However, the holiday is too short. For some issues in and outside the game, even if you exchange your experience with other players, you can still learn less information.

Just a while ago, we simply experienced the charm of the mobile game Anti-Shuihan during the short seven-day holiday during the National Day holiday.

However, the holiday is too short (in various senses). For some issues in and outside the game, even if you exchange your experience with other players, you can still learn less information.

Fortunately, we contacted Tingyu, the official producer of Nishuihan mobile game, to help me and my friends solve my doubts.

Not long after the communicating, I took the opportunity to interview Nishuihan's official website and asked the question I was the most curious and the question I wanted to ask the most:

Nishuihan IP sologan has always been a "breathing world". How to understand this "breathing"? What is it reflected in mobile games?

"The game world we want to create is not only a grand martial arts open world, but also a delicate and breathable world." The producer of

explained to me in an easy-to-understand manner: the "Breathable" part can be summarized as: This is a world of rivers and lakes with beautiful scenery and top-notch pictures, which contains a large amount of natural and humanistic content, atmosphere and delicate interaction details, including flowers, plants, trees, birds, insects, fish, and fireworks in the city. So the whole world is like living, as if you can breathe.

When the mobile game "Against the Cold" further creates and improves the open world, we found that the open world brings more atmosphere details of birds, insects and fish, more interactive environments and puzzles, more areas that can be explored even every inch of wrinkles on the earth, terrain that can be climbed and killed on every wall and cliff, more urban fireworks and love and hatred based on high-intelligence NPCs, and more self-consistent and self-operation waiting for players to crash into the trouble - we were surprised to find that when Against the Cold meets the open world, it is more flexible, more vital, and more "breathable". We want to create a "breathable" game world. It is beautiful, vivid, rich and full of details, so the entire game world seems to be breathing and is fresh.

The picture when a player who violated the "law" was arrested by the NPC

Even if he beats the NPC, he may be arrested by the "confiscated" player

However, "a breathable world", naturally also includes the indispensable NPCs. I mentioned the "social intelligence engine" built in the game before, but there are still many things I don't understand.

I continued to ask: "Specifically, what role does AI play in the game? How is the so-called " group intelligence " implemented and how does it perform?"

got the answer and I understood a little. The AI ​​and smart NPCs in the mobile game "Against the Cold" are essentially different from the current common game AI. They are based on the in-depth cooperative development of NetEase Fuxi Artificial Intelligence Laboratory and Games. They are different from traditional implementation methods such as "handmade AI flowcharts" and "handwritten branch decision tree". They have widely used artificial intelligence technologies such as reinforcement learning, NLP, and voice generation.

So the NPCs in the mobile game "Against the Cold" no longer can only do the things that are planned. They will have their own personality background and behavioral goals. Players can freely and infinitely talk to them and produce various different responses to the various discourses and behaviors of the players. These are generated by the combination of AI algorithms and game rules, so an "unlimited variety" of game content will be generated, which will give players a richer gaming experience.

Enter what you want to say in the dialog box, and you can freely talk to the surrounding NPCs

steal things without paying attention to the surroundings and be "arrested" by NPCs on the spot

In addition, NPCs' intelligence can give them "memory" and "dynamic development". Players who have offended a certain NPC before may still be "revenge" after meeting him at a certain time later, resulting in the " butterfly effect ".

There are already many interesting examples in the test. Interested friends can read the official official account "Share some useless things", which is full of fun.(Link: https://mp.weixin.qq.com/s/L_qz0nUME86F45ktSxjQ7Q)

The things in the game have been talked about. I have a new problem with the two words "MMORPG" and "mobile game" and .

first "MMORPG" . As we all know, this type of game mainly emphasizes strong driving force such as social interaction, team participation and character improvement, while another label of the Unshuihan mobile game, "Open World", needs to reduce purpose and give players a stronger sense of immersion - these two are in a sense contradictory.

Nishuihan mobile game not only did it, but also did it well.

"When the 'social, teaming' and 'strong driving force for character improvement' is transformed from [force, forced] to a [optional extra fun] in the game, this contradiction will no longer exist." This is what the producer told me.

gives the choice to the player, and the player freely chooses how to play it, and the game focuses more on providing fun game content.

The daily games in the game are rich and diverse, and the dungeon is one of the core experiences, but it is by no means all

For a player who likes the open world, you can completely play the "Against the Cold" mobile game as a stand-alone open world RPG. Different from traditional stand-alone players, you will also encounter all kinds of players in the game. On the premise of ensuring "social security", you will be free to choose whether to meet other players and play together further.

For a player who likes MMO, the open world element adds more fun and content to the game world, and you can freely choose whether to play and how much you play.

Development and growth are a core game fun in RPG games, both for traditional RPG, ARPG and open world RPG. "Against the Cold" mobile game will also have fun in cultivation and growth. The official has deleted the combat power rankings in the game (even they are considering whether to delete the combat power scores together), but in the end, they decided to temporarily retain the combat power scores, mainly to show the growth process for the players themselves and to identify which piece of equipment is better. The function of

score in the game is really only a reference when selecting equipment

As for the doubts about "mobile game" , it is simple. Due to the previous trials, I have a hundred concerns about the mobile game of Nishuihan in terms of graphics and gameplay, but there is only one thing, that is, facing such a huge world and such a complex system, players may feel at a loss when they enter the game. So I asked the official, how is the game currently doing in terms of guidance? How effective is it from the feedback? The producer also gave me the last question of

, which was particularly serious:

guidance is a key task that they attach great importance to, and they are currently in continuous development and optimization, which can be attributed to these points:

, the details of the various settings and implementation of the game are more intuitive and easy to understand, so that players can easily get started without guidance - this is actually done well in the National Day test.

, the second is to further integrate guidance and teaching with the game content, and players can learn and master it naturally and without interruption in the game process, or based on the player's exploration and curiosity, players spontaneously try to discover it. The official wants players to shout when playing their game: "So this is possible!"

can practice magic skills while playing water

Even if players can choose not to watch the guidance, they can continue playing the game without pressure. All guidance teaching will be preserved in an integrated guidance system and can be looked back at any time.

And they are creating a global guidance system based on artificial intelligence voice recognition. In the future official version, players only need to ask in voice to their phone: "Xiaohan, where is the sign-in?" "Xiaohan, where is the achievement system?" Artificial intelligence Xiaohan will automatically recognize the voice and let the function or interface the player is looking for. Players can directly click on the highlight to solve their doubts.

After listening to the above explanation, especially Xiaohan, which has to be said to be a bold creativity, has made me look forward to the official launch of Nishuihan mobile game.

Let us wait together and enter the world and "breathe" the day!