Although it was still in a very early stage of development, the developers showed off collaboration-based gameplay during the live streaming event of the Sims summit that day.

2025/06/0511:29:33 game 1729

is the longest interruption in the history of the series, " Sims 4" has been logged into the PC and hosting platform for eight years. The good news is that on Tuesday, Maxis finally confirmed a project codenamed Project Rene. Although it is still in a very early stage of development, the developer demonstrated a collaboration-based gameplay during the streaming event of the " Sims " summit that day. Lyndsay Pearson, vice president of Franchise Creative, said the team is working to improve the way the characters in the Sims game "think" and "action".

creation tool seems to be more flexible, allowing players to quickly cycle through different projects during the construction process — such as scrolling through the mesh pattern of the sofa, previewing how the furniture looks indoors — without cutting out creation tools. What makes us more happy is the multi-person collaboration experience emphasized by Maxis. Lyndsay Pearson made it clear during his speech that it was completely feasible to work with friends to create.

Although it was still in a very early stage of development, the developers showed off collaboration-based gameplay during the live streaming event of the Sims summit that day. - DayDayNews

However, the greater focus in this aspect is to create a seamless cross-platform experience for multiple players.

As shown in the two instances demonstrated during the event, in clients running separately on PC and smartphones—when the home is placed at one end, the other side will also be refreshed in time.

Of course, Project Rene is not Maxis' first time trying to introduce multiplayer mode to the Sims game. For example, free mobile games are mixed with limited multiplayer elements, such as attending a party held by another player.

Unfortunately, because the official relies too much on the profit model based on "microtransactions", this mobile game has not been warmly welcomed - players are either forced to buy "energy packs" to continue the game, or they can only wait for hours to "recover their physical strength."

Although it was still in a very early stage of development, the developers showed off collaboration-based gameplay during the live streaming event of the Sims summit that day. - DayDayNews

Finally, even though The Sims 5 is still in the early stages of development where there is not much to talk about, Lyndsay Pearson promised that the Maxis team would regularly share the latest progress. It is expected that the final product will have to wait several years for it to be launched.

It is reported that Maxis released the first generation of The Sims in February 2000 and received a sequel about four years later. Then, the development of the third (2009) and the fourth (2014) works took five years respectively.

However, even five years have passed since the release of The Sims 4, developers have provided quite a few DLC expansion packages during this period—the first three generations have 7/8/11 DLCs respectively, and the fourth part has as many as 24 (not even the smaller Stuff Packs).

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