockbusters, such as "John Wick", "The Hunger Games" and the animated film "My Little Pony".

However, Valve said in a recent announcement: "When reviewing what Steam users actually watch, we found that we should focus on providing users with content directly related to games, or games and software sold on Steam. Additional content. "

" As part of this review, we have removed the video menu in the Steam store. We hope that the video content will be obtained through the relevant game or software's store page, search, user tags, recommendations, etc. "

Although previously purchased content will still remain in the library, non-game videos in the store will be removed and purchase services will no longer be available.

V may officially acquire "Dota Auto Chess" to attract more users to pay attention to "Dota 2"

According to VP Esports, Valve has always been interested in "Dota Auto Chess" and may purchase it in the future. Acquiring "Dota Auto Chess" will officially make it a owned game and provide it with necessary support and help. This may attract more users to pay attention to the Steam store.

How popular is "Dota Auto Chess" now? Since

was launched in November last year, the number of subscribers to this game has exceeded 4.5 million. The popularity of the game has helped "Dota 2" recover from its decline. In July last year, the highest number of simultaneous online players in a single day in "Dota 2" dropped to 70 Around 10,000, and the average number of simultaneous online players in a single day is less than 450,000. However, after the launch of "Dota Auto Chess", the number of online players in "Dota 2" increased significantly. In February 2019, the highest number of simultaneous online players in a single day exceeded 950,000. , the average number of simultaneous online players in a single day exceeded 540,000, which was the best performance since the 2017 "Dota 2" International Invitational Tournament.

More and more high-end "Dota 2" players and anchors choose to play "Dota Auto Chess" during their breaks. This is especially obvious in the Chinese player community. The popularity of the game has also attracted many new players to download "Dota Auto Chess". Dota 2》.

The popularity of "Dota Auto Chess" has made the previously high-profile release of "Artifact" by Valve a bit embarrassing. This game has been in a state of continuous struggle since its release. In January 2019, the average number of people online at the same time was less than 1,000. Valve has proven before that it is capable of turning things around in other ways and is also very good at changing MODs into standalone games, like "Dota 2".

After 15 years of working for Nintendo , his influence is second only to Satoru Iwata and Shigeru Miyamoto.

html According to news on December 22, Nintendo of America President Reggie Fils-Aime recently announced that he will retire on April 15 Retired from the positions of President and COO.

Reggie said: "Nintendo will always have a place in my heart. I am filled with gratitude for the talented colleagues I have, the opportunity to represent the brand, and most importantly, a place where I feel like the most positive person in the world. One of the longest-lasting members of the gaming community because I want to leave my job while I'm still healthy and in good shape, so it's not a 'game over' for me, it's a 'level up' because I'll have more. Spend more time with my wife, children and friends.”

Nintendo President Kuntaro Furukawa said: “I am really grateful for everything Reggie has done for Nintendo, both internally and externally. He is an excellent leader. We are all happy for him that he is retiring in good physical and mental condition."

At the same time, Nintendo also announced that Doug Browser will take over Reggie's position. Doug Browser is his real name (Mario's villain Bowser is named Bowser).

Kuaishou launched a game live broadcast app in a low-key manner, or may try to get involved in game distribution and community

According to Jiemian News, Kuaishou launched a game live broadcast app "Dianmiao Live" in a low-key manner around the Spring Festival. It is currently only available on Android.

The official information of the "Dian Miao Live" app store shows that this application "takes enjoying game time as the core concept and covers diverse content such as game live broadcasts, game videos, game communities, game introductions, game downloads, etc." The developer is Beijing Kuaishou Technology Co., Ltd. company.

According to Putaojun’s download experience, the main interface of this application is divided into four columns: game live broadcast, short video, attention and game.

The "Games" column is divided into two parts: "Daily Recommendations" and "Hot Discussions". Players can click "Go to see" or "Go to discuss" to enter the game details page to rate and download the game.

If users want to participate in game scoring, they need to correctly answer 5 simple test questions related to community rules.

According to 36Kr, Kuaishou launched the Kuaishou live web platform in February last year to lay out the game live broadcast field. Recently, it quietly launched the game live broadcast app "Dianmiao Live", which is in line with its consistent low-key style in the game live broadcast field.

However, judging from the column setting of "Dianmiao Live Broadcast", Kuaishou may not only want to make breakthroughs in the field of game live broadcasts and short videos, but also intends to try to build a distribution platform and player community to expand its layout in the game industry.

