zhenxinzhen Xiaomao | Wen
1
How many people were destroyed on the weekend?
You may vaguely feel that the " League of Legends Mobile Game " (hereinafter referred to as LOL mobile game) launched a while ago is a very deep mine. Not only did it not make some old players come back, it has become their new nightmare.
You enter the game at 10 o'clock on Sunday night and remain awake at 3 o'clock on Monday. Facing the enemy's five people, you still use all your strength to no avail. In the end, the investor admitted the loss. The qualifying match ended with your 10 consecutive defeats. I hope you know.
The feeling of powerlessness surged into my heart instantly at the explosion of the crystal. The anxiety, fatigue and anger accumulated before were replaced by some illusory feeling. So you made up your mind to uninstall the game without any hesitation, and even wanted to block the game news pushed to you.
The reason is very simple, that is, you think your teammates are too naughty recently. Although you can't do anything, your teammates have a steady collapse, which really makes you feel that someone jumps high in the toilet, which is really too much.
You can't help but doubt that your destiny is being manipulated by an invisible hand, making dignity and struggle worthless, and everything is destined to be a tragic ending.
may be the only thing that makes you feel relieved is that when you arrive at the company at 9 o'clock in the morning with sleepy eyes, you will see the infinite horror hidden in the deep dark circles of Lao Wang on the table next door. You are silent, but you know each other's experiences.
Then you open the computer to stumble and get a very magical game news. Although you suspect it is a title party, the discussions made by netizens in the comment area make you feel that this may not be the case.
So you remember that you are not alone. In a vote I participated in a few days ago, most players empathized with themselves.
The tragedy happens often even at higher ranks. Some people chose to return after two weeks of rest in the face of the matching system, but in the end they could only surrender to it.
Tianxia bitter matching mechanism has been around for a long time! Those who insist on fighting have worked hard to break the formation and pray that one day they will find the best medicine for liberation.
But more people have given up their hope and poured the malicious intention of being whipped by the game to the people who created it.
Hello kids don't imitate
The lines are all bitter and bitter.
2
is all blamed on ELO?
LOL mobile game has brought countless popularity to the point of retreating. The essence is that its matching mechanism makes many players unable to get a sense of participation , and they feel that no matter how good or bad they perform, they will not affect the outcome.
LOL mobile game is not a separate phenomenon. There are many players in other games who are so angry that they are scolded by the matching mechanism. However, the LOL mobile game has been discussed more recently, and the impact of the matching mechanism on the outcome is even more serious.
One evidence is that many early players' views were that the strong were always strong, and they believed that those who felt they were cheated were just unwilling to believe their own food. But as time goes by, more and more people's minds have changed. thinks this is not a problem with the player level at all, it is the matching mechanism that is really deliberately trying to deal with you.
Image source B station UP host: Bigger Paid
This phenomenon is so common in competitive games. It is obviously not a design mistake, and it is probably a template in the same.
This is the infamous ELO scoring mechanism , the "culprit" that created it is called Arpad ELo, a Hungarian-American physicist.
But this old man should not be scolded because he created this algorithm as early as 1960. The purpose of is to divide the chess players into clear levels and avoid unfair battles. We will not explain some mathematical principles of
. In short, it has a set of scoring formulas, which are more accurate than previous scoring systems.
Because it is really easy to use, it was quickly promoted to traditional sports such as track and field, football, basketball, etc., to classify players or teams in the world rankings.
You may notice that the original version of ELO was designed for single-person or fixed team projects. The purpose of is mainly to divide levels rather than randomly match . The original intention is obviously good.
But when it comes to electronic games, ELO will generally be "magic modification". Manufacturers usually use the more "flexible" MMR (Matchmaking Rating) hidden subsystem based on ELO scoring.
For example, " Overwatch " and the early "League of Legends" used this score mechanism. It is not exactly the same as the rank. It uses numerical forms to predict the player's ability to win the next game.
So whether it is ELO or MMR, they are just a calculation tool and will not directly determine what teammates you encounter. The real focus of is how manufacturers use it, such as using ELO or MMR scores, which ultimately leads players of different levels to win at 50%.
This matter sounds very simple. Isn’t it enough to match 10 players with close MMR scores? However, when the match is really done, there will be a large number of people online in each interval and the position chosen by the player, which will greatly extend the matching waiting time.
Therefore, in order to improve activity, many games will match the team's total score rather than personal scores as the standard. Assuming that the total MMR scores of both teams are 100 points, as a master, you will account for 50 points, and your teammates will naturally be distorted.
I suspect that the essence of this matching mechanism is actually close to the "killing old customers" of big data and is designed based on the commercial interests of game companies. manufacturers set obstacles for already active players to stimulate them to invest more time, and this part of the sacrificed benefits will be allocated to players at lower levels to ensure they are motivated to continue playing.
image is screenshot from the Encyclopedia of League of Legends official website
plus a "star protection mechanism" is common in MOBA mobile games, so that players with low winning rate can also rely on the number of games to rush to the high rank . Compared with PC games, more "rookies" players will be promoted to their own strength ranks.
players who are familiar with "League of Legends Mobile Game" and " King of Glory " can probably understand that due to different mechanisms such as hero damage, game rhythm, etc., it is much more difficult for experts in the LOL mobile game "1V5", and sometimes they can only use the matching mechanism in reverse if they want to score points.
Image source B station UP: I am exhausted
various factors superimposed, and finally created an extremely strange competitive environment in the LOL mobile game: in addition to the opponent, players also have to fight wits and courage with the matching mechanism. , try to give away the heads whenever possible in the game, disguise yourself as a rare chicken, otherwise you will match your pig teammates in the next game.
Even if you can win, try not to get MVP as much as possible, otherwise the system will teach you what cruelty is.
Anyway, the matching system does not meet your wish, so you will face it. Everyone is showing off each other and has a bright future.
Of course, the above also covers subjective speculation, but there are indeed many players who are showing off their distractions, and it is difficult to explain this phenomenon with other principles.
Image source Zhihu Anonymous netizen
3
What is fair
What is fair
The ELO matching mechanism that was criticized by players is really completely annoying. Should it be thrown into the crusher?
I am the victim under this mechanism, and of course subjectively tend to answer yes. But rationality also tells me that it can be widely adopted by mainstream competitive games and operated to this day, and it has advantages no matter what.
In fact, many games do not use the ELO mechanism from the beginning. For example, in the early days of "Honor of Kings", it adopted a combat power matching mechanism, which was changed to an ELO mechanism after two changes and has been used to this day.
As for the reasons behind it, in addition to commercial interests, ultimately protects the gaming experience of more players, and thus forms a kind of "maximization of collective satisfaction", although this is achieved by sacrificing some active players.
is fair and sometimes difficult to define. Absolute fairness in competition is the prey of the weak, and it seems to be in line with the current business logic and mainstream values. Comparing with the ELO mechanism, it is impossible to say who is correct.
In the picture above, who is fair and who is equal, different people will also have different understandings
This may be the prisoner dilemma faced by competitive games . It’s just that the two prisoners involved in the game are not two prisoners, but a small wave of "elites" and more "civilians". From the beginning, the balance was not used to maintain balance.
But I still expect a better matching mechanism to appear. Competitive games can't always make players happy, but a more complete matching mechanism can at least make the losers less frustrated and restore confidence in the game.
Finally, I couldn't help but stuff some private goods. When the pain you gain in a certain competitive game exceeds happiness, you might as well just put it down and try a stand-alone game. There are at least a group of "fool developers" design goals just to make better games.
Part of the reference material comes from Wikipedia
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