"Operation Storm Island" review: MOBA tactical competition that surpasses Zelda, will it be a hit this time?

2022/03/0901:42:11 hotcomm 1249

chicken is not fresh, Netease gave you a whole duck.



This is the seventh tactical competitive concept mobile game produced by NetEase. span14span", the theme art has its own characteristics, although one cool one, it still does not stop the pig factory's footsteps in challenging " Peace Elite", you know how hard Sanshi's employees work.



"Fengyun Island Action", once the "Fengyun game" in the Chinese game public opinion field, produced by NetEase's leading studio Leihuo, the early promotional trailer is high-profile Nintendo The famous work " The Legend of Zelda - Breath of the Wild", the official operators even took the initiative to provoke Nintendo fans on Taptap, which caused a lot of public shocks, but also effectively made the majority of Chinese players remember "Fengyun Island Action" the name.




Sneak in a cardboard box, roast meat on a wild grill, set up a bow and arrow to snipe at a distant opponent from a third-person perspective, From the perspective of game critics, "Operation Wind and Cloud Island" is of course not just "Breath of the Wild", it is more like an epic stitch monster created by a group of fans of home console masterpieces, trying to play in the battle royale gameplay. Insert MOBA under the framework of rules,Throw in a variety of heroes to experience, and all the great fun you've had in those classic console masterpieces.


"big ambitions".


Although the operation data of "Peace Elite" is still hot in China and even overseas markets, the terminal game of " PUBG" is the starting point of the popularity of chicken-eating games, and it is an indisputable fact that the fever continues to cool down. The more interesting or teamwork " Fortnite" and " APEX Heroes" have been crowded out one after another, and more players are getting tired of the monotonous "tactical exercise" of hunting and shooting. " can indeed build a highly differentiated chicken-eating experience, and it is entirely possible to poach a group of audiences from the current monopoly pattern of "Peace Elite" in the domestic "tactical competition" market.


So how fun is Operation Wind and Cloud Island?


You can feel it through the demo of the game criticism:


The most significant difference between "Fengyun Island Action" and other shooting chickens and martial arts chickens is reflected in the topography and topography. The design divides Fengyun Island into seven blocks from north to south. There are distinct color and climate differences between each other. The architectural style also avoids the sameness. and other forms, forming a very complete Fengyun Island Great World.


The traditional shrinking circle of battle royale rules has been redesigned into two stages in Operation Wind and Cloud Island. In the game, four blocks will be swallowed by the "eclipse" one after another, and the continuous damage cannot be Players who leave in time, and then the "eclipse" will start to shrink in a circle in the traditional "poison circle", interacting with the area that has not been swallowed to form an irregularly shaped safe area, building a unique drug running experience.



When the eclipse's poison circle shrinks to its limit,In the finals, a multicolored golden egg will be airborne. The player/team who opens the golden egg can purify the entire eroded Fengyun Island and win the victory of the authorities. It is not necessary to kill and eliminate all other players. It can also be regarded as "Wind and Cloud Island". Action's clever evasion of the original rules of Battle Royale.



Different from the mainstream tactical competition rules, "Operation Wind and Cloud Island", which introduced MOBA elements, emphasizes the "development" of players. Equipment, but also go to the camp in the wild as soon as possible to deal with monsters, and strive to level up one or two levels before encountering other players. Several numerical advantages can help you to be more confident in winning the initial encounter.



In the middle of the game, the "Red Armored Demon King" will start to refresh on the island, and the blood volume and attack power will explode. If the player can defeat this world boss, the experience value and equipment will be increased. There is a big improvement.



Some content that was continuously deleted, deleted and modified during the testing phase has been retained in the officially released "Operation Wind and Cloud Island", such as the increase of the player's attack power after landing. Find the ore in time for "mining", and only through the ore can the full potential of the weapon be unlocked and the hero's ultimate move will be unlocked. Otherwise, only the first three skills will be available, and it will not hurt at all to beat people and monsters.



You may think that this setting is not necessarily so reasonable, but compared to the earliest beta version, you can't use a single skill without mining ore. Players who get the weapon can't run away even if they get stuck, this is already a kind of experience improvement.


