Let's take a look at the abyss situation in 3.4 [Abyss Moon Blessing Buff] The first phase: Only the intensification of thunder and grass teams are improved, and the thunder and grass elements are reduced by 30% respectively (super strong buff, mainly lifting Al Heisen, secondly

Why not take a look at the abyss situation in 3.4

[Abyss Moon Blessing Buff]

st period: Only the team of thunder and grass is enhanced, and the thunder and grass elements are reduced by 30% respectively

(super strong buff, mainly lift Al Heisen, second lift Tinari, Yae, Keqing, Cao Shen, Jiuqin, etc.)

st period: Teams with grass elements character can increase damage caused by grass injuries, and a maximum increase of 48% damage is obtained.

The third period: Thunder grass team, produces super-intensity or vibration, and releases real damage shock waves.

[3.4 Abyss Lineup]

In addition to the above picture, there is also an original magic site map.

The minimum output is not easy to judge. Because 3.0 and 3.1 can still be considered a relatively simple abyss, 3.2 and 3.3 are obviously difficult. The minimum output requirement of 3.4 seems to be not much different from 3.0, but the difficulty is at least higher than that of 3.0 and 3.1. Predictions of 3.4 are simpler than 3.2 and 3.3.

[Lineup Analysis]

3.4 The first half of the abyss, basically, 12-1 first half against single, 12-2 first half against double, 12-3 first half against single.

semi-eternal rule matrix BOSS has just passed since 3.1. In that issue, the highest usage rate was Thor National Team, followed by Hu Ye Zhongxing. Although the governing matrix mechanism is recommended for thunder and beats, Hu Tao can also fight. The third-ranked team for its usage rate is the 10th-ranked Sanno team, which is the serious thunder and grass intensification team. The matrix will be invisible, but the destruction of the mechanism below will produce grass element , so theoretically, there is a thunder element enough to be paralyzed. Without the thunder element, Hu Ye Zhongxing will still be good at fighting.

However, I guess, Shenli Eternal Freezing Team should be a little worse, and the ultimate move cannot be frozen, so it should not be easy to fight.

The lower half of the three swords ghosts return to the abyss. The last time was in the abyss of 2.3. In fact, emm, it cannot be said that it is much more difficult than a single sword ghost.

But confirm the amount of blood first. This time it was three of 980,000, and last time it seemed to be three of 1.22 million, but it was not said that the output pressure was high, but the pressure of survival movement was still a bit. Therefore, the immortal team Shenhe Wanxin should still go the second half.

As for the Abyss Ice Mage in the lower half of 12-1, it is simpler because there are thunder and fire mages.

,000 leaves can spread to each other and break the shield.

sugar, Wendy is slower.

Permafrost Team second half is just one option, and there are other options.

[Lineline recommendation]

First half: Lei Guo, Cao Guo (super exciting bloom), intensified team (Tiba, Ke Qing, Haisen, etc.), Hu Yexing Zhong should all be fine. Nilu may not be bad either, but Nilu and the Permafrost Team are relatively recommended to the second half, Lei Jiu and Wanda also recommend it to the second half, and use explosion orders in the first half, which can bring thunder.

Second half: Nilu and Permafrost will have a little survival pressure, Lei Jiu, Wanda International, Yidou Team, Ling Ren Lie Bloom, Sano, can match three, and Luo Si can have a small gathering monster (such as Wan Ye) is quite perfect. When the Nilu team explodes, they will be dominant, so they will pass each other in seconds without being beaten.

(the first half of Lei Guo, the second half of Hu Zhongxing is not bad )

summary, 3.4 Abyss 12-2 The second half of the second half, the Three Sword Ghost will have certain survival pressure, but the output pressure may be good. The official has put some restrictions on Nilu and the Permafrost Team by grasping the difficulty of survival. (But there is no 3.2 archer, 3.3 rock system is almost hard limit) 12-3 second half of the two waves of gold-plated brigade may feel quite fleshy, the upper half of the matrix may be fine, the main mechanism is stuck in time. It should be difficult to deal with the Eternal Dragon Beast without 3.2 (but I don’t recommend Nilu, Permanent Freezing).

3.4 is not very rigid for the team. The piles are quite ideal. The upper half of the single pile and the lower half of the three and four-person piles can try various lineups. Of course, the upper half has more anti-monsters. From top to bottom, it is the iron law of the abyss.