In 2012, taking advantage of the craze that started on the PSP platform by "Zero Trajectory" and "Bige Trajectory", Japan's Falcom, which is commonly known as "Pharaoh Sora", took advantage of the iron to launch the "Travel" series of works "Nayuta Trajectory", and finally left a

2025/05/2210:09:37 hotcomm 1034

is worth a try for the old man in "Two Stars", the plot and setting of the "Trail" series, as well as the old-time " Isu " fans.

In 2012, taking advantage of the two works "Zero Trajectory" and "Bige Trajectory" to set off a craze on the PSP platform, Japan's Falcom, which is commonly known as "Pharaoh Sora", took advantage of the iron to launch the "Trace" series of supernatural works " Nayuta Trajectory ", and finally left a not too deep impression on a small number of players with a score of about 120,000.

Nine years later, this year, the 40th anniversary of the company's establishment and the eve of the release of "The Trajectory of Li", Falcom suddenly remembered something and dug out this work that had long been buried in the long river of history. Like the "zero track" and "blue track" of the previous two years, it put on the "modified" font size and became a member of the high-definition army. Now, you can finally play all PSP "track" games on the "Next Era Platform".

In 2012, taking advantage of the craze that started on the PSP platform by

However, before entering today's topic, I would like to talk to you about something else first. After all, if you have never been exposed to the original "Nayuta Trajectory", there are some things that you need to know first.

First of all, although the familiar name of "trajectory", the world view of "Nayuta Trajectory" is much different from that of the master. Not only did the story not take place in the familiar "Semlia Continent", but the gameplay has also changed the "command-style" with lower operation requirements and changed to "action RPG". Coupled with some detailed settings similar to "relics fall from the sky" and "multiple stars exist", it makes people very easy to associate an IP that has now been hidden by Falcom, which is "Double Star Story" in the title of this article.

In 2012, taking advantage of the craze that started on the PSP platform by

The story of "Nayuta Trajectory·Adjustment" takes place on an island called "Lost Island", and is carried out by the protagonist "Nayuto Herschel" and his friend "Signa" returning home as an opportunity.

"Lost Island" is an isolated island on the edge of the world. It is often called "relics falling" . On the day when Yuta came back, a huge ruin fell on the shallows of the Lost Island. At the same time, a fairy girl named "Nei" appeared. In order to help Noi in trouble, Naei embarked on a journey to save "multiple worlds".

In 2012, taking advantage of the craze that started on the PSP platform by

If you have an inexplicable "ddai" feeling for some of its settings or styles, it is actually not a strange thing. In fact, many people in the production team of "Nato Trajectory" are from the team of "Dual Stars". In order to do a good job in the action part of the game, Falcom specially arranged the production team of "Yusu" to participate. What’s more interesting is that although it seems to have nothing to do with the “Trail” series on the surface, the emergence of the popular character “Tova Herschel” in the “Trail of Flash” series has cast a fog on the relationship between the two. Until today, many players believe that the story of “Nata Trail of Yuta” takes place in the past or future of the “Trail”.

Anyway, these RPGs at Falcom's home are indeed a bit unclear. In the game

In 2012, taking advantage of the craze that started on the PSP platform by

, except for the only outdoor scene "Tera", the only outdoor scene in Lost Island, Naduo's adventure is here.

Back to the game itself.

overall structure, "Nayuta Trajectory" adopts a proportional configuration of plot and battle in half. From the game project establishment, the production team wants to give players the greatest operability based on the stories that the "Trace" series is good at. The progress of the game

adopts an independent level system that seems slightly outdated now. Whenever the player has guided a certain number of levels, he will bring out a plot with a very different process to advance the story. Although the script is not low and it has achieved basic tension and relaxation, its budget and length are destined that its essence can only be the old thing that "saves the world after the teenager grows up."And because the game only shows players two scenes: "Lost Island" and "Lost Paradise Thera", the story that should have affected the entire "world" always seems a bit too small. In 2021, the story of saving the world alone seems a bit boring.

