The game industry has always been on the forefront because of the "spiritual opium theory". Not long ago, the state put the relationship between the game industry and minors on the table for the first time and issued the latest management notice.
National Press and Publication Administration recently issued the "Notice on Further Strict Management and Practically Preventing Minors from Indulging in Online Games", which clearly stipulates that game manufacturers must limit the time for providing services to minors. All Network manufacturers can only provide minors with one hour of service from 20 to 21:00 on Fridays, Saturdays, Sundays and statutory holidays, and they are not allowed to provide online game services to minors in any form at other times.
The sudden introduction of new regulations made minors, gamers and e-sports players instantly caught in the center of the storm and was caught off guard.
The impact of the new regulations on the e-sports industry
The new regulations were released, and major game manufacturers responded positively. Not only will the game manufacturers be turbulent, but the e-sports industry will be hit hard. Among them, underage professional players will directly face the situation of retirement.
This "banning" of minors is equivalent to cutting off the path of minors to professional e-sports players. In the future, there will be fewer and fewer minors on the professional e-sports arena. The hidden danger of the wrong value orientation formed by the e-sports industry for minors can be eliminated. In this way, the image of the e-sports industry can also obtain opportunities for healthy development.
What is the professional gaming?
In fact, for the secondary professional e-sports,There is more than just professional e-sports players.
Communication University of China "e-sports" teacher Chen Jingwei answered in detail that a very important part of the e-sports major is "game literacy". Among them, the e-sports industry can be divided into: "upstream", "midstream" and "downstream". The e-sports specialty includes a long industrial chain in the e-sports specialty:
Upstream: the main focus is on research and development.
midstream: mainly engaged in the organization, directing and broadcasting of events.
downstream: more in clubs, players, coaches, and commentators.
Can I still choose an e-sports major?
The answer is definitely yes.
Because in the next ten years, the e-sports profession is showing a sustainable development trend. E-sports is an emerging industry, a new star carried by a group of young people, and will grow with them as young people grow.
The secondary vocational e-sports major is affected by the new regulations on preventing addiction to minors. Students can choose a strength that suits them in the e-sports industry chain to develop.
Derivative professions such as live games and e-sports events. As these profession-related game products now have "visible results", it will become possible to become a popular profession in the future.
There are also many professional development and employment directions for secondary vocational e-sports.
Talents in game production in China are the most scarce, and the e-sports major is one of the few majors that can understand the game in depth;
game commentary, with the development of the Chinese game industry More and more game competitions are held all over the country. If there is no game commentary, many wonderful moments are easily overlooked; Training, it is not difficult to be an ordinary game coach;
game anchor, the anchor industry market has always been very good, and it is also a professional counterpart of e-sports. As long as the live content is healthy and can attract traffic, this is a viable path.
At present, many higher vocational and undergraduate colleges have also opened e-sports majors. Students majoring in secondary vocational e-sports can go to university for further studies through the corresponding single-recruitment and the corresponding college entrance examination.
Electricity is a professional competition. It is not simply a game, but a profession. It can satisfy your dreams of game making, interpretation, coaching, and professional players. As long as you concentrate on studying and polishing in this field, there are many opportunities waiting for you! Gaming people, come on!
.