Again, for example,A pair of reconnaissance and anti-reconnaissance props, "Golden Corn" and "Qingqing Sweet Potato" during the beta testing period of "Operation Wind and Cloud Island", were renamed "UAV" and "Shielding Device" in the official version. Players can use the "drone" to track other players closest to them for a short time, while other players can use the "masker" to abort the current state of being tracked.


By releasing "drones" to locate other players, this is of course better than gnawing on corn to track the opponent. The logic is more smooth and reduces the cognitive cost of players.



However, one of the fundamental problems revealed in the beta testing phase of Operation Wind and Cloud Island is that the props system is too complicated and has been completely preserved. Chicken, roast beef, roast fish and other varieties, peaches and raw meat, and roasted upgraded versions, plus various mines, arrows, and boosting props, are confusingly stuffed into the player's backpack.


The problem with the wide variety of props is that it is difficult to use them. Direct and indirect recovery props are placed in the same quick menu, while boosting props such as Loongson Lotus and Bag Ball do not appear in the quick props bar at all. In , the player can only access it after opening the backpack, which increases the operating cost.


What further increases the operating cost is the item usage mechanism of Operation Wind and Cloud Island. The player cannot use the props while running, and the game only prompts you that the props cannot be used, and will not make the player character stop suddenly, and then use it automatically, which means that the player must stop himself after seeing the prompt of failure to use Steps, click again to use, here are two or three unnecessary extra operations added.



What's more superfluous is the game's "grilling" operation. Players have to face the grill and put raw meat and peaches on the grill one by one, instead of multiple selections to many Each tool is processed at the same time,This inexplicable sense of ritual is completely preserved in the official version of "Operation Wind and Cloud Island", which is neither logical nor harmful to the player's experience. The operation is not only complicated, but also often causes players to be attacked by other players during the barbecue process, causing negative emotions. Game critics really don't see any benefit to keeping such a setting aside from forcing players to reveal more flaws.


"Operation Wind and Cloud Island" was the most criticized by players in the testing phase for the sense of blow and the character's rigidity after being hit, and it has not been improved much so far. Melee heroes, such as the starting fighter "Heron", enjoy a huge advantage in the final round. A set of straight moves can control you to the death, and the poor perspective rotation makes players face sudden close combat. It is extremely difficult, and the player who is attacked by the first striker has almost no chance of escaping or evading.



This means that, as a battle royale competition that incorporates MOBA and hero elements, the single-row experience of Operation Wind and Cloud Island is quite bad, magic Characters like Shi, who mainly focus on stealth and mines, have almost no survivability in the finals, while drummer Ali, with his 360-degree field attack, is almost invincible in group fights in the finals, and the game presents an obvious career. Unbalanced features.



You must form a team, you must join a club, you must find stable and reliable teammates who will not abandon or give up through social networking. experience.


The chicken-eating competition products that are overly oriented towards the social importance of acquaintances have not yet achieved success in the impression of game critics.


In addition to living out the experience shackles of the test period, there is also an excessive display of skills in Operation Fengyun Island. The seven Fengyun Island blocks have different climates and colors, and are accompanied by a variety of Weather effects, snow starts to fall from time to time, and cherry blossoms burst into the screen from time to time,Every now and then you see a cloud of mist rising in the distance, as if someone threw a smoke bomb, making people nervous.



All of these special effects may cause the screen to freeze, especially when the viewing angle is changed, which will give players a bad experience and further deteriorate the player's impression of the game.


"Operation Wind and Cloud Island" is by no means malicious plagiarism, nor is it completely innovative, on the contrary. Through the introduction of "drone", through the design of mutual restraint between "drone" and "shielding device", "invisibility powder", "camouflage tree" and other props, players who like to squat and squat are encouraged to actively use props to track and attack each other , enhance the excitement of the game scene, activate the game atmosphere, and provide a more complex strategy experience than "Peace Elite".



