"The Tower of Reincarnation" is a very standard Rougelite game. The protagonist who has amnesia can only find a way to go to the top of the "Reincarnation Tower" to explore the cause of his amnesia. But there are many dangers in the Reincarnation Tower. All kinds of dangerous mon

"Reincarnation Tower" is a very standard Rougelite game. The protagonist who has amnesia can only find a way to go to the top of the "Reincarnation Tower" to explore the cause of his amnesia. But there are many dangers in the Reincarnation Tower. All kinds of dangerous monsters and terrible bosses make him moths into the flames again and again. Fortunately, although the protagonist has no memory, he runs faster than others with a pistol without bullet restrictions, jumps higher than others, and has the ability to compete with monsters.

The method of climbing the tower is very simple. The protagonist takes the elevator and walks up the floor. Every time he arrives on the first floor, he has to destroy all his enemies before he can continue to move forward until he sees the boss at the bottom of this large area. Then take the train to the new area and continue the process. During the process of strategizing the tower, the protagonist will encounter goddess statues from time to time, and may mistakenly discover merchants or treasure chests. They can all provide the protagonist with various "treasures" to strengthen themselves, such as allowing the bullets you shoot on the wall to rebound, giving a magic pet who surrounds you to help you block bullets, and even adding damage very roughly.

These treasures will undoubtedly make the protagonist stronger, but this will take the price of life. Take the statue of the goddess for example. Every layer will inevitably get treasures. At the beginning, the protagonist with four lives can spend up to three lives in exchange for treasures if the remaining health is sufficient. Of course, as the saying goes, "high risk and high reward", the more treasures you give your life, the stronger the effect. Currently, the total number of treasures provided by the game is as high as 193. As can be seen from the richness of the matching genre, the depth of construction can still be guaranteed.

Then the problem is. Every time you exchange a treasure, you have to pay the price of your life. Wouldn't that mean to change yourself and die?

provides this game with the function of actively recovering health. By killing monsters, their souls can be collected and can be used to restore their own blood to a certain extent. If you have full blood, you can also increase the upper limit of your blood.

To be honest, this way of gaining strength at the cost of life and then using blood to strengthen the strength gives people a stimulating experience of wandering on the tip of a knife, which is quite sensational - but only if his value is not that harsh.

Now is a good time to change the amount of treasure blood, but the old nose needs to recover its health. To restore your health at once, you need to quickly play two or three maps, and three or four maps cannot slowly recover your health. This means that if you want to change something that looks very powerful, you need to pass the level without any damage in many subsequent layers - this is undoubtedly a nightmare for "hand-in-hand players". The design of

does ensure the operation and excitement of the game after players gradually become familiar with the gameplay, but for novice players who are not familiar with the game, it is simply a confinement. In the process of creating the game, every time a player buys treasure with his or her life, he or she is trying to squeeze his or her own fault tolerance. But when you are unfamiliar with the monster's action mode, reducing his fault tolerance is very fatal. During the process of land renovating, you often encounter situations where you have the opportunity to get treasures but are forced to give up because of insufficient health. Without taking treasure tools, the subsequent levels will be more difficult, forming a vicious cycle.

Looking at the increasingly lively station can really heal the hearts injured by fighting and going to jail. Other content such as fishing function, collecting appearance "hats" unlocking also gives the game some extra fun after the battle.