"AI: Dream Archives, Nirvana" is a sequel released by "AI: Dream Archives" after nearly three years. Speaking of which, the naming method of adding a subtitle to the full title of the original work without adding numbers to the sequel.

2025/08/0606:54:39 game 1913

"AI: Dream Archives, Nirvana" is a sequel released by "AI: Dream Archives" after nearly three years. Speaking of which, the naming method of adding a subtitle to the full title of the original work without adding numbers to the sequel.

This work generally inherits the style of the previous work. It also uses the police to use a dream analysis device called Psync to solve the mystery murder case as the main line. The difference is that this work adopts the settings of double protagonists and double timelines. From the perspective of the growing up Ruixi and the new search officer Longmu, who are familiar to everyone, they explore the world 6 years ago and 6 years later. This design also coincides with the theme of this work, just like the murder method in the story, dividing people from the center into two.

Overall, this work has made some progress compared to the previous work, but what makes people feel like they are stubborn is that while he makes great progress in many places, he makes inexplicably step back in other aspects. It makes people wonder whether the total value of your works is constant. Can you only improve the quality of other aspects by reducing the scores in some aspects?

So, according to the style of this work, this review also adopts a two-part approach, let’s talk about the advantages and disadvantages. The following content involves a lot of content that compares with the previous work and a small amount of pre-executive spoilers. Although I think no one will buy this work directly without playing the previous work, I will try not to spoil the core content as much as possible...

first talks about the progress. The most important thing is that the core tricks of this work are very powerful. Although the tricks themselves are not new even in the works of Dayue, and many angles reflect the shadow of previous works, they have reached another peak in terms of completion. Other works often hide when using the same type of tricks, and drown the prompts that have to be thrown out for fairness in a large amount of information that you cannot notice. However, this work is very confident in repeatedly slapping the three words "incongruity" on your face, for fear that you won't see something wrong, but because of this, your thinking may be misled to other places. I felt a strong strange feeling at least four times during the game, all of which are the kind of things you can be 100% sure this place must have been messed up. If the dragon wood line is still holding the pipa half-covered, the Ruixi line will be completely showing off.

Of course, the courage to be so arrogant is due to the three insurances, which makes players unable to guess his core trick even if they feel that something is wrong. First, the Dragon Wood, one of the protagonists, is mentally unstable. You can't figure out when and when he gets sick. Sometimes you think it's a trick, it's actually him getting an idiot, and sometimes you think it's a trick. Second, Tatsuyu took out his favorite meta again. The organization investigated by the protagonist in the plot believes that the whole world is just a simulation game, and the purpose of their actions is to make a bug in this game. So players will be confused by this theory and cannot figure out whether the so-called bugs really appear. Third, and the safest one, this trick uses a very subtle auxiliary, which is the kind that will be scolded by readers who advocate fairness in detective novels. It may be controversial whether you like this, but personally, this work is closer to suspense than reasoning, let alone the original reasoning, so there is no need to worry too much about fairness.

Overall, I recommend that players treat this type of work as a process of cooperating with production rather than confrontation when experiencing this type of work, especially considering the difficulty of this work being completely 0. If you maintain this mentality, whether you guessed it or didn’t guess it in the middle, when the truth is revealed, I believe that you will be amazed by the clever hidden foreshadowing and careful acting layout, and enjoy this carefully designed trap.

complements the core trick, the main plot is more compact than the previous work, and the curious killing method of cutting the victim in half is more gimmick and eye-catching than the Cyclops in the previous work, allowing players to enter the rhythm set by the production team faster. The focus of this work is on the main line, the branch line is much shorter and contains fewer key clues.If the flowchart of the previous work was forked branches, the flowchart of this work was more like a trunk of one or two branches. The design of only one plot lock also makes the overall experience smoother than the previous work, making people more immersed in the story experience.

The dream stage of this work has difficulty settings. If the minimum difficulty is set, the time limit is almost no, which is very suitable for my preference. Anyway, this link is not difficult or strategic, and it saves me the time to repeat SL in order to see those sand sculpture options like the previous work, and it is a good review. Each dream has 5 hidden eyeballs. After finding them, you will give some eyeball coins, which will be used to unlock the clothing and rings of the pupils and rings, as well as some set painting collections. This currency can also be obtained by choosing unselected options in the dream or passing the dream. The thing about my conscience is that this currency process is more than enough, and I have less than a few thousand left after I pass the level.

Recalling the content of the dream itself, this dream has changed dramatically compared to the previous one. Perhaps it has absorbed the criticism of the pure trial and error of previous dreams. The dream puzzle of this work is indeed more like that, with much higher logic, but relatively, some nonsensical fun options have been greatly reduced.