In 2012, taking advantage of the craze that started on the PSP platform by

After the adventure began, the boy met the girl

However, clichés also have the benefits of clichés.

As a Japanese RPG with great settings, many characters in "Nayuta Trajectory" are portrayed very pleasantly. For example, the fairy Noi, who acts as an important clue of the story and the protagonist's combat partner, is a good example. As a "yard manager", she hated humans at first because she had to act with the protagonist, but in the end she was willing to sacrifice herself for Nayuto and others. For example, Nayuto's other childhood sweetheart, Leila, always shows frowning and distress about the relationship between the protagonist Nayuto and other opposite sexes.

Although at first glance, these settings sound nothing special, through the description of the main plot and daily plot, as well as the 3D performances with rough but very well-deserved expressions, players can understand very clearly the reasons why the mood of each key character has changed. This is actually something that many games with complex settings and numerous characters cannot do. This can also be regarded as the unique flavor of Japanese RPGs.

In 2012, taking advantage of the craze that started on the PSP platform by

The main combat method of "Nayuta Trajectory" is somewhat similar to the famous action RPG "Yasu" series that belongs to Falcom. But the difference is that in this game, players can operate combat characters, and there is always only one Nayudo who is the protagonist. Therefore, players must continue to promote the game under the same game style. In this process, it is inevitable that there will be a little boredom and helplessness.

However, after all, with the foundation of "Yasu" and "Guru Angel", the action design and operation logic of "Nayuta Trajectory" can be regarded as excellent. Players can then derivate different attack methods through simple action commands of attack, jump and avoidance, and need to improve their combat capabilities by maintaining the number of characters' combos. After cooperating with the production team's rich miscellaneous soldiers and BOSS types designed for each level, the combat scene becomes quite rich and smooth.

Under excellent action logic, "Nayuta Trajectory" will not serve the "RPG" elements too much. As for the combat part alone, you can hardly find too much problem except for some concessions made by the PSP platform's functions (single action style and precision of modeling effects).

In 2012, taking advantage of the craze that started on the PSP platform by

Each BOSS has an independent strategy. Players must use combat skills at any time to successfully break the levels

However, combat is not the whole of the action gameplay of "Nayuta Trajectory". It is also due to the background of the times and other reasons. This game adopts an independent level mechanism and will independently score after the players pass each level. The scoring benchmark is now a bit outdated "the conditions are met with three-star system."

Because it is very convenient for players to understand the designer's intentions, this mechanism has been extremely popular in some games in the past (especially level-based mobile games). The so-called "three-star" standard means that you get one star to complete the level, one star to collect all items, and one star to complete the extra challenge. And when the collected stars reach a certain number, the player can unlock more character skills.

To be honest, this process will not make players very comfortable.

Although I personally don’t have much favoritism for this design method that forces obsessive-compulsive disorder to death, the more critical reason is that the production team has some "over-pursuing" action gameplay outside of combat.

In 2012, taking advantage of the craze that started on the PSP platform by

The challenge task content here is "dropping less than 3 times"

This is not a unique problem in "Nayuta Trajectory". Starting from the middle and late stages of the game, a large number of mechanisms similar to "table jumping" and "lanyard" begin to appear in the levels. Players need to pass the correct jumping operation to move forward smoothly.After hearing this, you should understand what the problem I want to say is.

pair is a 3D jump.

From a fixed perspective of the tilt angle, some players (such as me) cannot accurately judge the relative position of the X and Y axis, and they cannot accurately find the landing point when the character falls, making 3D jumping a nightmare for many people.

In "Nayuta Trajectory", because collecting Samsung requires collecting all the items in the level, and these items are usually placed where you need to jump to reach, it is inevitable that the weak people on the jumping platform will recall this nightmare of the previous generation - not to mention, there are still many jumping platforms that can move.

