Interpretation of LoR Ascension Empire's new card: Jarvan IV with automatic hand entry

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League of Legends strategy card LoR will release a new expansion pack "Ascension Empire" in the early morning of March 4th, and the preview phase of the new card is in full swing. Most of the cards in this expansion pack are from the new region of Shurima, but some regions have also received new cards and even new heroes. The official announcement of all the new cards of Demacia on February 21st, everyone is looking forward to it. The long-awaited Jarvan IV finally came to LoR. The arrival of the prince greatly strengthened Demacia's elite suite and provided a new medium-speed idea.

Jarvan IV as the new king of Demacia, Jarvan IV's basic figure is obviously a failure, 6 mana is only 5/3 of the figure, once there is no light shield, it is easy to be dismissed by the opponent. However, Jarvan IV’s upgrade conditions are very simple, as long as your friendly unit is blocked 4 times and has not died. Therefore, when you play Jarvan IV at 6 cost, he has a high chance of completing the upgrade.

The best thing about Jarvan IV is that he can enter the arena without occupying your priority. Simply put, after LoR summons a unit, priority will be on the opponent’s turn, and the opponent can also take photos unit. But when Jarvan IV is attacking on his own side, he can be summoned from his hand to the field by directly paying 6 mana, and he can challenge the enemy's strongest unit. Because of his light shield effect, he will definitely not be killed by his opponent immediately in the next round. After Jarvan IV is upgraded, he can obtain light shields every time he challenges an enemy unit, and he has a very strong heads-up.

Jarvan IV itself does not have a challenge entry, but after leveling up, you will be given a spell card "Havoc is coming" every round, allowing you to immediately challenge an enemy unit and launch an attack. Therefore, even in the opponent's turn, you can use Jarvan IV to easily deal with an opponent's unit.

Elite system In the main storyline of the League of Legends universe, Jarvan III has passed away, but in LoR, Jarvan IV is a good helper. When you play him, you can directly draw 1 Jarvan IV. If Jarvan IV is already present, this round will give allies a strong buff and you can launch two attacks. Although Jarvan III's figure is relatively weak, the 6-blood and toughness effects make it difficult for him to be solved by his opponents. If you decide to bring Jarvan IV, the old king can also bring one or two.

The second card is very interesting,When he first challenges a unit, he will become a vanguard cavalry, a 5/5 tough unit. Therefore, if this card is used with the square, the transformation can be easily completed, and most of the entourage can be unlocked. The Honorary Lord is also a new toy in the square set. You can give yourself a light shield the first time you challenge an enemy. The most important thing is that these followers are all elite types, so the new version can play elite sets.

Other cards, although Demacia already has a single card with 1 cost and 2/2, it is an elite unit. Although this does not have an elite type, if you have an elite unit in your hand or on the field, you can still generate a spell card in your hand. Therefore, this new card has great potential as a means of making up cards and filling the curve.

The generated spell card is a swift spell that allows the next unit of your side to acquire a challenger. Whether it is with Renekton or Jarvan IV, the new version has too much to increase the effect of the challenger for the unit. For Zoe and Timo in the current mainstream environment, it can be said to be a huge blow. Their blood volume is very high. It is difficult to survive low.

This slow spell looks a bit weak, but the body buff effect it gives is permanent. Therefore, if it is paired with Fiona or Tariq, it still has a good effect, and the application area is quite small. The 4-cost spell is quite powerful, allowing you to enter a state of preparation, and you can also attack in the enemy's turn. It also gives a friendly unit a light shield, which can be used with the challenger unit to eliminate all kinds of threats from the opponent.

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