[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C!

2025/06/1910:13:36 hotcomm 1818

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648]

This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance.
welcomes to version 3.3C!
version update time: 9-12 am
version number: 3.3.12.131
version package size: about 39M
Summoner, please select the appropriate network environment for updates. This is what
is about this time. Goodbye to update on 9th 16th version 3.4!
reminder: The content will be released one after another in this update.

Hero Adjustment

Camille

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


At present, Camille can provide team with high damage and reliable support, and is one of the strongest heroes in high-level games. To make her performance more balanced, we decided to make several weakenings on her while adding a new feature to her 3-skill hook.
[Skill 2] Tactical sweep
slow down against enemy units: slow down 80%, lasting 2 seconds → slow down 80%, continue to decay within 2 seconds
[Skill 3] Hook
cooldown time: 16/14/12/10 seconds → 22/20/18/16 seconds
[New effect] If you break through and hit the enemy hero, the cooldown time of the hook ties will also be reduced by 5 seconds.
[Ultimate Skill] Hex Ultimatum
Cooldown: 80/70/60 seconds → 90/80/70 seconds

Kuqi

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


Kuqi is very popular in competitive matches, but his performance is not ideal compared to other shooters. We intend to make some adjustments to this heroic bomber to improve his overall performance while reducing his presence in competitive matchups.
[passive skill] Hex Technology Arms
Ammunition Pack Picking Duration: 1 minute → 45 seconds
[Second skill] Valkyrie dive
cooldown: 22/20/18/16 seconds → 19/18/17/16 seconds
[Third skill] Green Machine Gun
Basic damage: 16/24/32/40+20% physical damage with additional attack power + 16/24/32/40+20% magic damage with additional attack power → 32/48/64/80+40% magic damage with additional attack power
cuts per hit: 0.5/0.75/1/1.25 Armor and Magic Resistance → 1/1.5/2/2.5 The maximum reduction of magic resistance
: 8/12/16/20 Armor and magic resistance → 10/15/20/25 Magic resistance
[Ultimate skill] Rocket bombardment
charge: 12/12/12 seconds → 10/9/8 seconds

Fiona

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


This Demacia 's Unparalleled Swordsman 's performance is slightly insufficient in the single-player road.
To help her, we will make some improvements to Fiona.
will enhance her survival ability in the later stage of the game and allow her to show stronger strength in team battles.
Basic attributes:
Growth health: 105 → 115
15 level health: 2080 → 2220

Jax

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


Everyone's favorite Weapon master shows a strong deterrent power in single-player roads and jungle areas.
not only can he occupy the military line first in the early stage, but he also has more room for growth than similar heroes in the later stage.
To be more balanced, we weakened Jax's early abilities and provided his opponent with more counterattack opportunities early in the game.
Basic attributes
Basic attack power: 64 → 58

Cassadin

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


Our last weakening effect was not good, and Cassadin was still very strong in a high-level game. Therefore, we will reduce the frequency at which he applies silence to destroy enemies with burst damage.
[First skill] Void Unable Ball
Cooldown time: 10/9/8/7 seconds → 11/10/9/8 seconds
Basic damage: 80/145/210/275 → 70/135/200/265

Pansen

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


Recently, Pansen's performance in high-level games has been not very ideal.
In order to narrow the gap in strength between him and other single-player heroes, we decided to improve his overall damage output.
[First skill] Guanxing Long Gun
Passively Strengthened Damage: 20 - 230 + 100% Extra Attack Power → 30 - 240 + 110% Extra Attack Power
[Three Skills] Shenyou Gun Array
Cooldown time: 22/20/18/16 seconds → 18/16/14/12 seconds

Rekton

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


Rekton's strength is somewhat different from our expectations, especially in the later stage of the game.
we are going to help him improve his growth health and allow him to exert influence in key team battles.
Basic attributes
Growth health: 115 → 125
15 level health: 2260 → 2400

Timo

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


Recently, Timo encountered a bottleneck in the single-player road [1], which is particularly obvious in high-level games.
In order to make everyone's favorite Swift Scout more competitive, we decided to make it more "swift", and at the same time give players more opportunities to take advantage of the damage and functions of guerrilla armaments.
[Second skill] Xiao Mo quickly run
passive movement speed: 10/15/20/25% → 15/20/25/30%
Active movement speed: 20/30/40/50/50% → 30/40/50/60%
[Second skill] Guerrilla army
cooldown time: 25 seconds → 25/23/21/19 seconds

Viagar

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews


This evil little mage loves to lock the enemy firmly and let them understand the taste of pain - this also makes his opponent miserable.
In order to provide some breathing space for players on his lane, we decided to reduce the frequency of Viagra locking enemies.
[Three Skills] Twisted Space
Cooldown time: 16/15/14/13 seconds → 18/17/16/15 seconds

Playback method adjustment

Equipment adjustment

Enchantment Gargoyle Plate Armor
After our adjustment of the enchantment system, Gargoyle Plate Armor has become too versatile and can exert its outstanding strength no matter what the situation is.
Therefore, we decided to weaken its power, avoiding it becoming a clear "must-have" equipment, giving other enchantments some space to glow and heat.
Basic shield value: 30% of the maximum health value of → 20% of the maximum health value
There are 3 or more enemies near
, and the shield value is increased: 100% → 200% (still 60% maximum health)
cooldown time: 60 seconds → 75 seconds

Guardian Angel
Guardian Angel is usually the second or third piece of equipment purchased by the player. At present, the survivability it provides for warrior heroes in the early stages of the game is a bit too high. We wanted it to maintain its position as "late-game equipment", so we raised its price.
Total cost: 3100 gold → 3400 gold
Synthesis cost: 700 gold → 1000 gold

Enchantment Hex magnetic claw
We have been paying attention to the use of Hex magnetic claws and found that it is not attractive compared to other enchantments due to its high price. To improve competitiveness, we decided to adjust its price.
synthesis cost: 800 gold → 500 gold

Navoli Xunblade
Navoli Xunblade itself has the strength of our expectations, but we want it to become a more popular equipment option.
Therefore, we decided to lower its price while strengthening the reduction in cooldown of non-ultimate skills obtained after players hit critical hits.
Total cost: 3100 gold → 2800 gold
Passive: Critical strike reduces the remaining cooldown time of non-ultimate skills: 15% → 20%

New skin

Guanghan Fairy Chang'e
will be launched on September 9, Beijing time:

[https://lolm.qq.com/v2/news-page.html?docid=6444798611895279648] This is the last balance adjustment before version 3.4. We focused on making changes to single-player heroes to allow heroes with strong or insufficient strength to return to balance. Welcome to version 3.3C! - DayDayNews



Thank you for your support, I wish you a happy game!

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