When faced with a big map, many friends will always be ambushed by bullets from opponents who don’t know where they come from. But opportunities are often hidden in danger, and reasonable movements are more likely to turn disadvantages into advantages. For example, in the Eye of

Many friends will always be ambushed by bullets from opponents who don’t know where they come from when facing the big map. But opportunities are often hidden in danger, and reasonable movements are more likely to turn disadvantages into advantages. For example, in the Eye of Storm map, you can use a combination of terrain and movement to win with multiple movement methods.

Figure1

Position 1: Only by knowing how to squat will you win, making a story around the box

Collecting energy blocks is the key to becoming stronger in the early stage of the big map. You can use the ubiquitous grass in the Eye of the Storm map, and then use the box as bait to directly ask the enemy who runs to hit the box to collect energy blocks.

Compared with other moving postures, this "moveless" moving posture is more distinctive. After the start, we can quickly move towards the target area with multiple energy block boxes. When moving forward, you should pay attention to using the grass to invisible, so as to ensure that you can reach the box silently.

move position can be selected behind the box, so that the enemy's first round of attack will fall on the box, and you can use the box to complete your protection. After the enemy's bullets are fired for 2 or 3 rounds, we can quickly rush out and use our 3 rounds to directly defeat the opponent.

Figure 2

Position 2: Don’t enter the grass, let the enemy chase and fight without going back

Grass is the widest terrain of the Eye of Storm, not only has a large range, but also can form a special "moving" channel. This narrow passage formed by grass can be used to make the chasing enemies come and go.

When we are besieged by multiple enemies, both bullets and positioning space will be greatly limited. Before the enemy closes the encirclement, quickly break into the grass, and use the reverse movement or straight movement to move forward quickly with the help of the grass.

When the enemy follows and reaches a wider grass area. We use the power of grass concealment to get rid of most enemies, and use our edge vision to get 1-2 enemies into the shooting range. Finally, use each defeat tactic to defeat the enemy one by one.

Figure 3

Position 3: Cranes and clams fight, and the outer side is wandering and waiting for an opportunity

Wilderness duel mode determines that the enemy is everywhere you look at. Therefore, when the enemy fights, it is the best time for us to attack and win.

The battle between enemies will be temporarily terminated when the health of both sides drops below 30%, and they will quickly escape, which provides a combat opportunity for the fisherman to benefit. When the enemy fights, we can wander at a longer distance or hide in the grass and wait for an opportunity to move. After the two sides break up, they quickly rushed out to chase the enemy with the lowest amount of blood. When they were full of blood and bullets, they simply and roughly chased the enemy directly, and it was easy to quickly take down the enemy.

Figure 4

Pose 4: Circle around the wall, dizzy the opponent and destroy the enemy with full bullets

The obstacle walls everywhere in the Eye of the Storm map are also a major feature. You can use the obstacle wall as a cover to perform the "Qin King around the pillar" movement. Whether it is the escape after being shot or the escape enemy following and following, it is very useful.

is everywhere in the enemy's situation, making yourself in a state of filling in bullets or weak blood becomes normal. It becomes very dangerous to be chased by the enemy at this time. Faced with this situation, we can quickly circulate the wall, and with the help of wall barriers, we can't hit the enemy's bullets. If we choose a hero with fast movement speed, such as Daryl, then the enemy will not be able to complete the chase.

When our bullet CD is full, the offense and defense will be transferred, and we can chase and defeat the enemy in turn. Then, the chance of counterattack comes. The faster the hero is, the greater the success rate of counterattack.

Figure 5

For a map architecture with a large map with complex and changing terrain, we need to work hard on the movement and use movement to restrain the enemy's various strike strategies, so as to make ourselves passive to active.