I still prefer the style of the previous work. What is worthy of praise is that the foreshadowing of a dream in the main line is amazing, and it reflects the natural style of the main line, which makes people applaud. Unfortunately, most of other dream designs are lacking. I don’t know if it’s for logical sacrifices, and the level of taking on narrative tasks has declined, which is particularly obvious in the design of the branch dream. I believe that everyone who has played the previous work will correspond to the small restaurant in Taimeng that shines with memories in the warm light and the last two choices of Ruixi Dream. Elise's MC dream is also unique. However, although the branch dream of this work has played a lot of memes and has more diverse styles, the atmosphere creation is greatly reduced, which has to be said to be a huge regret. Not to mention the dream level that reversed left and right up and down directions, which brought me a deep sense of physical discomfort. On the

system, a new system for enhancing visual detection has been added, similar to the reversal of the Thunderbolt in the investigation. It can restore the crime scene and conduct investigations through X-ray, thermal sensing, etc., and then use the clues found in the investigation to reason about the crime process. This system replaces the previous work's lack of existence interrogation and clues, but it is essentially something, it's a bit fashionable... but it does feel more like a detective. The overall difficulty of reasoning is not high, so it is considered a part of giving away achievements. In addition, a retro electronic pet eyeball training and pupil trip/ring consultation room has been added. It can be said that both are added for the purpose of adding, and can only be regarded as a small adjustment at most. It is worth mentioning that the consultation room can change the pupil/ring. The unlockable clothing will gradually be opened as the achievement level increases, and will be unlocked with the eyeball currency exchange mentioned above. But what is difficult to understand is that only dreams that have passed the level can be applied after changing clothes, but what is the value of replaying this dream? The

series works have changed the protagonist and let the protagonist appear in the previous work appear. It is a very difficult action. Many works that are familiar to everyone have turned aside at this point. If the protagonist in the previous work has more roles, he will easily steal the limelight from the new protagonist. If he has fewer roles and is suspected of pulling a mat knife, he will easily cause dissatisfaction among players. If he is strong, he will also collapse in this regard. Nirvana is still very skilled in dealing with this point. Ida neither scattered the enemy nor lost his glory. It can be said that he sold a very successful sentiment. There have been great progress in the optimization of

that can be seen with the naked eye. The AI vision in the previous work was stuck for seven or eight seconds every time and even had a high probability of crashing. The overall gameplay experience was very smooth and there were no bugs. I finally passed the level seriously (by the way, the problem of crashing as soon as I entered the ending animation of my previous work was still not solved).

Let me tell you what I am not satisfied with. The first is the characterization level of characterization in this work is too serious compared to the previous work. The portrayal of the male protagonist Ryuki and Huan is far from that of Ida and Hitoki in the previous work.Admittedly, objectively speaking, although these two people are the protagonists, they only get half of the scenes, but the impression that Ruixi, who was still a supporting role at the time when he opened the previous work was much deeper than these two people. Obviously, it is not just because of the fact that they have too few scenes. What's more, it's not just the protagonist. The new characters in this work are serious about what they say, almost none of them can make people reluctant to leave after passing the level. The old characters' likability is largely dependent on the impression brought by the previous work. In terms of the character level alone, this work can only be said to be extremely average.

In the previous article, I mentioned that the level of the main line is higher than that of the previous work, but the corresponding branch line level has seriously deteriorated. Among the three branches in the previous work, the Elis line is relatively plain, but the two branches of the family theme, Yingtai line and Ruixi line, are written so powerful that they are very attractive. In comparison, the branch line of this work's family theme is just like a chewy wax, and even the clumsy imitation of the corresponding Tai Line Dong Shi Pin is not worthy of. Among the remaining branches, Ryan line spent 6 years jumping to leave the relationship between the CPs white, so my impression of them was also blank. It gave me the feeling that he had just watched the episode where Kondo Jun appeared, and in the next episode, he had been married to Ah Miao for no reason, which made people at a loss and had no idea how to empathize. Yan Shi itself is still worth it, but the ending is really not a good idea to force the development of the situation without regard for sensation. When I watched the ending animation, I was thinking, "Why did things have become like this when I didn't react?", and I didn't even have the energy to be moved. It can be said that the only advantage of this branch line is that it is short enough.

The most unpleasant thing about

is that I fell into deep confusion after playing the main line. I don’t know whether there was a problem with me, a problem with the production team, or something in this world. The battle scenes in the previous work were undoubtedly the worst moments for my experience. They had no effect on the plot promotion, completely exposed the shortcomings of technical strength, and the performance was so awkward that I wish I could blindfold my eyes. As a result, all of this not only did not improve, but appeared in this work more violently, even more frequently.

