I still remember when I first saw Elden Ferry's PV a few years ago, I didn't feel any trouble in my heart. At that time, I hadn't played any soul games, and I was not very interested in Western fantasy themes. Although Sekiro has been tossing and turning for more than 100 hours,

I still remember when I first saw the pv of Elden Ferring a few years ago, I didn’t feel any trouble in my mind. At that time, I hadn't played any soul games, and I was not very interested in Western fantasy themes.

Although Sekiro has been playing around for more than 100 hours, I still have some resistance to the Soul Contact Series. With the strong recommendation of my friend, I finally got into Black Soul 3 and became a loyal fan of fromsoftwere.

Miyazaki Hideto every work can give people a sense of stability and progress. From Soul 1 to Blood, to Soul 3, and to Sekiro, whether it is game experience, picture level, animation performance design, you can see that each movie has made certain progress compared to the previous work, not much, but it is stable.

The same is true for the Elden Flying ring this time. The first thing is the most intuitive is the improvement in the level of music and painting. Fs's art design level has always been amazing, and this kind of fantasy full of dark style and detailed textual research overlaps a unique style that has both the heaviness of mythological history and the unruly imagination. Although there are rich art design details in the Soul of Darkness, the effect presented at the level of picture that is really difficult to compliment is not very attractive. This time in the French ring, the improvement of the picture further released the artistic level of FS. Thanks to the open world framework, this is also the first time I have seen the big scene design of FS.——What impressed me the most was the first encounter with Lienia in the lake. Unlike the conventional gray and bright color design, the fog in the distance in Lienia is bright blue, as if it is as fantastic and magnificent as an ancient Celtic ballad.

Compared with the previous work, many music from Elden Farrings are obviously more present, and the music of the Big Tree Guard and Ladagang are both very exciting and full of epic. The door to the cemetery opened at the beginning of the game, and it suddenly became clear in an instant. I used a level 1 useless person to repeatedly beat the big tree guard for five hours. Every time I heard this song, I still felt excited.

On the other hand, as the first open world work of FS, the production capacity of the game team is obviously a bit short of money. Although the music is excellent overall, there are also many BGMs that seem perfunctory. (According to the interview, a lot of music is even computer-generated). Although the templates for monsters, weapons, combat skills and other elements are reused in large quantities of the previous work's material library, Ai and some judgments are obviously a bit rough. Finally, the monsters on the Snow Mountain map highlighted a chaotic situation. Various monsters filled the Snow Mountain map regardless of whether the settings were reasonable or not. There are also many laziness in the art production of the map, such as the armor and weapons wreckage on the ground of the Star-breaking Boss Battle. If you look closely, you will find that it is all the equipment of the Lost Knight, which is irrelevant to the plot background. In other games, these small mistakes may not be much, but for the soul system that needs to piece together a large amount of fragmented information to study the plot, this mistake will obviously be magnified. Before the game was released, the plot cooperation with George Martin was a topic that was more discussed. Although it was revealed in the subsequent interview that Martin only made the early world view and history construction, the subsequent plot was still handled by our company. However, it may also be due to the limited production capacity, a large number of plots have been deleted, and the unpacked NPC wine koji and Dream Brewing System have been deleted, resulting in a serious lack of related plots of the Holy Tree Power. My favorite NPC, Millison's branch ended in a hurry. There is no reason for Marenia to fight with the players at all. The map of the Blood Dynasty is even more simple, and there is basically only one boss battle without a head or tail. The serious lack of plot performance has also led to the relatively failure of character creation such as Marleneya and Melina, and the popularity of the player group has polarized. Overall, although there are many good plots and character creations, the overall plot and historical construction are hard to say that it should be the level of a fully released game.The combat system and enemy types of

magic ring can be said to be very colorful, and there are many excellent monster designs, such as King of Evil (but the value is obviously too low), Valkyrie, the guard of the big tree, and people can't stop. The last picture is found to hit the rebound teacher furnace knight. Monsters are small from evil soldiers to giant dragons. The cultivation and combat methods of the family are also colorful, especially in this work. The artistic expression of magic and prayer has been greatly improved, and the distribution of the open world has also allowed powerful equipment and spells to be acquired in the early stage. This not only changes the situation of the "Soul of the Straight Sword" in the previous work, but also greatly improves the players who choose to play the spell this time.

On the other hand, the ashes and war ash system added this time also makes the battle choices more diverse. But on the other hand, the overly powerful ashes and war gray obviously destroyed the game experience, causing the game's battle to fall into a brainless war gray cycle, especially the early versions are more obvious. Although some balance adjustments have been made now, battle grays such as Hounds’ footwork still have plug-in powerful performances.

The open world framework also makes the acquisition of various equipment more freely, but since the equipment required for each cultivation route is completely different, in a sense, the exploration of this open world has a strong dependence on the player community and strategy. Otherwise, it is easy to experience the disappointment of the experience without any improvement after struggling with several dungeons.

Overall, although looking back, as the first soul-type open world of FS, the Elden Marshes has all kinds of problems. But its fantasy world where the dragon and the spiritual temple are walking is completely unique in the market today, and it is the game that best interprets sword and magic. On the other hand, he also created a new, soul-based open world framework paradigm that is different from the open world framework such as Breath of the Wild and Assassin's Creed, which makes people unable to stop. If you want to select a game of the year 2022, Elden Ferry is the best-deserved number one in my mind.