supports game body v1.0.1-1.0.0 version
MOD Author: Marnah93, Philozoraptor
Chinese author: Tianjixia
◆MOD name
real battle[Realistic Battle]

◆MOD introduction
"Real Battle" is a classic function expansion mod based on "Horse Riding and Killing 2: Overlord". The module makes the battle in the game more realistic, making the mod very popular both on the external network and in China! The Chinese website has released the latest Chinese version, and you can go directly to download it!
◆MOD content
Compared with the game body, the armor values of all armors in "Real Battle" are set based on experimental data, and the damage of all weapons will be affected by more complex values. At the same time, real combat also adjusts the battlefield command AI, adds the acceleration function in combat, etc. Let's introduce the content of the module in detail:
combat module
combat module mainly involves the settings of the game's combat-related aspects, including damage types, arrows, bows and crossbows, shields, etc.
Ranged weapon
After the module is installed, the efficiency of longbow, composite recurve bow and crossbow will be more simulated by physics engine . For example, the loading speed of crossbows will become slower, and it will continue to accelerate with the increase of proficiency. In view of the more refreshing experience of crossbow jets, this option is turned off by default. Interested players can manually turn it on in the settings!

Shield
The shield protection area in the game will match the real size of the shield. That is to say, when facing the shield, arrows and throwing objects can be more easily avoided by the shield hitting the arms, head or legs of the top shield, which will be more in line with the real battle.

melee weapon
module based on experimental data, the damage of all melee weapons tends to kinetic energy damage. In this mode, the weight of the weapon becomes a major factor affecting the damage. At the same time, the real combat module optimizes the use experience of the spear. This optimization can prevent the spear square array from being stuck by teammates when it is dense!

Cavalry collision
The heavier the weight of the cavalry in the game, the slower the battlefield movement speed, and the heavy-mounted knights will no longer run faster than the actual situation! Of course, the cavalry's horses will also be damaged when they collide.
Armor
In the game, in addition to enhancing the defense value of some armor, the armor damage mechanism is also set up in combat to reduce the crushing ability of advanced troops and player characters on new recruits. Under this mechanism, all attacks have a 10% chance to reduce the value of the armor and harness armor under attack by 10%, and up to 50%.

Armor Calculation
module reworks the armor calculation logic for attacks in various parts of the body. The armor value of the harness is divided into 4 parts, the head, front legs, body and hind legs. In this case, many harnesses will cause strong armor in the front, but the protection of the hind legs is relatively low due to the lack of armor at the rear.

In addition, in the combat module, the module also adjusted the combat skill proficiency, soldier equipment, combat experience value and other contents. You can enter the game to experience it yourself!
AI module
module has made a series of optimizations to the game's AI. For example, in the original version, the commander will not charge brainlessly only when the tactics reach more than 150-200, while in the real combat module, the commanders of both the enemy and us will always have tactical command.
real combat module formulates the tactics of infantry, shooters, cavalry and cavalry shooters in the game more reasonably. For example, the infantry will automatically raise a shield to block the flying arrows during the march, and the soldiers' blocking and attacking methods will be more outstanding.

For shooters, they will be more inclined to stand behind the infantry line, but they will also move forward slightly when blocked from their field of view. The most distinctive point in the improvement of AI is that the game adds unique tactics to each culture. For example, the Empire will implement cavalry flank offensive tactics, Aselé will implement ranger flank offensive tactics, Badania will implement shooter flank offensive tactics, etc., in order to give full play to the greatest advantage of its own high-level troops.
In addition, the module has further optimized the city defense tactics, the number of people on the battlefield and reinforcement support system.
Arena module
involves fewer modifications, but the effect is also good. The level of enemies in competitive competitions will gradually increase as the player level increases, avoiding players encountering a man like Karadog under the premise of being covered in ragged equipment.

Arena rewards will be linked to the player's level, usually increased as the player's level increases, and the player's level will be judged based on the player's character level and equipment level!
Finally, you can enter the real battle options page to make reasonable adjustments to the Mod content in the initial interface!

◆MOD-related
Notes
1. The module only supports the official version of the game body v1.0.1 and v1.0.0. Please make sure that the game body version remains consistent, otherwise the game will crash!
2. After testing, the current module version may need to open a new file, which will cause the game to crash when the old save is loaded.
Installation Tutorial
1. After downloading the folder, open the compressed package and unzip the "RBM" folder into the root directory of the Modules folder of 2. In the launcher interface, check "(RBM) Realistic Battle Mod" as shown in the figure below and sort it, click PLAY to enter the game normally.
