"Secret Realm Duel" is a new generation of competitive cards produced by NetEase. The game combines many classic settings in TCG cards, and the game adopts the simplified card battle rules of "Heartstone", shortening the game's single game time to 10

2025/04/0207:10:36 hotcomm 1371

" Secret Realm Duel " is a new generation of competitive cards produced by NetEase. It is said that this game has simple battle rules for " Hearthstone ": resources that automatically grow every round; easy-to-understand superpowers such as charge and ridicule, and simple single-card operation methods... So, what is special about this card game that claims to "have the depth of traditional TCG strategy"?

Key points: Color wheel vs. Nine professions. Higher degree of freedom to build

In "Secret Realm Duel", there is a system similar to the nine professions in "Heartstone" - five colors. Cards are divided into five colors: white, blue, black, red, and green. The five colors represent different elements, and each color has its distinctive characteristics.

For example: red is a very impactful color that has a large number of direct injuries like a mage in Hearthstone, and has many charge creatures like a warrior; while white is the incarnation of the holy light, which can not only continuously buff your minion like a paladin, but also can also display healing abilities like a priest.

One of the characteristics of red: Direct injury

Each type of color has representative routines: for example, black is the recycling of monsters in the cemetery and a series of dead words; while blue has many air forces that can penetrate the opponent's defense line; green is an acceleration similar to the Hearthstone Druid jump-fee routine.

Black special "digging" routine

is constructed by the combination of different color groups, players can expand many routines. For example, the red and blue group fast attack in "Secret Realm Duel" is a bit similar to the combination of Pirate War + Rhythm Thieves in Hearthstone: use small creatures to grab blood, grab rhythm through various means and kill opponents with direct injuries.

However, the Pirate War's wall can be said to be a "hard" problem, while the red and blue group fast attack in "Secret Realm Duel" can flexibly "cross the wall": you can return to your opponent's "sarcastic" unit (Pirate War actually brought the thief's slap), or you can "fly" your creatures to cross the opponent's defense (your Patches flew over the opponent's dirty rat and kicked the opponent in the face with one kick).

Five color groups are matched in pairs, up to 10 different combinations

key points 2: more than 10 costs in one round. The "delay zone" mechanism that surpasses the "secret"

In "Heartstone", "secret" provides a way to interact outside the round. In "Secret Realm Showdown", there is also a similar mechanism "delay zone". Simply put, players can spend money to cover the cards in the delay zone, and they can play for free in the next round.

What are the similarities between the "delay zone" mechanism and the "mystery" mechanism? In "Secret Realm Duel", some cards need to rely on delay zones to achieve effects, and some cards are set in the "Delay Zone" and will trigger effects when certain conditions are met. This is similar to the "mystery" in Hearthstone. The existence of the delay zone of

has also spawned more card features and special effects

. However, in "Secret Realm Duel", there is no limit on cards entering the delay zone, so the opponent can't guess what card you have built in the delay zone, and the difficulty of "guessing the secret" has risen sharply. Compared to the fewer types of mysteries in Hearthstone and the low cost of guessing mysteries, the Gallery in "Secret Realm" requires more games.

Some cards need to rely on delay zones to achieve the effect

Moreover, the "delay zone" mechanism of "paid for the next round" not only avoids the problem that some cards in the first few rounds are not effective, but can also combine them with some high-cost single cards to complete various "sexual operations" in the later stage, and even "use" more than 10 points in one round.

If this mechanism is also available in Hearthstone, you can pay first to block a queen and use this queen for free in the next round, and then directly throw out the battle. A queen fight in one round, cooooool! And after the battle, you can also go to an orc armored master to take over the field. This round, you have used a total of 5+5+6=16 cards, Nice.The existence of

delay zone enhances the game's strategy depth

key points three: Hearthstone Arena can't satisfy you? "Secret Realm Duel" different arena experience

Hearthstone's arena is fun, but you will still be helpless when facing a "selected person" who has chosen a good hand; many players have also begun to get tired of the arena where you can win by taking "Stebra Dragon" and "Ma Nightmare" on time. "Secret Realm Duel" also has the gameplay of an arena, so how is this arena better than that?

The arena of "Secret Realm Duel" is divided into two ways: "current opening" and "drawing". Like Hearthstone, you need to consume some gold coins or gems to open the arena. However, in comparison, the arena of "Secret Realm" is more technical and takes less time than Hearthstone.

is now open, which is similar to the live broadcast of Hearthstone. Players first have to open a certain number of card packs, and then use the drawn cards to form cards to fight.

draw mode is a combination of cards by taking turns to draw cards and build a set of 25 decks to fight. During the card selection process, you can deduct the single card you need, or you can "stuck" your opponent by choosing the single card you need. Finally, after 3 rounds of competition, the players participating in this round of draw will determine their rankings. Compared to Hearthstone JJC who has to play countless games, the secret realm's rotation is very time-saving.

And compared to Hearthstone Arena, the round-grabbing of "Secret Realm" is more strategic and less random: in Hearthstone JJC, you may die from "God Draw" and "God Selection Card"; but in the round-grabbing of "Secret Realm", your deck library and your opponent depend to a large extent on your decision, and you can even use the cards passed to you by your opponent to beat him!

key points four: Only after 388 can you enjoy it? Every week, there is an orange to borrow free

. The current Hearthstone consumption threshold is getting higher and higher, and a 388 may not necessarily meet the needs of the new version. Even as a fast attack representative of "good quality and low price", Patches and the Second Prince are always unplayable without it. So is the consumption threshold for "Secret Realm Showdown" high? The answer is "no".

"Secret Realm Duel" not only provides free decks (similar to the basic cards in Hearthstone), but also has two week-free decks for players to use. In addition to allowing players to spend less money, the experience of fighting directly without the need to form cards also makes it easier for novice players to get started. Moreover, these free pre-group decks are pretty good, and it's not a waste to get points.

In addition, "Secret Realm Duel" also has the design of "Free Orange Card for Weekly", and there are several high-rarity orange cards for players to use for free every week. Now players can "try" these orange cards first, and then decide whether to close the cards or open the package. The weekly free deck provided by

generally has a set of fast attack and a set of medium speed/control

. In addition, the game also has a variety of consumption methods such as daily sign-in rewards, novices gift packages, half-month gift boxes (similar to monthly cards), which not only more conveniently reduces the difficulty of players in the early game decks, but also reduces players' krypton gold consumption.

vs. Hearthstone’s novices’ pre-group, the novices in "Secret Realm Duel" are distinguished by colors. Players can choose the newbie package they need based on the colors they want to make. This avoids the embarrassment of Hearthstone novice pack "I want to play the Knight but I drive Viron in the Orange Card".

Summary:

Although the shadow of Hearthstone can still be seen in "Secret Realm Showdown", the game promotes "having the depth of traditional TCG strategy" is true. "Secret Realm Duel" is also very considerate to the friendship between newbies and micro-krypton parties, and even players without krypton can easily enter the game.

Join Doctor X group: 533378350 to discuss which new games are worth playing!

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