What is the most hateful thing for merchants? It's just a fake. For games, the most hateful thing is naturally piracy, and online games are more difficult to pirated, and "pirated online games" are actually private servers.
Just like I owe Stephen Chow a movie ticket, I owe a lot of money for a CD of games. For example: "The Sword of Fairy", "Xuanyuan Sword", "Red Alert", " Empire Era ", of course, I owe Blizzard two pictures "Warcraft" and "Warcraft Remake". . .
Pirates is an old topic. No matter what excuses those who use pirated copies to prove their rationality and legality, pirated discs are fatal to PC stand-alone games. Recently, PC stand-alone game is no longer a pure stand-alone game with CDs all over the world. Verification CDkey has gradually been replaced by server verification, and arithmetic is also slowly disappearing. However, even some of the latest application server games, such as "StarCraft 2", " Assassin's Creed 2", "Command and Conquest 4", are constantly being cracked. Although they cannot fully experience the genuine online functions, they will not delay their own play. The war between genuine and piracy has risen to a new stage, and it is still unknown who will win. Sadly, some cracking teams now do not release them for free for everyone to share after cracking the game, but sell cracking patches for profit. This also undermines the very important "create free software or free cracking software to share with everyone", and can only become a pathetic and hateful pirate.

street stall goods, about ten yuan, but it was a sky-high price back then, especially the battery was too expensive, and the expense was quite considerable

domestic handheld machine, with endless power
As for home machines, it is quite embarrassing, because we have no pirated versions, only parallel products. Parallel goods are products sold through abnormal channels, not fakes, but actually licensed goods from other places. We do not have sales agents designated by the original manufacturer, so we get the products in through other methods. In this sense, if you drag a foreign friend to help you buy an authentic game, it is actually a parallel product. It is also reported on TV that unscrupulous businessmen often hire people to go to and from customs to transport Apple computers, and they can transport one with them at a time. This kind of person is called "shuike". He can get 50 yuan for each unit transport, while vendors sell in the domestic market twice the purchase price, and can earn 100 yuan for 50 yuan. Although the quality of parallel goods is the same as that of licensed goods, don’t expect after-sales service or anything else. Even if the store pats his chest and tells you that he gives you "three guarantees", there is no legal guarantee, which means that even if he doesn’t have three guarantees, the buyer will have no choice.
There was a situation in China where the price of a copycat game console is lower than that of the same genuine parallel game console. The reason is that the copycat game console did not pass the authorization of Nintendo and did not need to pay intellectual property fees. Moreover, with the advancement of technology and the improvement of production technology, the price of a copycat machine has fallen repeatedly, and the low-cost game console has successfully received a market response. The genuine game console company can only continuously reduce prices to compete with the parallel game console, and finally ended up selling one unit and losing one unit. In the end, no one dared to come to the Chinese market to sell game consoles. This is the power of copycats, and that was the case in the 1980s. We had copycats nearly thirty years ago. What can make Microsoft Sony Nintendo shake and tighten? The answer is - Chinese copycat machines. Compared with pirated products, the technical content of parallel products is obviously much higher. Unfortunately, it is not my own technology. Therefore, it can also be said that the technical content of parallel products is much lower than that of pirated products. Fortunately, we have counterfeit machines, so we will no longer be able to afford gaming consoles or games. This is the most technical.
A few days ago, I also saw news that Chinese game developers entered the foreign country's computer market. Perfect Time and Space 's "Swordsman Online" is going to log in to Xbox360.Not to mention the game screen, Dongfang Bubai looks like Brigitte Lin. It is ridiculous to think about how Chinese players can play domestic home console games. First of all, we simply don’t have genuine game consoles. If you don’t think the game is expensive, you can buy parallel products, and most people buy cracking machines; secondly, domestic games will be exported and then domestic sales will inevitably become the price of genuine games. A disc can be hundreds of dollars enough to play "World of Warcraft" for half a year. Perfect time and space naturally focus on the pockets of foreign players. Oriental martial arts must be very attractive to them, but this kind of domestic game is "not adaptable to the local environment" on the land of the motherland, and I believe that it can only end up where everyone plays pirated versions. So, make money from foreigners and let the Chinese play pirated.
Speaking of counterfeit machines, in fact, many of our original domestic game consoles are also good. Who hadn't played Tetris when he was young? Who hadn't played with electronic pets when he was young? They are all made in China, and most of them are made in Shenzhen. This is the field of handheld machines and household machines. There are also many domestic products. For details, please search for " Shanda Box ". In addition to the grand box of IMBA, there is also the famous "Little Overlord". Oh, Little Overlord is full of fun.
Xiaobawang is also a Shenzhen product. When I was young, who had relatives in Shenzhen, it means that I could play the most dazzling game console. Even if everyone is playing Xiaobawang, it is still a huge difference between whether I can play the "authentic" (actually smuggled) cassettes. The main difference is that there are many domestic copycat games, but the menu of game selection is a simple list, and it is all in English letters (Roman sound), which is very boring. The game selection screen of genuine cassettes is rich in pictures and text. As for arcades, the famous IGS (made in Chinese as "old Xiang Electronics") is a Taiwanese manufacturer. I believe that those who have been involved in the game hall have seen "Journey to the West" and "The Legend of the Three Kingdoms" - in fact, their products are not just that.

Grand Box, a strange flower in the history of games
For online games, it is a private server. Servers set up privately will undoubtedly rob a large number of customers of official servers, and the things they use are obtained from cracking the official server. This practice is a more traditional metaphor. After the goods in your shopping mall are stolen, they open a shopping mall to sell with you, and the sales are cheaper than you. Taking your customers is just a simple "selling stolen goods".
Private servers, like pirated versions, rely on games and make money through games, but they are harmful to games. The private server robbed the customers of the official server, and the income of the official server decreased, which eventually led to the game being suspended. There was no new version of the private server, and in the end, he had to go to the grave. This is like a parasite that cannot leave the host. When the host is sucked dry and dies, you can only wait for the fate of starving to death. The same is true for both private servers and pirated versions. They are "boys" and their technical level is similar, far less than the technical level of copycats.

One of the ancestors of countless copycat web games - Travian
In addition to the technical private server, there is also a conceptual "copy". Nowadays, domestic online games are seriously similar. Most games are made of several identical numerical systems that "change soup but not medicine", and they are just skinned. The web games that fill the streets and alleys are even the same as those of novices. The interfaces of various online game games look similar when they are far away - the avatar is on the upper left, the map is on the upper right, the team is on the left, the right BUFF is on the right, the lower left skill is on the right backpack - this kind of creative copycat is even more sad than technical piracy.
Whether it is a pirated version, parallel products or private servers, it is always not upright to play. The existence of these phenomena is driven by short-term interests. This behavior will make pirated merchants take a lot of advantage, but will cause developers and operators to suffer a lot. How to solve this problem may not only be solved by increasing the crackdown.