[Sword Art Online Black Swordsman: Ace] Guarding BOSS Level 5: Foscus, Colossus of Void

2021/01/0506:20:34 game 1053

text丨Salt Package SaltPackage・_・゙@bigfun community

5th layer guarding BOSS Void Colossus Foscus

[Sword Art Online Black Swordsman: Ace] Guarding BOSS Level 5: Foscus, Colossus of Void - DayDayNews

z3 Z lineup preparation

Optimal: 1 axe 2 milk 7 output

novice: 1 axe 3 + granny 6 output

partner collocation:

two-handed axe Lisbet: The shield axe is a pillar removal tool, and the nurse can’t take care of it when the column is removed. You must breastfeed yourself. Fortunately, it does not work.

One-handed hammer Yasna: The milk hammer is the only one Occupations that can output the whole process naturally have to take up the heavy task of outputting armor-breaking

outputting the corresponding output to improve the partner can be

play process the first stage

after entering the game, the BOSS will not take the initiative to attack, but there will be a purple shield. The BOSS is invincible when the shield is present. Destroying all the pillars can eliminate the shield of the boss.

The red pillar corresponds to the shield axe, the blue corresponds to the output (straight sword, sword, bow and arrow), and the yellow corresponds to the milk hammer. The corresponding occupation is fixed at 500W per damage, instead of the corresponding occupational damage scraping, so it is necessary for each occupation to find pillars and hit pillars to quickly clear all the pillars.

[Sword Art Online Black Swordsman: Ace] Guarding BOSS Level 5: Foscus, Colossus of Void - DayDayNews

don't rush to start the game. The shield axe and the rest of the output stand at the upper left and right corners of the field respectively, and when they are in place, the milk hammer will start the fight. After the BOSS is woken up, there will be two red and blue pillars in the field immediately. The shield axe and output in place are directly and quickly destroyed. After the shield is broken, the output will be directly injured. The small skills of

BOSS:

* Tarzan's top pressure: The colossus jumps into the air and then presses down to the ground, causing damage to the enemies in the circle and knocking down .

Note: If your position is in the lap before the damage determination, then the determination of your out of lap will be slower. The straight sword player on the far left in the picture below, he had already gone out of the lap before the damage was judged, but he was in the lap at the beginning, so he was slow to go out of the lap, and finally got his skills. If you are outside the circle at the beginning, there is no such problem.

* Righteous Punch: The colossus separates its fists and rushes forward, causing damage to the enemy within the long rectangle in front and flying .

Note: judges that the boundary is roughly at the front and back center line of the colossus' feet. It is no problem to stand on the back of the colossus, but you should pay attention to the position on the side. Lean back to avoid being knocked off.

second stage

BOSS enters the second stage after 90 blood.

90 After the blood, the BOSS immediately activates the shield and summons the giant guard (after that, it summons a wave at regular intervals). Colossal Guardian attacks will have petrified , the effect is equivalent to stun .

At the same time, three pillars of red, yellow and blue appeared on the left, center and right of the court. The division of labor can be broken down. If the column is not destroyed for a long time, the column will change color. After

[Sword Art Online Black Swordsman: Ace] Guarding BOSS Level 5: Foscus, Colossus of Void - DayDayNews

[Sword Art Online Black Swordsman: Ace] Guarding BOSS Level 5: Foscus, Colossus of Void - DayDayNews

, the BOSS will immediately call the name. If there are no teammates and mobs within 3 meters of the named player after 10 seconds, a green petrified shield will be generated around him, and the shield can be immune to the BOSS's next full-screen spike skill-horror roar.

If the boss has not cleared the pillars before calling the call, then be sure to hide the skills first, and then come back to hit the pillars.

respond to scary roars: the player named

can continue to output in the first 5 seconds, and immediately withdraw from the boss after 5 seconds (you can take the time after you are proficient, but try to leave enough time for your teammates to find you) so that your teammates can see you , Destroy the close colossus guard (after the third stage, try to stay away from the colossus guard).

The other team members output the same output in the first 5 seconds, and in the next 5 seconds, pay attention to the position of the teammate who is named, don't get close, leave two dodge distances, and prepare to flash into the shield immediately after the shield is generated. After the

countdown is over, the boss will not open up directly, so don't rush to the named teammate. This will easily roll over and cause the shield to fail. See the green shield coming out and then flash in. Don't give up if you are close to the distance, the boss's ultimate damage is not a one-time, but multiple high damage, so you can block the last damage and survive. After surviving, it is the task of the nurse.

especially, if you are a milk hammer player, Then there is no need to worry about sudden death. As long as you bring a skill card that adds defense and damage reduction, as long as your talent points healing and defense, as long as you have any healing skills in hand, as long as your skills are not interrupted, then you can resist. After

, all members are injured and output.

third stage

BOSS enters the third stage at 50 blood.

generates a shield again, and multiple random-colored pillars appear around the entire venue. And at the same time summon blew guard . (the giant guard disappears)

blew guard: cannot be selected and has no health bar. After moving to a certain distance from the hatred target, it will automatically detonate on the spot, and after being charged, it will cause probability percentage damage to enemies in the circle, and the probability of petrification will be added. The

pillar will count down seconds, and 10 seconds later, an electric circle will be released around it, and enemies within the range will suffer continuous damage. After 10 seconds of discharging, change the random color, and then continue to count down, and so on until it is destroyed. The third stage of

is to deal with the horror roar:

is basically the same, but pay attention to the position of the blew guard. Detonate the self-explosive guard in advance to prevent it from affecting the shield generation. After

is called, if the colossus guard comes out at the last second of the call and it happens to be on the face, don't move! If

does not move, there is a probability that self-detonation damage and effects can be avoided, and the milk hammer can also be raised with one hand, plus a layer of insurance.

But if it does move, it may affect the shield formation because of being too close to the teammate, and then the teammate can't react and suddenly die.

So, don't move.

Precautions

BOSS is not high in damage except for the big move. On the contrary, the damage of the self-detonation guard is very blurred, and sometimes several self-detonation stacks together can even kill directly.

So here is to talk about dodge control and control dodge. The two small skills of

BOSS: Taishan Squeeze and Righteous Punch have control effects, and will interrupt the release of skills, but the whole process is the output of injury except for the boss's ultimate move. It is difficult to hide the skills when close to the BOSS. Of the two control skills, Tarzan's dodge on top is useless, just one punch for dodge. Don't panic if

has been charged. If the self-detonation has just been charged, there is no problem to dodge immediately after getting up. To prevent self-detonation after being charged to keep up with a wave of take away. The

self-explosive guard has a long time to charge up. It will explode after walking from the center of the circle to the outside of the circle, so if there is a self-explosion on your face, don't panic, just keep dodge and go out. When multiple self-detonations are formed, pay attention to the order of self-destruction and hide one by one. In short, stay dodge. The evasion set aside by

is used to deal with the boss's big move and the situation where the accused gets up to avoid the explosion, and even the accused gets up to avoid the big move of the boss. Z1z

milk hammer exclusive gameplay

milk hammer has a domineering effect, the gameplay is enriched, and the operation and thinking are more complicated. As the saying goes, the greater the ability, the greater the responsibility.

When most of your teammates are too late to dodge control, if you predict it in advance (it is difficult to predict, but there is a chance), immediately add it.

When a teammate is petrified and can only endure the BOSS ultimatum or blew himself up, he immediately opened the big protection and raised the blood line.

If there is a teammate who can't get into the circle to hide from the boss, go up and add a milk to him. With the blessing of BUFF and milk, the blood can be locked and rescued.

game Category Latest News