In 2012, taking advantage of the craze that started on the PSP platform by

This is basically the loss of physical strength,

As the Remaster version of the original game, "Nata Yuta Trajectory·Adjustment" almost copied everything the original. What I said above is basically what the original version has, and they have become the whole evaluation of the quality of "Nata Yuta Trajectory·Adjustment". If you want to ask the word "change" in the title, where the "change" is, it is probably the native 60 frames, the portrait remake of some scenes, and the high-definition 3D picture.

In 2012, taking advantage of the craze that started on the PSP platform by

"Nayuta Trajectory·Adjustment" remakes some classic scenes in the original work, and adds a small number of character portraits

is different from the "zero track" and "big track" that insists on using 2.5D pictures on the PSP platform. Although the original "Nayuta Trajectory" is quite hard in 3D performances and the character's expression performances are also very changeable, its overall modeling level is still maintained at the level of the previous generation. It is indeed difficult for people to praise it now. Overall, the effect of "zero track/blue track·change" looks better.

Think about it, "Dual Star Story" released by Falcom on the PC platform in 2001 is also a legend, and "Nayuta Trajectory" is its soul sequel. Because of the special period of the 40th anniversary and the treatment of the pre-production work of "Li Zhi Trajectory", many players once again doubt whether this work is really related to the "Track" series. In fact, in addition to the traditional content of the above RPGs, this work also contains content worthy of in-depth play, such as "museum collection", "adding content from multiple weeks", and "talking about stories after tomorrow". Although it looks like a work with trial significance, its real play size is comparable to other predecessors on PSP.

In 2012, taking advantage of the craze that started on the PSP platform by

No matter what, it is a work that was too underestimated at the time. Although many of the contents seem a bit outdated now, it is still worth a try in "The Story of Double Stars", the plot and setting of the "Trail" series, and the "Yisu" enthusiasts of the old era.

And because the game only shows players two scenes: "Lost Island" and "Lost Paradise Thera", the story that should have affected the entire "world" always seems a bit too small. In 2021, the story of saving the world alone seems a bit boring.

In 2012, taking advantage of the craze that started on the PSP platform by

After the adventure began, the boy met the girl

However, clichés also have the benefits of clichés.

As a Japanese RPG with great settings, many characters in "Nayuta Trajectory" are portrayed very pleasantly. For example, the fairy Noi, who acts as an important clue of the story and the protagonist's combat partner, is a good example. As a "yard manager", she hated humans at first because she had to act with the protagonist, but in the end she was willing to sacrifice herself for Nayuto and others. For example, Nayuto's other childhood sweetheart, Leila, always shows frowning and distress about the relationship between the protagonist Nayuto and other opposite sexes.

Although at first glance, these settings sound nothing special, through the description of the main plot and daily plot, as well as the 3D performances with rough but very well-deserved expressions, players can understand very clearly the reasons why the mood of each key character has changed. This is actually something that many games with complex settings and numerous characters cannot do. This can also be regarded as the unique flavor of Japanese RPGs.

In 2012, taking advantage of the craze that started on the PSP platform by

The main combat method of "Nayuta Trajectory" is somewhat similar to the famous action RPG "Yasu" series that belongs to Falcom. But the difference is that in this game, players can operate combat characters, and there is always only one Nayudo who is the protagonist. Therefore, players must continue to promote the game under the same game style. In this process, it is inevitable that there will be a little boredom and helplessness.

However, after all, with the foundation of "Yasu" and "Guru Angel", the action design and operation logic of "Nayuta Trajectory" can be regarded as excellent. Players can then derivate different attack methods through simple action commands of attack, jump and avoidance, and need to improve their combat capabilities by maintaining the number of characters' combos. After cooperating with the production team's rich miscellaneous soldiers and BOSS types designed for each level, the combat scene becomes quite rich and smooth.

