html From August 9 to 12, the Beijing International Comics Animation Festival (BICAF) was held at the Beijing National Convention Center, and Sony Interactive Entertainment also attended as an exhibitor.
Given that ChinaJoy has just ended, in order to make a difference in the exhibition game, SIE also showed great sincerity: In addition to the " Marvel Spider-Man " and "The Return of the Great Sage" highlighted by CJ, it also provides trials of two comic-modified new works, "One Piece: World Explorer" and "My Hero Academy: Justice" - this should also be the first time that the two games have been demonstrated in China in real-time, and we also queued up to experience it as soon as possible.

"My Hero Academy: Justice" Chinese version is expected to be released in October. This game is the only game on Sony booth that is available for trial play in English, and it can be seen that it will take a certain amount of time to complete the localization work.
First of all, as the new pillar of "Weekly Young JUMP", "My Hero Academy: Justice" is the first derivative stand-alone game of this IP. The challenges and responsibilities faced by Bandai Namco are self-evident. As for the results, Bandai Namco has indeed made some highlights.
game is a pseudo-3V3 team fighting game. The reason why "pseudo" is that all the characters' moves are released through key combinations. One-click double-click can produce basic combos with different effects. There is no need for complex operations such as "scratch moves", and it is more like a light ACT game.

Another difference from fighting games is the map size. The map range and movable space of the game are much larger than that of ordinary fighting games - and this "big" is not only on the plane, but also on the Y-axis vertical direction. It may be because the original work of "My Hero Academy" often has battle scenes flying around in the air, and to restore it, there is enough space. Moreover, there are many environmental details that can be destroyed interactively on the map. For example, knocking the enemy away and hitting the building, the walls and glass of the building will be damaged, and the view and impact are quite good.
In terms of the screen style, we know that the original work of "My Hero Academy" and TV animation have a particularly exaggerated moves. The game has grasped this style feature very well. It has put a lot of effort into the game's light and shadow, particle special effects, and dynamic blur. It looks gorgeous and cool, and it is a "second-degree" hit, which can be regarded as a "special effect blockbuster".
The part that is currently in doubt is that the live trial version only provides a 3V3 battle mode. It is not clear how much the game plot performance will account for, what the techniques will be, and how many game modes are there.
