"Xiao Zhao said again: "I ordered people to send you back to Middle Earth, let's leave you here. The overall quality of the game can be satisfactory, and the energy spent in dialogue and plots to build a "Jin Yong-style Jianghu".

2025/06/1910:19:37 hotcomm 1726

" Xiao Zhao said again, "I will send you back to Middle Earth, let's leave here. Xiao Zhao is in Persia, wishing the young master good health and good health every day and everything goes well." As he said that, he choked up again. Zhang Wuji said, "You are in the realm of tigers and wolves, be careful." Xiao Zhao nodded and ordered his subordinates to prepare the ship. Xie Xun , Yin Li, Zhao Min , Zhou Zhiruo , etc. cross the ship one by one. Xiao Zhao handed over both Dragon Slaying Sword and Yitian

sword to Zhang Wuji , smiled sadly, and raised his hand to say goodbye. Zhang Wuji didn't know what he said, so he stood there for a moment and jumped into the opposite boat. I could only hear the sound of horns on the big ship Xiao Zhao was riding, and the two ships sailed together, gradually getting farther and farther away. But when Xiao Zhao stood quietly on the bow of the boat, he stared at Zhang Wuji's boat.

The sea surface between the two men became wider and wider. Finally, Xiao Zhao's ship became a black spot, and finally the sea was pitch black, with the long wind slid into the sail, still with a sob sound.

——" The Legend of the Condor Heroes ""

When I was still a high school student, I couldn't believe that I had to accept such a disappointing parting. It came too real, so it was even like I was experiencing these things myself: I still remember that I was turning the pages over and over again at that time, and I felt that the words in the book seemed so unreal, and I just wanted to find some differences in the next moment.

Su Youpeng's version of "The Legend of the Condor Heroes"

The stories written by Jin Yong always bring me this deep feeling. I have never refused and cannot forget the complete "romantic" experience brought to me by the martial arts novel written by Jin Yong. It sometimes lingers in the vivid and fireworks-filled world, and sometimes it is on the hats worn by the knights. It is always like this lost feeling that arises in the sea and sky. It is engraved everywhere in these vivid lives intertwined moments, making people My heart was tightened, but I just wanted to look at those paragraphs over and over again, and wanted to be washed away by this feeling a few times.

I have always known that there are many people who love this kind of "romantic" like me.

Once upon a time, the Chinese people had a generation of immersed in martial arts novels. In that era when the Internet was not yet popular and many people would buy books at roadside stalls, the creative group led by martial arts masters such as Jin Yong and Gu Long projected this romantic work into ours at a very high level. In life, there have been a wave of decades: from the guys who play flashlights in the middle of the night to watch " Tianlong Bazi " to imitate Jin Yong's new martial arts genres such as "Kunlun". Mr. Xu Changlong was influenced by this and produced the classic "The Legend of Jin Yong" - it's a coincidence that the protagonist of the story I want to tell this time is exactly such a work.

It is "The Destiny of Heaven".

· Jin Yong's feelings in "The Strange Imperial God"

"The Strange Imperial God" is very "Jin Yong".

In fact, when I played "The Story of the Knights" a few years ago, I also had this strong feeling. In fact, every martial arts writer has his own unique "game", or style, such as Gu Long's neatness and freedom, such as Wen Ruian's poetic and vivid rhythmic sense of Jin Yong's works usually bring people a very strong sense of presence, or "down-to-earth".

Whether it is a group portrait face or a structure of the era background, Jin Yong has put a lot of effort into it, so that you can After watching it for a long time, I can recall those clips at a certain moment, and the faces of the characters are still so vivid. I can undoubtedly feel this "Jin Yong" style in Jin Yong's "The Legend of the Heroes" and the subsequent "The Legend of the Knights", and has the main body "The Story of Destiny" gotten this time? I think there is one.

I was very surprised by the psychological activities that the protagonist often carries in conversations. He is scheming everywhere, and even the trivial conversations with the heroine Zhao Yan, and the opening of the show, there is a spirit of "not suffering losses".Before this story officially got on track, I could already see the face of a lively young man with a high spirit and cleverness from these frequently revealed psychological activities. This is actually quite rare among other games - not just martial arts games. To be honest, this is the experience I want to get in martial arts games many times: I want to really try to immerse myself in a "small" character's mentality, and this time the protagonist has a lot of small calculations and his mind changes are very delicate. The intention of his description really touched me quite.

Of course, it is not just the protagonist. In the dialogues that occur in many scenes of the game, you can draw the fireworks that belong to the city from many characters who are not closely related to the main plot. The breaths that come out of them are intertwined and become an atmosphere, flowing in every city you are involved in, Kaifeng, Luoyang, Hangzhou...

Look, a world of jumping out of people's mouths has always been something that Mr. Jin Yong is good at. If I was only half-believing and half-doubted when I heard what (created by Tianming Qiyu) at the beginning, "I was conceived by Jin Yong..." I was just half-believing and half-doubted, then it's completely different now. Literary opera is one aspect - an aspect that I am quite satisfied with. Let’s talk about another core element of the game, which is combat.