Under excellent action logic, "Nayuta Trajectory" will not serve the "RPG" elements too much. As for the combat part alone, you can hardly find too much problem except for some concessions made by the PSP platform's functions (single action style and precision of modeling effects).

In 2012, taking advantage of the craze that started on the PSP platform by

Each BOSS has an independent strategy. Players must use combat skills at any time to successfully break the levels

However, combat is not the whole of the action gameplay of "Nayuta Trajectory". It is also due to the background of the times and other reasons. This game adopts an independent level mechanism and will independently score after the players pass each level. The scoring benchmark is now a bit outdated "the conditions are met with three-star system."

Because it is very convenient for players to understand the designer's intentions, this mechanism has been extremely popular in some games in the past (especially level-based mobile games). The so-called "three-star" standard means that you get one star to complete the level, one star to collect all items, and one star to complete the extra challenge. And when the collected stars reach a certain number, the player can unlock more character skills.

To be honest, this process will not make players very comfortable.

Although I personally don’t have much favoritism for this design method that forces obsessive-compulsive disorder to death, the more critical reason is that the production team has some "over-pursuing" action gameplay outside of combat.

In 2012, taking advantage of the craze that started on the PSP platform by

The challenge task content here is "dropping less than 3 times"

This is not a unique problem in "Nayuta Trajectory". Starting from the middle and late stages of the game, a large number of mechanisms similar to "table jumping" and "lanyard" begin to appear in the levels. Players need to pass the correct jumping operation to move forward smoothly.After hearing this, you should understand what the problem I want to say is.

pair is a 3D jump.

From a fixed perspective of the tilt angle, some players (such as me) cannot accurately judge the relative position of the X and Y axis, and they cannot accurately find the landing point when the character falls, making 3D jumping a nightmare for many people.

In "Nayuta Trajectory", because collecting Samsung requires collecting all the items in the level, and these items are usually placed where you need to jump to reach, it is inevitable that the weak people on the jumping platform will recall this nightmare of the previous generation - not to mention, there are still many jumping platforms that can move.

In 2012, taking advantage of the craze that started on the PSP platform by

This is basically the loss of physical strength,

As the Remaster version of the original game, "Nata Yuta Trajectory·Adjustment" almost copied everything the original. What I said above is basically what the original version has, and they have become the whole evaluation of the quality of "Nata Yuta Trajectory·Adjustment". If you want to ask the word "change" in the title, where the "change" is, it is probably the native 60 frames, the portrait remake of some scenes, and the high-definition 3D picture.

In 2012, taking advantage of the craze that started on the PSP platform by

"Nayuta Trajectory·Adjustment" remakes some classic scenes in the original work, and adds a small number of character portraits

is different from the "zero track" and "big track" that insists on using 2.5D pictures on the PSP platform. Although the original "Nayuta Trajectory" is quite hard in 3D performances and the character's expression performances are also very changeable, its overall modeling level is still maintained at the level of the previous generation. It is indeed difficult for people to praise it now. Overall, the effect of "zero track/blue track·change" looks better.

Think about it, "Dual Star Story" released by Falcom on the PC platform in 2001 is also a legend, and "Nayuta Trajectory" is its soul sequel. Because of the special period of the 40th anniversary and the treatment of the pre-production work of "Li Zhi Trajectory", many players once again doubt whether this work is really related to the "Track" series. In fact, in addition to the traditional content of the above RPGs, this work also contains content worthy of in-depth play, such as "museum collection", "adding content from multiple weeks", and "talking about stories after tomorrow". Although it looks like a work with trial significance, its real play size is comparable to other predecessors on PSP.

In 2012, taking advantage of the craze that started on the PSP platform by

No matter what, it is a work that was too underestimated at the time. Although many of the contents seem a bit outdated now, it is still worth a try in "The Story of Double Stars", the plot and setting of the "Trail" series, and the "Yisu" enthusiasts of the old era.

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