The "Prayer Statue" and each hero's differentiated "skill kit" settings also make Operation Wind and Cloud Island different from all other competing products Playable variables, improve the strategy of team cooperation.


However, many innovations here are often "unnecessary". Players may not necessarily feel the improvement of the game experience from these differentiated content. place. On the contrary, there are many types of props, complicated operation, poor execution of shortcut keys, and frequent freezes caused by excessive special effects. All of these have survived the experience shackles of the test period, and each of them will start to persuade players from the novice period, which will damage "Wind and Cloud". Long-term operational prospects for Operation Island.


In other words, it has great ambitions and a lot of creativity, but the basic experience is not very good. In the opinion of game critics, the overall optimization completion of "Fengyun Island Action" is even higher than that of "Lone Island Pioneer" and "Island Pioneer" which were listed earlier. The release period of Quantum Special Attack is much inferior


Due to the delay in the release of the version number,"Operation Wind and Cloud Island" was released and launched in some countries in Southeast Asia half a year ago, and was named "Eclipse Isle". NetEase announced in the official document that this product has become a "national game" in Southeast Asia.



However, game critics checked the Appstore list of Southeast Asian countries and found that "Eclipse Isle" has basically been in the top 1,000 download best-selling double lists in Malaysia, Brunei and other countries for a long time. When it was first launched, it rushed to the top of the download list in Thailand and other countries by putting on the Southeast Asian Youtube influencer for trial play. The last version update also stayed in December last year. In Southeast Asia, it should belong to "negligible influence" For a class of game products, the situation is even more embarrassing than the domestic operations of "Pioneer of the Lonely Island" and "Quantum Special Attack".


There are still two weeks before the official release of "Fengyun Island Action" in China in March. If Leihuo is interested in tuning, the time window is still open.


Perhaps the easiest and most worthy of tuning for "Operation Wind and Cloud Island" in the short term is the game's auditory experience.


Although Thunder Fire has invited dubbing for each hero in the game, the amount of lines is quite rare, and the timing of activation of lines is often not so appropriate. Most of the time in the game process, players can only listen to to muffled ambient sounds, and the game doesn't rely on footsteps to confirm its surroundings. Especially in team scenarios, when teammates encounter enemies or find additional equipment, there are only barrage text prompts. If it can be transformed into richer character voice communication, it may enhance the sense of substitution of teamwork.



"Fengyun Island Operation" is not the first "tactical competitive" mobile game launched by NetEase at the beginning of 2020. The previous " Reloaded" also has some survival competitive elements,In the more than one month after its launch, "Reloaded" has been in a state of unpopularity for a long time. The open rate of TAPTAP platform evaluation and records is high, while the revenue data recorded by Appstore is negligible. Stability and word-of-mouth accumulation, maybe there will be a day to turn around,


However, like "Fengyun Island Action", various experience flaws have not been properly improved after long-term testing and overseas trial operations, and business operation strategies have changed. The threshold for players to obtain new heroes through gold coins and other props has been raised too much. During the first release, new heroes will be launched, allowing players to work daily to collect event fragments. The final reward is only a 25% discount coupon. There are various signs that "Fengyun Island Action" has placed too much emphasis on the early release period. cost recovery, while ignoring the need to expand the plate of retained users first.



Going a step further, when players find that there are mutually supportive attribute bonuses in the hero development system of "Operation Wind and Cloud Island", krypton gold players can quickly increase the hero's favorability by purchasing gifts, At the beginning of the game, you may have more attribute advantages than you, and players will soon question the competitive fairness of "Operation Wind and Cloud Island", which further deteriorates the public opinion of the product.


If the core experience of the game has not been properly improved until the official beta of "Fengyun Island" on March 5, then of course, game critics do not think "Fengyun Island" has the ability to become NetEase's The next game-breaking model will probably only be the next blown-up cowhide.


No matter if you want to eat chicken or duck, ignoring the improvement of the basic experience as a game product, it is even difficult to make better results in the Chinese market where players' tastes are more and more critical than in the Southeast Asian market.


What kind of "tactical competition" innovation do you think has a better chance to surpass "Peace Elite"?

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