After seeing that the blood mage was greatly weakened, players who like non-mainstream tactics became nervous; players who were tortured by non-mainstream tactics were applauding, and they always felt that the appearance rate of the blood mage in non-mainstream tactics would be greatly reduced after this change. So, what impact will the significantly weakened mana siphon skill have on the game? In the non-mainstream tactical system, can he still be used as a starting hero?

Change details


When it was just announced, the blood mage's mana siphon skill was weakened very seriously. Not only does the magic value that needs to be consumed during use have been increased from 10 points to 20 points; when absorbing the magic value on oneself and transmitting it to one's own units, the consumption speed is also reduced from 15/30/45 to 15/25/40. However, in subsequent tests, the consumption during use returned to 10 points again. In other words, in the current test patch, the magic value of the mana siphon skill is still consumed at 10 points, and the transmission speed is only 15/25/40.
Practical Analysis

As a commonly used auxiliary hero and starting hero with non-mainstream tactics, the Blood Mage not only has powerful damage to the Flame Storm skill, but also the magic restriction ability of mana siphon and the supply ability of friendly forces are also the key to its strength. In the early stage of the announcement of the changes, while increasing the skill consumption, the setting of its supply ability will indeed have some impact on the strength of the hero, but overall, it will not directly affect the hero's core abilities.
consumption problem

In terms of blue consumption, whether it is the initial increase to 20 points or the 10 points after the callback, it does not have a great impact on the core limiting ability of the Blood Mage. After all, whether it is 10 or 20 points, it is difficult for the blood mage to make his magic value lower than the usage limit. Even if it is lower than the required consumption, as long as the opponent cannot continuously limit the blood mage's blue amount, as an intellectual hero, he can restore the blue amount to enough to use the mana siphon skill in a short period of time. As long as you can successfully use this skill against units with magic value on the enemy, you can have enough magic value and don’t worry about the problem of not being able to use skills.
After the change callback that increases the blue amount of skill consumption, the blood mage's mana siphon skill will not be affected in any way. If it remains the same, in future versions, regardless of how other heroes and units are adjusted, the blood mage's limiting ability is still within a very powerful range.
auxiliary problem

The mana transmission effect of the blood mage has been reduced, and there is no callback yet. This means that the support ability of the Blood Mage will indeed be reduced a little in the future. However, at level 1 of mana siphon skill, it has no impact. At level 2 and 3, the impact seems to be quite large, but not as great as imagined. The most critical reason is that as a supporting hero, the blood mage is often not very high. In many cases, there is only a level 1 mana siphon skill, which is naturally not high and even completely untouched by the changes.
Non-mainstream tactical issues

After seeing the changes of the Blood Mage, the most concerned issue for most players is naturally whether he can still become the starting hero in the future non-mainstream tactical system. In fact, judging from known changes, no matter whether the blue consumption of mana siphon skill is 10 points or 20 points after it is officially launched, the transmission speed is 15/25/40 or lower, it will not have any impact on non-mainstream tactics, and it can even be said to have no impact. As long as everyone pays a little attention, don’t let the blood mage’s blue amount be lower than the consumption of mana siphon, you don’t have to worry about the embarrassing situation of not using blue.