text/Bai Yao
Why is there another fiscal deficit? game over.
Why are the people rioting again? game over.
Why can’t the grain supply keep up? game over.
…
This is the general situation of my mock business idiot, who was in the first few games of "Oriental: Hirano Gorge".
To be honest, I have almost never been exposed to this type of game in the past. The reason why I want to try "Oriental: Hirano Gung" this time is because its distinctive ancient Chinese style architecture is very different from other modern simulation management games.
After a complete experience for a while and roughly figured out the main gameplay, I also felt the joy of "farming" in the game for the first time.
However, "Oriental: Hirano Gung" left the deepest impression on me. In addition to the extremely excellent simulation construction content, it also has its own super high game difficulty.
pastoral mode: Only here can you "simulate construction"
"Oriental: Hirano Lonely" is divided into "Breathless Mode" and "Breathless Mode". The entire construction process of the breathless mode has very strict time limits. Only by completing the corresponding goals within the specified time can you start to explore more territory. The pastoral model is relatively less restrictive, and it is a construction that you can enjoy.
As a novice, most of the happiness I feel comes entirely from this relatively simple and relaxed pastoral model.
As mentioned earlier, at the beginning, I was completely attracted by the ancient architecture of the game itself, but after I really started the game, I found that its construction content was far beyond my previous imagination: in addition to common places such as clinics and taverns, there is also a "returner" responsible for extinguishing fires, but it looks quite modern. There are even trains and airships, which should not be matched with ancient style buildings at all.
But after the appearance of these airships and trains, except for the surprise when they first met, they did not make me feel that the situation of horse-drawn trains was so abrupt. Instead, they naturally blended with this antique building
There are a variety of architectural types, which made me addicted to it as soon as I started with "Oriental: Hirano Gung" and couldn't extricate myself. , because in addition to adjusting many buildings to ancient styles, the types of buildings also cover almost all the fields we can see today: clinics, taverns, hot springs, baths, stages, as well as wheat fields and cotton fields used to maintain people's food and clothing...
The variety of architectural patterns makes me find new things that I have never seen before in every level, and the meat pigeon elements reflected in the game make its playability stronger.
As the county magistrate, "I" started from Hongye County and challenged the two levels of novice who are similar to teaching, which are similar to teaching, and can challenge several other plots according to your preferences.
After challenging different plots, it will receive a "5-choice 2" architectural blueprint reward, which will be retained to the next level, while the remaining foundation buildings will be randomized at a large scale.
That is to say, the construction strategy of the previous plot is often not feasible due to large-scale changes in the type of construction, and players need to formulate a new construction strategy.
What I remember most deeply was that in the previous level, the construction blueprint was successfully passed by relying on the mutual improvement of orchards to fruit and vegetable shops, bamboo forests to weaving shops and other industries. However, after reaching the next level, the architectural blueprint suddenly became a "kiln", "jade shop", "pig farm", "slaughterhouse", etc. The previous experience suddenly disappeared, and it will take some time to understand the routines of these buildings.
Of course, since we want to reflect the meat pigeon element, in addition to the random construction rewards after each level, the talent tree of the county magistrate "I" is also indispensable.By upgrading the three talent trees of strategist, public security, and industry, you can obtain the output bonus of various industries, and also unlock those talented buildings that are very important.
In other words, even if you challenge a certain plot many times and fail to achieve your goal, as long as you can continue to play, your talent is upgrading and your game experience is constantly improving. You can always beat it after you get the "level" - after all, that's what I did.
There are also surprises with high happiness
Because the terrain restrictions and challenge goals of different plots will be completely different. For example, in Xiantian Valley, it does not require the happiness of the people, population, etc., and has only one very monotonous goal: to earn 2 million. For me, a "caiu County Magistrate" who can only maintain balance of income and expenditure, it is undoubtedly impossible to achieve. Even futures speculation often loses money...
After many trials and errors, my industrial talent tree has been constantly filling, and the income bonus has continued to increase, until I got a set of buildings with a lot of output and relatively balanced output in a random time, and then successfully relied on super high industrial bonus to complete the challenge of this plot.
In addition, the design of spring, summer, autumn and winter in "Oriental: Hirano Gung" is also a very interesting part, but it is also a setting that makes me feel "love and hate".
As a set of buildings that players randomly access in each level, it not only has differences in the output of money, grain and other resources, but also has a certain impact on the output of different seasons. For example, the "Xiantian Valley" level I mentioned earlier. When I came to this level, the main output of that building was concentrated in spring and summer. Once winter enters, various outputs such as grain will be cut directly into less than half of the original ones.
