"Just just now, Miha Oil was released, and the new game "Fortress of Sky: Settlement", the unlucky Bennett finally rose and turned over to be the protagonist." Watching many forward-looking promotional PVs of "Fortress of Sky: Settlement" on B station, many young players would re

2025/07/0809:08:36 game 1983

"Just just now, Miha Oil released, and the new game "Fortress of Sky: Settlement", the unlucky Bennett finally rose and turned over to be the protagonist."

this is the first impression the game criticized about "Fortress of Sky: Settlement of Sky".

Some South China game manufacturers do routine promotion and distribution operations on traffic platforms. Even if they are occasionally caught by friendly competitors and sued in court for compensation, it is difficult to get many "Chinese gamers" out of this problem.

Watch many forward-looking promotional PVs of "Fortress of Sky: Settlement" on B station. Many young players will really mistakenly think that this is a steampunk open world masterpiece. As a result, they entered the game and found that it was a horizontal version of parkour + shooting like " Tiantian Cool Run ". The screen engine performed mediocrely, which would inevitably disappoint many young players again.

promised to get 30 draws when you enter the game. You have to pass the third chapter in installments before you can give it to you. In the eyes of young people who have been spoiled by " Shanhai Mirror Flower " and "The End of the Oath", they are really stingy.

Of course, in the view of game criticism, this is still the regular promotion and distribution operations of South China game manufacturers. If you see too much, it seems that it is not that bad. What the game criticism is more concerned about is that after " Ninja Must Die 3", there has been no excellent horizontal parkour products in the Chinese market for a long time, so we are willing to take a closer look at this "Sky Fortress: Settling".

flips up and down to eat gold coins, which makes you feel like playing Sonic Parkour when you were a child.

exquisitely designed large boss, paired with the barrage full of screens, it seems that this "Fortress of Sky" can also be used as a meal replacement for "Contra" and "Alloy Scepter".

is different from the more traditional parkour products. "Fortress of the Sky: Settlement" requires players to form a team of five characters. The injury of the entire team in the level is determined by each character separately. It is not only one judgment point. It is often the members of the team leader who dodge the flying shells by jumping, but members behind the queue may still be injured when moving the entire line.

So, sometimes, instead of frequently operating up and down to avoid barrage, players might as well let the protective members in the front row take the damage to protect the attack and auxiliary teammates in the rear.

This requires players to prioritize training of front-row characters in the team during the opening period to support their health, otherwise they may be penetrated by taking a few shots of damage.

However, as the picture pushes deepen, the harder shield soldiers and the more and more blood bars of the BOSS appear. If the attacking character performs poorly on the output and cannot knock down the BOSS within a limited time, the opponent will launch "Rampage" for three seconds to clear the screen.

Slowly you will find that the design focus of "Fortress of the Sky: Settlement" is actually not "parkour + shooting", but the card value stacking that domestic mobile game teams are more familiar with, and the number of development and advanced material requirements are gradually emerging, and the collection content related to numerical additions is obviously referenced to classic frameworks such as "Shao San" and "Three Fantasy" and make adjustments in response to their own worldview design.

"Shao San" LIKE development framework determines the long-term game content of this nominal parkour game. In fact, it is a large number of sweeps every day, and it is best to spend diamonds to buy full strength to avoid players' combat power training that lag behind competitors who are reopening at the same time.

. As long as the player's combat power value is established, most levels can be completed through "automatic combat" and freeing hands. During the parkour process, AI can even help players collect coins in the process very intelligently, and accurately turn up and down to allow the front-row characters to avoid the barrage, making the game criticism stunned.

That is, AI's operation of dodging bullets may be more sexy than real people (only in front rows). The game criticism should be that it has never seen such an excellent automatic combat AI in domestic games.

This is of course unreasonable to the hard-core parkour Brahmin players who emphasize technology. The powerful AI completely eliminates the players' subjective initiative as game participants.

However, considering the gameplay of "Global Bidding Tournament" and "Sand Table Deduction" made by "Empty Fortress: Settlement" refers to the "Global Bidding Tournament" and "Sand Table Deduction" that place the product, players must push through dozens of levels in a row during the opening period. If there is no automatic battle, most players will go crazy here.

If the current mass players set a large number of continuous levels do not provide automatic combat, they will definitely be scolded crazy.

In the game's criticism, the most playable thing about "Fortress of Sky: Settlement" should be the PVP confrontation gameplay where both sides of the battle are jumping up and down on both sides of the platform. Both sides compete for skill capsules that appear in the center of the airway, and at the same time avoid the shells fired by the other party's airship installed cannons.

can also be handed over to automatic combat, but if the player chooses to play manually and grab the capsule manually, it will be more interesting. Occasionally, he can defeat the combat power through precise operations to create two or three percent of his opponents.

does not mean that this game or these gameplay is so breakthrough innovation or fun. Game criticism can especially understand how dissatisfied a typical Parkour Brahmin would be with this numerical game with parkour skin.

However, in 2022, when domestic mobile game products are short, especially in the second half of 2022, "Fortress of Sky: Settlement" is really a very small number of products that can still make game criticisms see a little freshness.

Perhaps you can understand why a new product like "Fortress of Sky: Settlement" is still ranked in the top 20 best-selling Appstore list after one week of its launch. Its stability is even better than the luxury 3D mowing masterpiece "Extremely Unparalleled 2" that Hero Entertainment has invested heavily in the same period.

This is a product with rich roles and worldview settings. The main line has almost made full voiceover. You can see that the project is more serious than most of the second game competitors. It is definitely not the low-level game that many trolls say "you want to go if you get a vote."

Maybe this team originally wanted to make a simpler parkour shooting game, with some simpler prototypes, but because its parent company needs to make such a commercial product more profitable, it needs to let the team imitate various successful products on the market and iterate various complex development and passing content.

Perhaps this can explain why the version number of "Fortress of Sky: Settlement" was actually approved at the end of 2020, but it was delayed until nearly 2 years before it was officially launched.

The extra physical strength provided every day does not need to be collected online for a limited time. There is no annoying guild battle to force players to participate in rowing on time and then go to the auction house to share the spoils every day for half an hour at noon and evening. At least this team seems to have figured out "what is not worth copying."

Not to mention, at least in the past week, "The Fortress of Sky: Settlement" is really profitable.

"Fortress of Sky: Setting Off" is probably not the "domestic high-quality game" that you should have appeared in 2022. It is not worthy of the tens of millions of RMB that you may have obtained in the past week, but through this sample, you can try to understand many things that are happening in the Chinese game industry.

In 2022, how many draws do you need to open a two-dimensional game to make you feel that you are not stingy?

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