htmlOn November 22, the game work committee reported that the problem of minors being addicted to games has been basically solved! I felt shocked when I saw this news. Has the problem of that troubled us for many years really solved the problem of being addicted to games?

【One】
When it comes to the problem of minors being addicted to games, we have to talk about the network anti-addiction system.
1 online game anti-addiction system (abbreviated as anti-addiction system) is a technical means proposed by relevant Chinese departments in 2005. It is "purpose to solve the current situation of minors being addicted to online games."
network anti-addiction system has also gone through a long process.
2000, an article titled "Computer Games Target Children's "Electronic Heroin" was criticized for electronic games as "heroin". Children who go to Internet cafes have become "bad kids" in people's eyes.
On June 16, 2002, four minors were refused to enter the Internet cafe, and the tragic situation of arson Blue Speed Internet cafe caused 25 deaths and 12 injuries, which aroused national attention and discussion.
coupled with the constant exposure of negative news about games, Internet addiction has become an original sin that cannot be understood among parents and problematic children, and has triggered the society to criticize the game.
This also directly led to the birth of an anti-addiction system for online games.
Although the technology was available at that time and it was also running on some large games, the Internet was not in real-name system at that time, which led to the inaction of this system.
With the vigorous implementation of the real-name system on the Internet and the country's attention to network security, was not until October 25, 2019, and with the issuance of the " Notice on Preventing Minors from Addicting to Online Games ", the promotion of game prevention and addiction has shown an imperative attitude.
But at this time, minors are still their pain point to impersonating adult identity information, and illegal business of renting and selling accounts for adults and using faces to scan their faces on behalf of adults has been repeatedly banned.
Until August 30, 2021, the strictest anti-addiction policy in history was introduced, and strict restrictions were imposed on the play time for underage students. They can only play for up to 3 hours a week, and their strict control is unprecedented. The game is truly implemented by preventing addiction.
【Two】Let’s take a look at the report!

In the report, we can see that 75% of minors have less than 3 hours of game time per week, 76% of minors have encountered facial recognition verification, and 85.8% of minors have been directly kicked off the line by anti-addiction restrictions during the gameplay, and at the same time, the recharge amount of minors has been greatly reduced.
Of course, there are some minors playing games, because parents take the initiative to help their children bypass facial recognition and allow their children to play, so this is out of control. After all, the children are their own, and they can't stop them from playing.
Does the children learn if they don’t play games?
result is of course not.
Survey report also pointed out that more children have switched to short videos, watch live broadcasts, browsing Weibo , etc.

Is this a good thing? Of course it is not a good thing. The addictiveness of short videos is even more terrible. Don’t we often use it for one or two hours? But what did you learn after reading it?
Our heads don’t turn around for one or two hours, which will only make people become lazy and stupider.
What's the benefit of the negative energy in short videos for growing children? Children's values of growth have been taken apart.
To be honest, short videos are not as good as games. At least you can use your brain to play games, and you have to find ways to arrange troops and cooperate.
【Three】
Seeing this passage saying:
40 years ago, people exclaimed that martial arts novels would destroy the next generation; thirty years ago, people exclaimed that pop music would destroy the next generation; 20 years ago, people exclaimed that TV programs would destroy the next generation Ten years ago, people exclaimed that the Internet would destroy the next generation; five years ago, people exclaimed that games would destroy the next generation, congratulations! Now Family Education The baton of the scapegoat has come to the hands of short videos.
Is the final stop for children?
Obviously that won't be!
There will definitely be countless scapegoats behind it!
The biggest culprit behind children playing games and watching videos is not others, but parents' irresponsibility.
When a child was young, you were too lazy to care about it. If you threw it to your child a mobile phone, how could the child not go to play?
When a child needs someone to accompany him, you are too lazy to accompany him. If you throw a mobile phone to the child, can the child not play?
When the child is playing, he is afraid that the child will be injured, so he throws the child a mobile phone. Can the child not play?
A mobile phone fulfills all the responsibilities of parents. How can he not love mobile phones?
Don’t push the responsibility. Children are not addicted to the Internet when they are born, but because of your laziness. Now you attribute the responsibility to games and short videos. Don’t you feel pain in your heart?
From now on, put down your phone, read books with your children, play with your children, and exercise with your children. I don’t believe that your children will still be addicted to the Internet!