Big Rock Snake

Evolution
Race value

Note: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. The red font of a move means that the move was learned through the move learner; the green font of the move means that the move was learned through egg-laying genetics; the blue font of the move means that the move was learned through the NPC professor; if there are multiple ways to obtain the move, use the method that you think is easier to obtain. The * added after the characteristic means that the characteristic is a hidden characteristic. When the characteristic is "none", it means that the combination does not have much requirements for the characteristic. The following tips are purely personal ideas and are for your reference. Big Rock Snake Evolution 
Race value

Note: A+B means A and B; A/B means A or B, and the one ranked first is personally recommended. The red font of a move means that the move was learned through the move learner; the green font of the move means that the move was learned through egg-laying genetics; the blue font of the move means that the move was learned through the NPC professor; if there are multiple ways to obtain the move, use the method that you think is easier to obtain. The * added after the characteristic means that the characteristic is a hidden characteristic. When the characteristic is "none", it means that the combination does not have much requirements for the characteristic. The following tips are purely personal ideas and are for your reference.
First generation:
Moves: Earthquake+ Rock collapse+Tie up/ Big explosion+ Poison
Second generation:
Consumption:
Carrying props: Momentum Belt/Light Powder/Preliminary Claw/Leftovers (Leftovers)
Moves: Sandstorm + Tie Up/ Hold on / Hold on + Shadow Clone + Highly Poisonous
Output:
Carrying props: Momentum Belt/Soft Sand/Hard Stone/Preemptive Claw
Moves: Earthquake+ Rockfall+ Iron Tail+Smash
Third generation:
Consumption:
Characteristics: Strong
Personality: Cautious/gentle
Basic points (effort value): Special defense 255, HP 255
Carrying props: Momentum Belt/Leisurely Incense/Light Powder/Pre-made Claw/Leftovers (Leftovers)
Moves: Quicksand Hell + Sandstorm + Poisonous + Shadow Clone / Big Explosion / Defend /Hold on
Output:
Characteristics: Strong
Personality: Stubborn/hearty
Basic points (effort value): Speed 255, physical attack 255
Carrying props: Momentum Belt/Silk Scarf/Soft Sand/Hard Stone/Preemptive Claw
Moves: Iron Tail+ Earthquake+ Rock Crash+ Crazy
The Fourth Life Code:
Consumption:
Characteristics: Strong
Personality: Cautious/gentle
Basic points (effort value): Special defense 255, HP 255
Items carried: Momentum Belt/Leisurely Incense/Light Powder/Preliminary Claw/Leftovers (Leftovers)
Moves: Quicksand Hell + Invisible Rock / Sandstorm + Poison + Shadow Clone / Big Explosion / Keep Live with / Live with
Output:
Characteristics: Strong
Personality: Stubborn/hearty
Basic points (effort value): Speed 2 55. Physical attack 255
Props carried: momentum belt/power headband/silk scarf/soft sand/hard stone/preemptive claw
moves: iron tail+ earthquake+sharp stone attack+ crazy
No. Fifth generation:
Consumption:
Characteristics: Strong
Personality: Cautious/gentle
Basic points (effort value): Special defense 255, HP 255
Carrying props: Momentum Belt/Leisurely Incense/Light Powder/Evolution Stone/Convex Helmet/Pre-made Claw/Leftovers (Leftovers)
Moves: Quicksand Hell+Invisible Rock/Sandstorm+ Toxic + Shadow Clone/ Big Explosion/ Guard
Output:
Characteristics: Strong
Personality: Stubborn/hearty
Basic points (effort value): Speed 255, physical attack 255
Carrying props: Momentum Belt/Power Headband/Silk Scarf/Soft Sand/Hard Stone/Evolution Stone/Preemptive Claw
Moves: Iron Tail+ Earthquake+Sharp Stone Attack+Crazy
The Sixth Life Code:
Consumption:
Characteristics: Strong
Personality: Cautious/gentle
Basic points (effort value): Special defense 252, HP 252, speed 6
Carrying props: momentum belt/leisurely incense/light powder/evolution stone/convex helmet/first-made claw/leftovers (leftovers)
moves: quicksand hell+invisible rock/sandstorm+ highly toxic + shadow clone / big explosion/ Guard
Output:
Characteristics: Strong
Personality: Stubborn/hearty
Basic points (effort value): Speed 252, physical attack 252, special defense 6
Carrying props: Momentum Belt/Weakness Insurance/Power Headband/Silk Scarf/Soft Sand/Hard Stone/Assault Vest/Evolution Stone/Preemptive Claw
Moves: Iron Tail+ Earthquake+Sharp Stone Attack+ Crazy
The seventh generation:
Consumption:
Characteristics: Strong
Personality: Cautious/gentle
Basic points (effort value): Special defense 252, HP 252, speed 6
Carrying props: momentum belt/leisurely incense/light powder/evolution stone/convex helmet/first-made claw/leftovers (leftovers)
moves: quicksand hell+invisible rock/sandstorm+ highly toxic + shadow clone / big explosion/ Guard
Output:
Characteristics: Strong
Personality: Stubborn/hearty
Basic points (effort value): Speed 252, physical attack 252, special defense 6
Carrying props: Momentum Belt/Weakness Insurance/Power Headband/Silk Scarf/Soft Sand/Hard Stone/Assault Vest/Evolution Stone/Preemptive Claw
Moves: Iron Tail+ Earthquake+Sharp Stone Attack+ Crazy
The eighth generation:
Consumption:
Characteristics: Strong
Personality: Cautious/gentle
Basic points (effort value): Special defense 252, HP 252, speed 6
Props carried: momentum belt/leisurely incense/light powder/evolution stone/convex helmet/first-made claw/leftovers (leftovers)
moves: quicksand hell + invisible rock + sandstorm + shadow clone / self-destruct / defend
Output:
Characteristics: Strong/hard head
Personality: Stubborn/hearty
Basic points (effort value): Speed 252, physical attack 252, special defense 6
Carrying props: Momentum Belt/Weakness Insurance/Strength Headband/Silk Scarf/Soft Sand/Hard Stone/Assault Vest/Evolution Stone/Preemptive Claw
Moves: Dragon Dance+ Earthquake+Sharp Stone Attack/ Double-edged Head Hammer+ Crazy/Iron Tail/ Pounce
The above combinations are personal ideas and are for your reference. If you have better combinations, you can post them in the comments to provide reference for everyone (or send me a private message!)
Note: combinations are not limited to the official Pokémon games, and other revisions can also be used for reference.If you find any errors in the article, you can mention them directly in the comment area!
If you find any errors in the article, you can mention them directly in the comment area!