explores arbitrarily in a seamless world, adopting the setting of a nonlinear plot, and the overall scale is 30 times that of the previous work.

Recalling the winter of 2015, when I was still in high school, I would often wrap a thick piece of mobile hard drive in my clothes, and then slip out of the school to the familiar black Internet cafe. Turn on the computer, find a corner, plug in the hard drive, and enter the spiritual world that only belongs to me.
This is the starting point of my memory about "The Witcher 3".

Now, I already have my own professional gaming equipment and have found a job that can play games without having to sneakily. The external conditions are all ready, but the "Witcher 3" that accompanied me through those difficult years has been away from me for too long.
The wonderful new world
When I went back to play this old game of "rejuvenation" after five years, I couldn't help but feel a complex feeling of intertwining aftertaste and surprise.
is worth recalling because in the past five years, I have followed Queen Miwei's army to raid Nifgad's army, and have worked with the wandering mage Arzu to try every means to resolve the threat of monsters. I also learned about the mystery of Yennefa and Xili 's life experience from film and television dramas...

When I have played and watched these extended works of the "Witcher" series, I have a more comprehensive understanding of this world full of war, monsters, elves and witch hunters. The more I do this, the more I want to take another adventure with Geralt , because when I come into contact with those characters again and listen to them tell their own stories, my thoughts will easily be affected and spread out by them, and this experience and feeling was something I could not get back then.

As for surprises, it is naturally due to the advancement of various technical forces.
From the most intuitive picture aspect, this next-generation version has made considerable progress compared to five years ago. Due to the existence of global lighting and ambient light, Baiguoyuan in the game has more charming under the sunset, revealing a sense of destruction caused by the invasion of monsters after a war.

And after the addition of the "ray tracing" technology that best represents the next generation, the afterglow of the sunset shone on the yellowed earth, and the water surface at night ripples. They attracted me to slow down my exploration more than once and indulge in this precious scenery.

In addition to applying these new technologies to the new works, the CDPR official also refined the large number of materials in the game. From the actual effect, the mail on the protagonist Geralt and his iconic white hair are extremely delicate and realistic. Even the vegetation resources in the scene have undergone significant adjustments, becoming more natural and more layered.

When the blessing of new technology and the reshaping of some elements are combined, what we get is an excellent picture that truly has the characteristics of the next generation. When the player fights with ghouls in the swamp outside Novigray and gallops on the wilderness of the Borderlands, the immersion brought by the picture becomes more significant.

In terms of sound effects, the next-generation version of "The Witcher 3" has also added Chinese voice, and the quality of Chinese voice is also quite good. From the play, you can clearly feel that the dubbing actors have enough understanding of the character's character clearness, the communication of dialogue emotions, and the causes of conflicts and contradictions.
For example, when I first met the Bloody Baron, just a few jokes highlighted the image of this bold and open-minded man who cares about his family to the fullest; and when Yennefa and Geralt flirted with each other, the middle-class team can also express the intellectuality and coldness of Yennefa's words.
The high-quality Chinese dubbing is of great significance to the Witcher 3, which has a huge text volume. It can not only help players focus more on the picture rather than the text reading, but also will not lose their original immersion due to excessive inconsistency, but also bring good news to domestic players.

Therefore, compared with the original work, the next generation version of "The Witcher 3", which has made significant progress in the music and picture performance, it can be said that it provides old players with an opportunity to relive the plot. It also gives new players who have not been exposed to the original work a better experience when playing, which is of great significance.
Different battles and explorations
As the best game of the year in TGA in 2015, "The Witcher 3" has countless highlights, but as time goes by, people's aesthetics of the game have changed a lot. If we look at it according to today's standards, there are many places for improvement.
, the most obvious point is the UI interface.
So this time, in addition to the audio and video effects, the official has also adjusted the UI, which allows players to decide which UI information can be left on the screen. This can be of great help to players who don’t want to guide too much to facilitate more immersion.

At the same time, the addition of the Overshoulder Perspective further deepens this point. After the function is turned on, players can play "The Witcher 3" from a perspective similar to "God of War 5". When the camera is pulled closer, the exploration and combat of the entire game will show a different feeling.

Another thing that allows players to set freely is the dense icons on the big map. The "question marks" on the "Witcher 3" map have always been a complaint for players, and the addition of the screening system will obviously make the exploration process of players smoother, and it will benefit a lot for those "hamster parties" who are willing to collect.

In addition to the UI and map, the combat system of the original "Witcher 3" is also a part that is often criticized. Although it is obviously unrealistic to overturn and rework its combat system after many years, CDPR can still complete some shortcomings. Another very important change in
is the rapid release of the magic seal. In the original game, if players want to release different magic seals in battle, they must turn on the roulette and switch. The next-generation version allows players to use combination buttons to quickly release various magic seals. This clever design increases the combat consistency of the game.

Speaking of combat, the next-generation version of "The Witcher 3" has another big upgrade, that is, it adapts to the new controller. During my experience using the PS5 version, I could clearly feel the vibration caused by the collision of swords and swords during combat, as well as the resistance feeling brought by the adaptive trigger when releasing the Ignifax Seal. The unique touch experience of these next-generation devices brought a lot of pleasure to combat.

It can be said that CDPR improves the original settings and integrates some concepts that have emerged in recent years into the game, making the most important battle and exploration part of the next-generation version of "The Witcher 3" have made great progress in the experience, and players can wander more happily in this dangerous world full of disputes.
Overall comment:
picture quality innovation, perfection of settings, model adaptation, and excellent localization work... After this series of improvements, the progress of the next generation version of "The Witcher 3" can be said to be huge. CDPR successfully transformed this "formerly masterpiece" into a "present masterpiece", which once again revitalized its vitality.
What's more, for players who already have the original game, these upgrades are completely free. Today, when this remake game is often sold for $70, the "stupid" of "stupid" seems even more valuable.
Private message to the editor "Game" to learn more