"Monopoly 11" gave me the illusion that it is a New Year's game.
This is because, compared with the 10th generation, there is almost no change in UI, mode, or gameplay, and it is still running towards "lightness", while the previous work has few changes to the flaws that affect the player's experience, which makes people clearly feel that this series is somewhat "unaware of the enterprising".
has changed, but it seems that it has not changed
Since the birth of the first generation of the series, the gameplay of "Strong Player" in "Monopoly" has not changed much. You need to throw dice and move forward on the map, and use various cards and other means to make money and bankrupt several other opponents. After years of development in the series, this classic gameplay has been derived from various different modes. Today's "Monopoly 11" retains the "hot fighting gameplay" of using missiles, landmines and other attack cards in the previous work, and deletes the story and biographical modes, leaving only the custom game left for stand-alone content. Although the story and biographical modes in the previous work did not add much color to the game, this method of giving up the improvement and directly choosing "one-size-fits-all" can only make the game less content.
However, a new challenge mode of asymmetric confrontation has been added to this work. Players need to form a team of four people to challenge a powerful "Lord" boss. The lord has both powerful talents and the real estate that comes with its own starting point. Both will be strengthened as the difficulty increases. When I tried hard mode, the Lord destroyed us in less than 30 days with the advanced real estate, and the difficulty was really not low. Therefore, this "BOSS" mode may be more suitable for playing with friends. Not only is it more fun, but the difficulty should also be greatly reduced: just take turns to control the BOSS and keep him in jail and hospitalized.
was renamed to "Pickup Card" and it is really hard for people not to complain about
In the map design, this work also adds a little newness using the "mechanism" grid. When the player passes through the mechanics, the map structure will change, such as reappearing a whole disappearing street, blocking some intersections, rotating bridges connecting certain roads, or changing the location of the cable car park.
But in fact, this mechanism does not have a strong presence in the game. Most of the road sections controlled by the mechanism have neither real estate nor outstanding returns, which has led to them becoming "garbage road sections" that are purely wasted time. What's more, when these mechanisms start, they have to force a long animation performance that cannot be skipped, which seriously affects the pace of the game.
In addition, the picture of "Monopoly 11" has also been further improved compared to the previous work. The edges and corners of many buildings are no longer so clear, the jagged teeth in the picture are greatly reduced, and the color, saturation and light and shadow are also adjusted just right, making the overall appearance softer and more delicate.
But the price is that the minimum configuration of the game has been raised to GTX950 - this even caught up with the low-end requirements of "Marvel Spider-Man: Remake". When I tried to run Monopoly 11 with an office computer, there were only about 15 frames in full screen mode, and even dragging the mouse would be very stuttering. Although no one lacks graphics cards in this era, the graphics effect presented by Monopoly 11 is indeed not reasonable compared to its not-low configuration requirements. What's more, everyone's positioning of it may be closer to a small-scale game that "can play anywhere" and should not be so configured.
can play, but it is not very good to play
After a brief experience, I have to say that the playability of Monopoly 11 is extremely poor. The series of chronic diseases of excessive luck have not been improved in this game, and the players' skills and strategies are still useless in the game - they are simply simple COMBOs that use missiles to detonate landmines, or use god cards + turtle cards to create advanced road sections. Many players have been familiar with these gameplay as early as "Monoble Online" and "Monoble 4".
Since the game has not been released at the time of review, we cannot experience the fun of multiplayer mode.Although AI is not difficult in single player mode and it is very easy to win, the game process is not so pleasant in many cases.
For example, in my first game, I basically stepped on all the gods of decline, poor, and evil spirits on the map within 200 days. I was possessed by the evil spirits more than ten times in total, but I didn’t get a few god cards in the whole game. At the same time, AI was in the same pot, the God of Wealth, God of Fortune, and Land, and kept winning lottery prizes. Every time the assets bottomed out, they rely on the bonus to survive...
Although I finally won this victory, I couldn’t help but think about my life: I turned on a game of man-machine mode to really be angry, or feel how unlucky I was?
