Although the battle mode is different from the RPG map, it does not rely on a high-level hero to advance all the way. However, as the hero level continues to improve, the combat effectiveness that can be exerted will naturally continue to increase. In regular games, as the level of the hero continues to increase, the difficulty of processing will also increase. However, when we have the following skills, in addition to these high-level heroes, it will be much simpler.

Hex: For high-level heroes who want to limit their opponents, directional control skills are undoubtedly the best choice. Among the many directional control skills, the magic without ballistics is undoubtedly the best choice. Although this skill will be affected by the dispersal skill, you can control the enemy hero's settings instantly by raising your hand, which still allows it to easily cooperate with the troops to deal with the opponent's high-level heroes.
Of course, it is precisely because of the setting that skills can be dispelled. In daily games, it is not realistic for us to use sorcery skills to directly control and kill enemy heroes, especially those high-level heroes. However, while limiting the opponent's space through control, it is not as difficult as imagined to slowly find opportunities to kill them.

Entrapment: Compared with the sorcery skill, although the entrapment skill is slower, it can be limited for a longer time, and it is still an ordinary unit skill. There is no need to worry about the problem of subsequent control after being avoided by the opponent. During the game, after the number of Wolf Cavalry increased, they were able to achieve seamless connection of control skills, and it was not as difficult as expected to deal with the opponent's high-level heroes.
It should be noted that the trapping skill can only be regarded as a powerful restriction skill. If you want to use this skill to restrict the enemy's high-level heroes, you still need to have strong enough output capabilities. If the output ability is insufficient, even if we seamlessly control the opponent's high-level heroes, it will only make our response less difficult.

Backlash: As the level of the hero increases, the effect of the skills will also increase a lot, and the number of times when the skills need to be effective will gradually increase. In this case, these high-level heroes will naturally be very uncomfortable facing the counterattack skills of spellbreaker . Normal attacks consume the enemy hero's magic value. In addition to causing more additional damage, it can also greatly reduce the actual performance of their skills.
It should be noted that since the armor value of Spellbreaker was weakened a bit in 1.32.9, although this unit has a strong ability to restrict enemy heroes, it is very difficult to survive in front of high-level heroes. However, in the test patch of version 1.35, this weakening has been adjusted back. In the future, it will also be very effective to use this skill to limit the opponent's high-level heroes.

Deceleration: After the overall weakening of the human mage army and the strengthening of the Musketeers, the appearance rate of mages has dropped a lot, and the skill deceleration naturally appears less frequently. When version 1.35 adjusts the armor value of the spellbreaker, the playability of the mage-style troops will inevitably be improved again. The powerful restriction effect of the deceleration skill on high-level enemy heroes will naturally be improved accordingly.
It should be noted that the deceleration skill or the human mage-style troops are themselves tactical systems that are slowly consumed. Under normal circumstances, they can limit the performance of high-level enemy heroes, but there is basically no possibility of killing them. Unless they gradually enter the endgame, neither side will be able to purchase various life-saving props for the heroes.