"Directional Magic" does not choose a turn-based gameplay, but a real-time battle from a 45-degree downward angle. Players can equip four types of equipment, including boxing gloves, swords, swords and long-handled weapons. Each of them can learn a rich "routine", and "routines" are actually different moves and combat styles. In addition to using the skill combinations that come with the routine, players can also use ordinary attacks and rolls to achieve more ACT-style operations, such as connecting skills and normal attacks, adjusting positions using rolls, etc. If the moves are connected reasonably, the battle scenes will be quite gorgeous and refreshing, which does feel like a fighting scene in Jin Yong's novels.

In the state outside of combat, you can switch the weapons you are currently equipped with at any time. After entering the battle, you can only switch between the current equipment routines and cannot switch martial arts: simply put, you can master both stick and knife techniques at the same time, but if you are currently equipped with a knife, you can only switch between knife techniques routines during battle. This still gives certain restrictions on the game's multi-repair gameplay...

In addition, what makes me and many media friends feel interesting is that you can also use the "present" function to promote the plot in normal state during the battle: Just imagine, in a fierce game, you suddenly shouted "Stop!" to the bandits and then showed their overnight underwear... Cough. But this "present" function can indeed play a similar role. In some battles, the "present" function can indeed play a role in reverse the situation.

· Why must it be so "awkward"? A list of the mystery of the gossip system

In addition to the elements that traditional martial arts games such as martial arts and weapon routines, the first thing I have to do is to grasp my attention is this "gossip" system with a strong sense of existence from beginning to end.

"Actually there are not many mysterious things" was my earliest idea. Because I quickly realized that the eight internal and external hexagrams, including Qian, Zhen, Kan, Gen, Kun, Xun, Li, and Dui, which seem mysterious, actually only correspond to various passive attributes, such as increasing critical damage, providing life recovery, increasing chance of avoidance, etc. The effects of the internal and external hexagrams are actually the same. You can choose different internal and external hexagrams to obtain more comprehensive attributes, or you can choose one to obtain greater amplitude. This looks simple and intuitive, and the only problem is that it may be less easy for novices to remember when querying strategies.

Of course, the above are just the first impressions on the surface.After I pointed out the first silver ball of "Kun", the system showed three options with different tendencies - in fact, in a total of three levels of hexagram, each layer faced this option once, and there will be as many as 72 different talents to choose from: Note that the choices you make are unchangeable, so when the character faces training differences, you have to think carefully before deciding on the training route.

gossip system is not only a existence similar to the "talent" in traditional games, but also a trigger mechanism for many random events in the game. We will discuss this in detail in the next chapter.

· Martial arts "DND", here is shown

In fact, before writing this article, I had seen a review video by Bahamut. This is a very interesting combination of words. "DND" is not new, and "martial arts" is not new, but the vocabulary that Baha made them together, I am bluntly speaking, this is indeed the first time I heard of it - but if you think about it carefully, the "Heroic Hall Talk" on Wenqu Star when I was a child might be the early "martial arts DND" (laugh).

"Gogle check" can be seen everywhere in the game

I can get to their point. I have been looking for this "most suitable adjective" before, let alone, this word is very appropriate. What are the scenes that often appear in DND games? It is encountering time or during a conversation, the player needs to rely on rolling dice (or making a direct check) to make event checks. Different branches are generated based on this check result, and the player has a greater choice, and the character sense of substitution and immersion arises naturally.

In "The Great Destiny of Heaven", of course there is no dice rolling system, and instead it is the numerical verification system brought by this "Gogle" system. When the protagonist travels with various places, various events will be triggered, such as arm wrestling, straw man, asking for medicine, or seeing and hearing on the street, etc. There are quite a few events that require the player's "hexagram" to meet the conditions before it can be triggered, so that the event can be further expanded. And when you do not meet the conditions, the relevant tasks may not be triggered at all. The game designs the rules of "hexagram triggering". Each hexagram represents the events corresponding to its attributes, such as the body movements of the character corresponding to "Xun" and can provide a successful bonus for the calibration in events requiring body movements, while "Kun" corresponds to internal forces, which will affect events related to internal forces, etc.

In addition to the "RP sense" brought by various events dominated by gossip, the huge number of side tasks in the game also fills many details of the plot. The "Ruke of the Jianghu" gameplay includes many puzzles and object search content, and you may often easily forget the main line (laughs).

· Conclusion

has been written here, and after reviewing the previous several key points again, it seems that I have mentioned all the parts I paid attention to. The overall quality of the game can be satisfactory, and the energy spent in dialogue and plots is easily felt in building a "Jin Yong-style Jianghu". In innovative systems such as "showing" and "hexagram check", you can also see the enterprising intention and courage. This is often the place where I am most easily impressed by domestic games.

Speaking of Jin Yong, today we seem to be accustomed to thinking that behind this name is many times that cannot be returned, and the memories that have slowly begun to settle in the depths of the sea of ​​memory, just like many works that were once so close to us. In the world constructed by "The Great Destiny of Heaven", about Jin Yong, about Jin Yong's world... many senses of déjà vu made the less vivid memories in my mind awaken one after another.

feels pretty good.

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