Note on the evolutionary race value of the Big Rock Snake: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended.

2025/10/2210:10:38 game 1992

Big Rock Snake

Note on the evolutionary race value of the Big Rock Snake: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. - DayDayNews

Evolution

Race value

Note on the evolutionary race value of the Big Rock Snake: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. - DayDayNews

Note: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. The red font of a move means that the move was learned through the move learner; the green font of the move means that the move was learned through egg-laying genetics; the blue font of the move means that the move was learned through the NPC professor; if there are multiple ways to obtain the move, use the method that you think is easier to obtain. The * added after the characteristic means that the characteristic is a hidden characteristic. When the characteristic is "none", it means that the combination does not have much requirements for the characteristic. The following tips are purely personal ideas and are for your reference.

Big Rock Snake

Note on the evolutionary race value of the Big Rock Snake: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. - DayDayNews

Evolution

Race value

Note on the evolutionary race value of the Big Rock Snake: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. - DayDayNews

Note: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. The red font of a move means that the move was learned through the move learner; the green font of the move means that the move was learned through egg-laying genetics; the blue font of the move means that the move was learned through the NPC professor; if there are multiple ways to obtain the move, use the method that you think is easier to obtain. The * added after the characteristic means that the characteristic is a hidden characteristic. When the characteristic is "none", it means that the combination does not have much requirements for the characteristic. The following tips are purely personal ideas and are for your reference.

First generation:

Moves: Earthquake+ Rock collapse+Tie up/ Big explosion+ Poison

Second generation:

Consumption:

Carrying props: Momentum Belt/Light Powder/Preliminary Claw/Leftovers (Leftovers)

Moves: Sandstorm + Tie Up/ Hold on / Hold on + Shadow Clone + Highly Poisonous

Output:

Carrying props: Momentum Belt/Soft Sand/Hard Stone/Preemptive Claw

Moves: Earthquake+ Rockfall+ Iron Tail+Smash

Third generation:

Consumption:

Characteristics: Strong

Personality: Cautious/gentle

Basic points (effort value): Special defense 255, HP 255

Carrying props: Momentum Belt/Leisurely Incense/Light Powder/Pre-made Claw/Leftovers (Leftovers)

Moves: Quicksand Hell + Sandstorm + Poisonous + Shadow Clone / Big Explosion / Defend /Hold on

Output:

Characteristics: Strong

Personality: Stubborn/hearty

Basic points (effort value): Speed ​​255, physical attack 255

Carrying props: Momentum Belt/Silk Scarf/Soft Sand/Hard Stone/Preemptive Claw

Moves: Iron Tail+ Earthquake+ Rock Crash+ Crazy

The Fourth Life Code:

Consumption:

Characteristics: Strong

Personality: Cautious/gentle

Basic points (effort value): Special defense 255, HP 255

Items carried: Momentum Belt/Leisurely Incense/Light Powder/Preliminary Claw/Leftovers (Leftovers)

Moves: Quicksand Hell + Invisible Rock / Sandstorm + Poison + Shadow Clone / Big Explosion / Keep Live with / Live with

Output:

Characteristics: Strong

Personality: Stubborn/hearty

Basic points (effort value): Speed ​​2 55. Physical attack 255

Props carried: momentum belt/power headband/silk scarf/soft sand/hard stone/preemptive claw

moves: iron tail+ earthquake+sharp stone attack+ crazy

No. Fifth generation:

Consumption:

Characteristics: Strong

Personality: Cautious/gentle

Basic points (effort value): Special defense 255, HP 255

Carrying props: Momentum Belt/Leisurely Incense/Light Powder/Evolution Stone/Convex Helmet/Pre-made Claw/Leftovers (Leftovers)

Moves: Quicksand Hell+Invisible Rock/Sandstorm+ Toxic + Shadow Clone/ Big Explosion/ Guard

Output:

Characteristics: Strong

Personality: Stubborn/hearty

Basic points (effort value): Speed ​​255, physical attack 255

Carrying props: Momentum Belt/Power Headband/Silk Scarf/Soft Sand/Hard Stone/Evolution Stone/Preemptive Claw

Moves: Iron Tail+ Earthquake+Sharp Stone Attack+Crazy

The Sixth Life Code:

Consumption:

Characteristics: Strong

Personality: Cautious/gentle

Basic points (effort value): Special defense 252, HP 252, speed 6

Carrying props: momentum belt/leisurely incense/light powder/evolution stone/convex helmet/first-made claw/leftovers (leftovers)

moves: quicksand hell+invisible rock/sandstorm+ highly toxic + shadow clone / big explosion/ Guard

Output:

Characteristics: Strong

Personality: Stubborn/hearty

Basic points (effort value): Speed ​​252, physical attack 252, special defense 6

Carrying props: Momentum Belt/Weakness Insurance/Power Headband/Silk Scarf/Soft Sand/Hard Stone/Assault Vest/Evolution Stone/Preemptive Claw

Moves: Iron Tail+ Earthquake+Sharp Stone Attack+ Crazy

The seventh generation:

Consumption:

Characteristics: Strong

Personality: Cautious/gentle

Basic points (effort value): Special defense 252, HP 252, speed 6

Carrying props: momentum belt/leisurely incense/light powder/evolution stone/convex helmet/first-made claw/leftovers (leftovers)

moves: quicksand hell+invisible rock/sandstorm+ highly toxic + shadow clone / big explosion/ Guard

Output:

Characteristics: Strong

Personality: Stubborn/hearty

Basic points (effort value): Speed ​​252, physical attack 252, special defense 6

Carrying props: Momentum Belt/Weakness Insurance/Power Headband/Silk Scarf/Soft Sand/Hard Stone/Assault Vest/Evolution Stone/Preemptive Claw

Moves: Iron Tail+ Earthquake+Sharp Stone Attack+ Crazy

The eighth generation:

Consumption:

Characteristics: Strong

Personality: Cautious/gentle

Basic points (effort value): Special defense 252, HP 252, speed 6

Props carried: momentum belt/leisurely incense/light powder/evolution stone/convex helmet/first-made claw/leftovers (leftovers)

moves: quicksand hell + invisible rock + sandstorm + shadow clone / self-destruct / defend

Output:

Characteristics: Strong/hard head

Personality: Stubborn/hearty

Basic points (effort value): Speed ​​252, physical attack 252, special defense 6

Carrying props: Momentum Belt/Weakness Insurance/Strength Headband/Silk Scarf/Soft Sand/Hard Stone/Assault Vest/Evolution Stone/Preemptive Claw

Moves: Dragon Dance+ Earthquake+Sharp Stone Attack/ Double-edged Head Hammer+ Crazy/Iron Tail/ Pounce

The above combinations are personal ideas and are for your reference. If you have better combinations, you can post them in the comments to provide reference for everyone (or send me a private message!)

Note: combinations are not limited to the official Pokémon games, and other revisions can also be used for reference.If you find any errors in the article, you can mention them directly in the comment area!

If you find any errors in the article, you can mention them directly in the comment area!

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