October has just been launched, and in December it surpassed "Genshin Impact", "Fantasy Tower", "Diablo: Immortal" and "Apex Heroes Mobile Game". It is not an exaggeration to call the biggest dark horse of this year's mobile game.

has just been launched in October, and in December it surpassed " Genshin Impact ", " Fantasy Tower ", "diablo: Immortal", and "Apex Hero Mobile Game". It is not an exaggeration to win the Best Mobile Game Award. The CCG card game "Marvel Snap", which won the Best Mobile Game Award, is called the biggest dark horse of this year's mobile game.

As the most surprising and upset game of TGA this year, "Marvel Snap" itself also has the potential to be a dark horse in game design. While extracting the essence of card games, it reduces the time for beginner players to get started, shortening the turn-based game time to three minutes per game. The refreshing and fast-paced game experience has captured many Marvel fans.

But at the same time, Marvel Snap retains the depth of the card game in other ways. The venue effects appear in the game are very diverse. Players must play games around 3 different venues in each game. In addition to adding variables in the venue, they are also different from ordinary card games in the rules of succession. Although the simple but not simple game experience tests players' familiarity with heroes, and their judgment of random factors.

Therefore, since it was launched, it has not only been sought after by gamers from more than 70 countries and regions, but also, while its popularity continues to rise, its game revenue reached tens of millions of dollars in that month, and its cumulative cumulative results exceeded 100 million yuan in the subsequent period. But this year, "Marvel Snap" is not the only mobile game that has broken through the popularity of topics with its excellent game design and player reputation. "Marvel Snap" PC game's genuine IP sequel - "Marvel Mobile Game 2", is also one of the king games that are absolutely loud in the ranking of mobile games.

Most of the virtual equipment, materials, and props dropped in the game copy of "Magic World Mobile Game 2" are non-binding, and hundreds of magic beasts have been newly designed. There is a unique virtual trading scene, allowing players to maximize their virtual game benefits through three game virtual transactions: virtual consignment shop, virtual cross-server consignment shop, and stall setting up, and start their career as a brick-moving boss. Of course, if a player who is not obsessed with equipment can complete the material book, directly replace the consignment shop scene in the game, and easily earn virtual income.

In this free and smooth virtual transaction, the virtual prices in mobile games can always be maintained in a reasonable but occasionally fluctuating situation. Everything is changing and everything can be bought. For different players, this is a simplification of the traditional equipment and the illusion beast strengthening system, but it undoubtedly provides everyone with a more detailed and pleasant gaming experience. While ensuring their own virtual income, they can easily solve the historical brick-moving problem of volume or quality, and increase the brick-moving players' ambitions for fighting in various continents.

is different from the "Marvel Snap" that has been officially released. "Magic World Mobile Game 2" has received praise from many veteran players because of its game mechanism. It can be seen that the sincere treatment of gamers and careful polishing of the game mechanism make its success seem natural. It is hard not to expect what surprises will the truly unveiled "Magic Realm Mobile Game 2" bring to the majority of brick-moving players? Then let's return to the Thunder Continent and wait and see.