This has no law-breaking impact on Xiantian Valley, a level with only money goals (as long as you can survive), but it will not work at other levels with food and other materials requirements. Therefore, sometimes you have to choose a suitable industrial structure based on the goals of the plot itself.
The original building can only produce a large amount in summer. So when winter comes, are you planning to rely on the money you saved before to survive? Or are you planning to use your own large amount of funds to completely knock these summer industries back? These are all questions that need to be thought about by oneself.
As a typical county magistrate of wealth-subs, I have saved a lot of capital in spring and summer, so I am not willing to completely destroy these buildings, but have used my rich family background to survive the difficult winter...
After completing the challenge of a plot, I will include it in the jurisdiction of Hongye County. As the county magistrate, I can not only take care of the base camp of Hongye County, but also go to these plots to see the scenery while challenging the subsequent checkpoints.
At this time, we have to mention another major advantage of "Oriental: Hirano Gung" that seamlessly connects the large map to reduce most of the reading process. As a player, I can simply drag the perspective, leave from the current level, and observe the status of the previous plots.
big map seamlessly connects, which is a perfect match for "Oriental: Hirano Gorge", a game that is already famous for its architectural style and graphics. Every time I face failure in the challenge, I can always directly drag the perspective to the plot next to me. I have completed the challenge and watch various industries run in an orderly manner, the frustration of failure fades a little.
Construction randomness of each level, the impact of season on output, and meat pigeon-style building rewards. It really made me explore corresponding business strategies in different plots.
I also believe that if you repeatedly challenge these levels and after another round of random buildings appear, you can find more interesting and completely different construction strategies.
Wind Mode: Simulated Construction? It's obviously RTS!
Do you still remember the difficulty issue I mentioned at the beginning?
If the pastoral model of "Oriental: Hirano Gung" has given me a lot of fun in the game, then this gust mode, which has stricter requirements in terms of time and supplies, brings a stronger sense of frustration.
Just like my introduction to the talent tree, mastering different talents can not only bring output improvements to industries such as money and grain, but also unlock unique talent buildings - this is also a relatively long process. But the problem arises at this time. Some talented buildings are very important to the game. Whether or not these buildings is completely different when challenging levels.
For example, when I was challenging a piece of land, I completed my business goals very early. As a county magistrate, my task was to maintain such a perfect industrial chain until the end of the year-end assessment. But in this process, heavy rain came, and lightning struck the entire county town by half.
The original balance of income and expenditure was broken. At this time, I could choose two "how to die":
If you want to avoid lightning strikes, you need to point out the "Lightning Tower" building in the security talent tree. Just want to own this building, players need to endure many failures. In addition, various accidents occur frequently and time goes by too fast, which makes me feel overwhelmed. It's hard to believe that in such a simulation construction game, I often feel that my hand speed is a little unsatisfactory.
The rush caused by insufficient hand speed and the high difficulty of the game brought by the talent building rear installation are the major difficulties and negative factors I encountered in the game. However, as a little rookie, I can still feel the joy brought by simulated management through pastoral mode.
What's more fun is that I initially failed several times in the Wind Mode. I always thought that this was my first time to come into contact with a simulated business game. My lack of level led to fiscal losses and went bankrupt directly. Until the game released an update patch, it gave me strong confidence: it turned out that the official values and probability were unreasonable, and it was not because I was alone?
In fact, it is precisely because the pastoral model has brought me enough joy that the small frustration I feel in the wind mode seems to be nothing. Even some of the more bizarre "flaws" that can be called bugs, have become cute and interesting in my opinion.
For example, in addition to extreme weather such as cold and lightning strikes, the county town will also face sudden crimes, and at this time, a sentry tower needs to be established for precautions. After experiencing the initial levels, I thought I was already a "half-old fried dough stick". Next to the houses and many industrial buildings, I made sure to build sentinels, clinics and refueling centers at the same time, so that there would be no crime, illness or fire.
But just when I was happily operating another piece of land, I suddenly reminded me that there was a crime here. While I was wondering, "Aren't the sentry towers all built?", I found that the wheat fields and orchards I built were "robbed"...
It is unreasonable to say, but I was really happy
Although I was forced to build a sentry tower in the fields and did some useless work, this instant effect with a very program effect still made me happy for a long time.
summary
In short, I, a newcomer to simulate the game, have gained a very pleasant time in "Oriental: Hirano Gung". Maybe I would like to thank it, because this is my first time trying this kind of game, which is my usual favorite to fight and kill. It turns out that simulation and construction games can really be so fun.