Recently, with the launch of the lol mobile game, the old-fashioned topic of whether the porting of mobile games can be successful has been pushed to the forefront. For this topic, we first need to understand why game makers like to port to mobile games? Z1z
Apart from other things, with the rapid development of smart mobile terminals, mobile games adapted or transplanted from the computer-side game IP can be said to be deeply loved by game companies. On the one hand, simple and rude content "handling" saves time, effort and cost. On the other hand, the player's reputation and feelings accumulated by the end game are conducive to attracting new and old players. However, it is not easy for game makers who want to port games from end games to mobile games, which are "sweet and sweet", want to perfectly move games from computers to mobile phones. Judging from the performance of mobile games ported to mobile games in recent years, it seems that there are not many games that players "buy", and the quality is mostly "uneven".
Looking at the case of transplanting mobile games from the current end games. Most of them are divided into two situations, one is to directly transplant the terminal game to the mobile phone. This original transplant will make the old players have a strong sense of familiarity with the game, easy to use, and worthy of the aftertaste of diehard fans. Games like "Heartstone" and "Game of the Genting" are all transplanted mobile games of this type, and the gameplay is basically the same as that of a terminal game.
The other is to keep the game's original content background of the end game, redesign the game type, and even the gameplay is different, but it continues the characters of the end game or some other content. Just like the original 2DRPG game in the end game, it becomes a 3D horizontal board fighting game on the mobile phone. For example, "Fantasy Westward Journey Warriors Edition" which has been out of service, "Dragon Nest 2" and so on. Although this novel method of change has attracted the attention of a large number of old fans. However, whether the game is fun or not, I will say another thing. There are very few games in Qingyulan, so that now players hear the "portable" mobile game, and they dare not try it easily, afraid that they only have feelings for the end game. Existed.
Of course, there are many successful games adapted from the end game, so I won’t go into details here. Although most of them are adaptations of classic terminal games, some dreams return to their peaks, and some are smashed from the altar. With the continuous improvement of the mobile game market and the continuous maturity of players, it has become difficult to "flicker". Even the big end game IPs that have been calling for trouble have to honestly talk about quality.
Of course, the lol mobile game is no exception. After all, compared to other MOBA games, lol mobile games are released late and are considered as "entrants". Many players have adapted to the rhythm of these moba mobile games. If they are not handled well, it is easy to "pull their hips". In addition, because there are too few "successful cases" of porting mobile games from mobile games in recent years, many players have developed "inertial thinking". When they hear that games are ported from mobile games, they will immediately produce "not as good as mobile games". "Thinking. If Fist wants to break this kind of thinking, it needs to improve the quality of the current lol mobile game again, otherwise, judging from its current overseas server evaluation, it will be difficult to break through.