No wonder many players miss the experience of Monopoly 4. For example, in terms of lottery gameplay, Monopoly 11 does not require players to stay in the lottery grid like the fourth generation to buy lottery tickets, but only pass through the lottery grid. Therefore, each player always holds a large number of numbers in his hands before the lottery draw, and the chance of winning is greatly increased. Compared to the surprise experience like real lottery purchases in the 4th generation, Lotto has become more of a benefit bonus for good luck players regularly.
After the number of lottery purchases increased significantly, I was too lazy to think about which number to choose, but just clicked from top to bottom - anyway, this lottery will not last long.
The result of cancellation of the point coupon system, the cards sold in the store are completely random, and the number of ways to obtain cards is excessive abuse of cards and the decline in value. You are often in a state of using whatever you have, and rarely think about what cards you should prepare to break the deadlock. When you urgently need a card, you find that you can't get it anyway.
This also makes the talent system of some characters basically useless. For example, the talent of Yumeira is to strengthen the "stay card". When I used her to play, I wanted to play the character's characteristics as much as possible, but found that it was difficult for me to obtain thestay card at all - I could never buy it in the store, and the remote-controlled dice and roadblocks used to accurately enter the store to shop are often lost by events or snatched away by my opponent.
Even I don’t understand how great this “certain probability” is—my three stay cards have no triggering effect
Of course, Monopoly 11 may not want players to understand the talents of the characters. When you choose a character before the start, you will find that this simple selection interface does not even show the character's talent introduction at all. If you want to view the character's talent, you can only return to the main menu and open the encyclopedia in the upper right corner to view it.
UI mobile game changes seriously. Actually, I have always wanted to say, how many PC games will put the return key in the lower left corner of the screen?
Limited information bar, character talent
is not displayed, and the progress in this game's AI is also lacking. The AI models of different characters are basically carved from the same mold, and there are no AI strength options like "good baby", "ordinary person" and "big traitor" like the fourth generation. When they are teammates, they not only lack cooperation, but also privately build players' large-scale construction real estate; when they are opponents, they do not have any hatred system and their actions are completely casual. Especially in hot fighting mode, even if the player is about to beat an AI to death, he will not fight back.
It can be said that the overall design idea of Monopoly 11 is the same as the 10th generation, which is further reducing the depth of the game and stacking randomness in large quantities. This may increase the "dramatic effect" when multiple people are online, and it is also beneficial for newcomers to get started - after all, you only need to make a little dice and then use whatever card you have.
However, it is not a good thing to be too random. For example, I feel deeply disgusted by the fork in the road that randomly turns in this work.Imagine you driving a car that can throw out 3 dices and see several real estates opposite the intersection. I thought of reducing the dice to 1 and increasing the probability of staying on the real estate to build a house. But while you were moving, you turned to the right and stepped on a mine and went to the hospital... ...
Only when you stop at the fork in the road can you choose the direction
. Therefore, "Monopoly 11" seriously deprived me of my sense of participation, making me feel that the experience of every game is like being in jail. Many times I even want to turn on the "automatic" option for the computer to play by myself - there is nothing to operate anyway. If I had to choose to play a lucky game, I would rather play stone scissors than open Monopoly 11 again. The operation design of the
mini game is also very mobile, and the experience of keyboard and mouse is very "counter-intuitive". For example, you cannot use the arrow keys to move with the gold coins. You can only click
balloon mini game with the mouse. There are 4 buttons in total. After pressing, you can shoot the balloons currently lined up. The keyboard and mouse operation is extremely awkward and boring
Overall review
Compared with the 10th generation, "Monopoly 11" has no praiseworthy changes. It has added challenge mode, new mechanisms, and has been upgraded on the screen. Perhaps this game is a product that suits this era - it is fast pace, simple to operate, easy to use, and can also be connected with friends. But I can't say Monopoly 11 is a qualified game because it's just a lot of random mindless stacking, and the fun it can bring is extremely limited.