Didn’t anyone in the production team think there is something wrong with this thing? Why can they allow such things to continue to exist? Are you just making this game to hurt players? I don't understand, I really don't understand. The design of these combat animations and the separation of the game body is a hundred times more cruel than the vicious half body killing technique in the game.

Even if we take 10,000 steps back, put aside the action design of hiding the face and dodging bullets that we can't take our brains to see, from a logical point of view, the monsters of the protagonist group can knock seven or eight enemies at one blow (it's really a blow, their attacks all have special effects, at least they are entangled at the four emperor level), and then they will be surrounded by five or six people and fall into a desperate situation or even dying. It is rare to see such a righteous and honest performance. How can you motivate my emotions by you in this situation? I just want to say from the bottom of my heart that if you can't do the battle scene, you can't do it. At least there are girls watching it. At worst, I can still go in quickly. You have a plot and QTE in this battle scene. It's true that you don't want to watch it but have to watch it. Every time the battle scene ends, I feel like I'm experiencing the most inhumane electronic torture.

In the end, in order to make up a big scene and gather all the staff, everyone in the big terrorists gathered in one place with controlled firearms. The police did not notice at all, and they could not even find the place. The Japanese should be glad that their purpose is just to complete a mysterious plan, otherwise I would see that their organization will change its surname after a few more years of development.

finally mentioned that although it was claimed that the content of this work was 1.5 times that of the previous work, but also in the case of full achievements and full investigation, I played the previous work for 27 hours and 25 hours.

plus points:

+999 The most powerful trick

+The main line has a compact rhythm, and the suspense setting is very in place

+Dream design is more perfect

+The main line A dream design is very amazing

+Extremely excellent localization

+Greatly improved

+Sharp improvement Optimization of

points deduction:

- Character shaping is significantly regressing compared to the previous work

-Submarine line does not play a role in mobilizing emotions

-Daily survey small conversation quality and density have decreased

-Spicy chicken battle

Recommendation:

If you have played the previous work and are quite satisfied, then you should definitely buy this game.

If you are a fan of the style of fighting style, I personally will place this game similar to the death of a good person, which is highly recommended.

If you are a simple AVG enthusiast, it depends on your preferences. If you value characters, I would recommend the previous work. If you like suspense plots, I believe this work will not disappoint you. In my friend's words, it is a blessing in the AVG world that has tried every means to surprise players these days, and the quality is quite high.

In order to hide this X-shaped timeline trick, this work can be said to be doing everything and has a bit of unscrupulous means. Not only did he take out two twin tricks in one breath, but Xiangmo's immortal transformation, Ida's head hood, and the BOSS's setting of the beauty can all be regarded as the vinegar brought to this plate of dumplings. But you still haven't explained why Dragon Wood is also an immortal legend

Regarding this twin trick, it can be said that it is unfair. You can't say that he didn't give a hint. After all, there was a lot of genetic engineering. It's not difficult to guess that the masked woman is Rishi. However, when the previous work Rishi's story was already very complete, most people wouldn't think of airborne twins. Anyway, my thinking was completely induced to travel through time and space...

followed the previous post, and I'm not satisfied with the addition of Rishi's setting. The story of Riki Ida Hitomi in the previous work is very complete. Now, a few settings are stuffed in to actually destroy the beauty of the previous work. It is true that this genetic engineering setting has filled Ruixi's super combat power, but the traces of the patch are still unhidden. The most obvious thing is that Ruixi herself had to ask for a supplement, "At that time, my mother said that it would be fine if she didn't give birth to you, but in fact, what she meant was fine if she didn't adopt you." If the previous work Ruixi line is the level of this work's branch line, it doesn't matter, but the final dream emotional rendering of the Ruixi line is so outstanding, and an extra drop of water will dilute it. Of course, on the other hand, if it weren't for Richie but an original character, the induction effect of the player would obviously not be so good. Whether this sacrifice is necessary depends on one's opinion. The positioning of several characters in the previous work of

has almost not changed. Elise is still responsible for making (wrong) supernatural explanations. Mama Sang is still providing information from unknown sources. Ying Taihe's underworld team is still surrounding Elise. The front desk lady is still a single-player ending. Even Sejima is still responsible for providing the murderer's output (?). To be honest, I don’t like the meta of this work. It’s better to just not explain this meta design like the previous work. Moreover, we have seen this trick too many times in the works of Dayue.

Why is Michi's head a square and everyone has no indication of this! Every time they are scared by severely deformed head bones with X-rays, I want to ask if you want to see what Michi's skull looks like! The most important thing is, in Mizhi, your style, how powerful is your mother's genes to give birth to such a handsome man and a beautiful woman? ? ?

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