After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing

2025/06/0108:12:34 game 1481

After the wonderful game time is over, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game.

After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing  - DayDayNews


The first thing to do for a good game is that its gameplay should be attractive, at least to achieve a passing level or above. There is no need to say more about this. As a game, its main value lies. If a game cannot be fun, it will naturally not be a good game. But good gameplay is hard to come by. Similar to the Xiangcang mechanism of "Monster Hunter: Rise", the remnant heart mechanism of " Nio ", and the evolutionary armor mechanism of "APEX" are really excellent and precious. Not all games have such excellent gameplay.

After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing  - DayDayNews


If a game does not have those amazing and excellent mechanisms in terms of gameplay, does it mean that it cannot become a good game? The answer is of course no. Without excellent gameplay, it doesn't mean that the game is not fun. In fact, most games have not changed much in their gameplay. An obvious example is that many old games are still very fun now, and the gameplay from many years ago can still bring us a great gaming experience. From a macro perspective, the action game is still the same action game, the shooting game is still the same shooting game, and the strategy game is still the same strategy game. Although the game's graphics have been upgraded to more than one level, there are not many changes in the game's core.

After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing  - DayDayNews


So does the quality of a game only depend on how to play? Of course not, because a game is not just about playing. As an emerging cultural consumer product, games can also bring players a rich spiritual experience.

" Ice Cart Times " was released 4 years ago. Looking back at "Ice Age" four years later, its gameplay is traditional resource management, and players need to reasonably allocate personnel to ensure that all resources are in a safe range. Although the game has some innovations, there is no mechanic that makes people shine. Almost any player who has some contact with operating simulation games can quickly get started with "Ice Age".

After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing  - DayDayNews


Four years ago, the questioning of players in the game's finale sparked a big discussion among players. In the game, players often find themselves in a dilemma. Should we reduce our living standards for survival, or to calm our anger and risk extermination to improve our treatment. The game will also actively design plots to make players face a dilemma. No matter from that perspective, when playing this game, the player's emotions will not be in a very excited state. During the entire game process, we are all being questioned in our hearts.

After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing  - DayDayNews


Although the gameplay is not outstanding and the atmosphere is heavy, many people are willing to call "Ice Age" a good game. Why? I think it's because it gave us a pretty good gaming experience. From the beginning to the end, the player's experience is quite complete. There are no bugs, no lags, the gameplay and story are closely coordinated, and there is no unpleasantness in the game during the game.


This is another important point that affects the quality of the game in addition to the gameplay - allowing players to play smoothly. Happy gaming is definitely the goal pursued by all games, and this is even more so for online games. This seems very simple, but in fact many games cannot do it.


To be fair, domestic game companies do better in this regard than their foreign counterparts. A very prominent feature of many foreign online games is the "liver". "Destiny 2" and "warframe" even include " All-Country Blockade " by Ubisoft . Each one has nothing to do with "liver". We cannot completely say that "liver" is bad, but at least it is also a "double-edged sword". When players invest, "liver" can certainly bring a very fulfilling gaming experience. Once players come back to their taste, "liver" will greatly dampen players' interest in playing. Playing games is relaxing, it is not going to work.There is really no need to set up "burrs" of one kind or another to attack players' enthusiasm for playing.

After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing  - DayDayNews


Different games have different "burrs". In SLG games, paving the way, fighting at night, and harassment are definitely qualified to be called "burrs". As an SLG player, I hate paving the way, night battles, and harassment. In my opinion, these elements make the game experience difficult, and it is difficult for players to have fun. This is why I only play "Wheel of War" instead of "Three Wars" and "Rutu". Because it does not have any of the above elements. Even games with extremely excellent gameplay, if players cannot play happily, it will also lead to a collapse in reputation. I believe that APEX players should have had a deep understanding in recent times. The server explosion or not repair has caused many players to temporarily abandon the pit.

After the wonderful game time, players will have a basic view of the game - is it fun or not? I believe everyone has a scale in their hearts. Maybe it may be difficult for you to organize language and speak it out, but you definitely know the quality of the game. The first thing  - DayDayNews


It is really difficult to be liked by a game. It is fascinating to play and allows players to have fun. On the other hand, it is actually not difficult to be liked. The fascinating gameplay can be learned from other excellent works, and viewing the game from the perspective of players can effectively avoid the emergence of "burrs". I think this is enough to become a "good game" to gain recognition from players in these two aspects.

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