Giant Network appoints Wang Weizheng as vice president of overseas gaming business to accelerate overseas expansion.

html According to news on December 22, Giant Network confirmed today that Wang Weizheng has joined Giant Network as vice president of overseas gaming business. This is another new development for Giant Network in its overseas business after it released the "Zheng He Overseas Plan" in late January, which means that the overseas expansion of its mobile games will accelerate. According to

data, Wang Weizheng entered the gaming industry in Boston in 2005. He joined Perfect World in early 2007 and became the vice president in charge of overseas business. He successively opened up the Russian and Southeast Asian markets. In early 2008, he was assigned to San Francisco Bay Area and participated in the establishment of Perfect North America Branch. Joined 360 in early 2017 as President of Overseas Games, responsible for overseas investment, acquisitions, agency and distribution business. Wang Weizheng has senior experience in overseas game business.

Alibaba Games has been adjusted into the Interactive Entertainment Division

According to "Finance" on February 22: Alibaba Games has been adjusted into the Interactive Entertainment Division, headed by Alibaba Entertainment CFO and Alibaba Literature CEO Li Zhiqian (Yu Qian) concurrently. Under the Interactive Entertainment Division, Zhan Zhonghui is responsible for original game research and development, and Shi Cangjian is responsible for game distribution and open platform business.

The following is the original text of the "Caijing" report:

"The name change of Alibaba Games also means the adjustment of its strategy." An Alibaba entertainment person told the Caijing reporter that although the interactive entertainment division is mainly focused on the game business, it will be more strategic in the future. Most of them are developing lightweight games like "Travel Frog". Another more important change in

is that the future direction of the Interactive Entertainment Division will be to cooperate with other businesses of the entire Alibaba Group and help them "gamify" their business. The most typical example is Alipay’s “Ant Forest”, which is essentially a mini-game.

"can be understood as using a relatively low-cost method to increase the activity of businesses such as Taobao and Alipay." said the above-mentioned big entertainment person.

To put it simply, the renamed Alibaba Games will develop more lightweight games in the future, help gamify other businesses of Alibaba Group, and increase the active value of other businesses at a lower cost.

Last year, Alibaba quietly launched its own mini-game platform on mobile Taobao to test the waters in the mini-game field. In early August, Zhang Nannan, general manager of Alibaba Jiuyou, explained the original intention of launching mini-games on the platform at the Alibaba Game Ecology Gala:

In the past, users punched in to receive gold coins in this scene, and the process experience was not interesting enough.So we embedded the "instant game", an H5 light game platform we made, into this Taobao "gold coin" scene. Users can win gold coins through real-time game battles and game levels.

After sending invitations to laid-off employees at Activision Blizzard, EA's studios will also lay off employees

Game Grape News on February 22, following Activision Blizzard's layoffs, EA's Firemonkeys studio (Firemonkeys) There will also be a wave of layoffs.

According to Kotaku, according to a detailed investigation by the director of SMG Studio, Fire Monkey Studio has nearly 200 employees. Earlier, the Australian chapter of Game Workers Unite estimated that 80-100 people would face a layoff crisis, but later revised this number to 40-50. EA's response did not specify the number of layoffs, but only stated that the studio will focus on online services in the future.

Firemonkeys was formed in 2012 by the merger of Firemint and IronMonkey, the two former EA studios. After the merger, Melbourne-based Fire Monkey has become one of the largest studios in Australia, focusing on the development of mobile games.

Nintendo sent a questionnaire to some players for "Breath of the Wild", or to prepare for the sequel.

html On December 22, it was reported that Nintendo sent a questionnaire to some users of " The Legend of Zelda : Breath of the Wild." Surveying players' gaming experience in "The Legend of Zelda: Breath of the Wild", there is speculation that this survey may be to collect player opinions for the production of a sequel. A netizen on

Reddit posted that he had received the questionnaire and thought that some of the questions in this survey were very in-depth, such as "What do you think of the characters of Zelda and Link?" and some other questions about DLC, character design, scene and battle design. question.

Some netizens also said that they have not received any emails from Nintendo. Reddit netizens speculated that the questionnaire may be sent randomly, and some speculated that players who purchased physical games would not receive the questionnaire. Another player said he received a survey link, but not for The Legend of Zelda, but for Super Mario Party and another game (the player said he couldn't remember the name). After

, netizens’ discussion gradually transitioned from Link’s character to the setting of the game mechanics of “The Legend of Zelda: Breath of the Wild”. Many netizens believe that Link's character takes everything seriously, and they also complained that the English translation of the game was not done well and failed to reflect Link's character.

Some netizens also said that he hopes that the architectural design can be done more in-depth, especially in Yishi Village. He wrote that he thought it would be cool to be able to build a house in the game (and he actually built it), but that when he finally built the house he felt something was missing, and Tarry Town filled his expectations. However, because he felt that Tarry Town was somewhat different from his imagination, he hoped to strengthen the design of the building. In addition, he also hopes that the gems unearthed in the game will have more uses.

Players also praised the design of dungeons in the old game and were deeply impressed by the process of traveling through dungeons - finding key props - using key props to find the boss - and using key props to defeat the boss. But this player also mentioned that although he likes the Shikar Slate in the game, he hopes that more traditional props will appear in the game.