Before that, I had heard of this Russian game company because of the "Bysayer" series, so I was really interested when I saw that their business type was also involved in such an action game.

2025/05/0614:49:37 game 1317

Thanks to Echo for the evaluation opportunity provided by Echo

Has participated in the "Echo Game Connoisseur Program"

Author Beard

"They always run" is a 2D horizontal action game produced and published by Alawar Premium.

Before that, I had heard of this Russian game company because of the

Before this I heard of this Russian game company because of the "Bystander" series, so when I saw that their business type also involved such an action game, it really attracted me.

After a period of time of play, let’s talk about this work together.

Two fists cannot beat three hands, one more hand walks horizontally

What will you think of when you mention the "three hands"? Some people will think of the three-knife stream of Zoro in "One Piece", some people will think of Victor in "League of Legends", and some people will think of this as a synonym for thieves in Cantonese.

is different from the nicknames above. The protagonist Aidan in this work is a veritable "three hands". As literally, in addition to the two arms that are the same as ordinary people, he also has a mechanical arm hidden behind him.

Before that, I had heard of this Russian game company because of the

As the important feature of the protagonist, it can be seen that the producer is also trying his best to increase the proportion of this robot arm in the entire game.

First of all, click the left mouse button Aidan to continuously conduct ordinary attacks, but ordinary attacks cannot cause damage to all types of enemies, such as the enemy holding a shield can easily block a whole set of small combos.

Then at this time, you have two ways to solve it: one is to reveal a flaw when waiting for the shield soldier to attack, or find a way to attack him around his back; the other is to right-click the mouse and drag the mouse, and the third hand will extend from behind and give the enemy a powerful blow in the direction of the drag, directly knocking them away.

Before that, I had heard of this Russian game company because of the

At this time, someone may ask: This robotic arm is so powerful, so I will just right-click all the way, wouldn’t it be against the sky, the earth, the air?

In order to prevent this situation from happening, the producer will of course also set some restrictions on the use of the third hand. Each special attack using the right click will consume one grid of energy. When the energy of the three grids in the upper left corner is consumed, it can only be replenished by bounce.

Before that, I had heard of this Russian game company because of the

The so-called bounce is, when the enemy attacks, press the Q key, and Aidan will block the enemy's attack and fight back. After each successful rebound, you can not only directly kill the enemy, but also successfully replenish one energy. With three arms, Aidan can bounce and attack at most three people at the same time.

In addition to being a powerful offensive means, the third hand also needs to undertake tasks such as smashing walls and destroying devices. With such a powerful piece of equipment as an auxiliary, the protagonist's strength is naturally unquestionable.

Before that, I had heard of this Russian game company because of the

As the game progresses, players can also use the bounties they earn to expand and upgrade their equipment, which enriches offensive methods while also making the battle more ornamental.

ran in front of bounty hunters

When I first came into contact with this game, the name "They always run" was one of the points that interest me very much:

Who are they? Why do they keep running?

After entering the game, these doubts naturally disappeared. It turns out that the protagonist Aidan is an interstellar bounty hunter, and he is a daily voyage to hunt down various wanted criminals in the universe.

Before that, I had heard of this Russian game company because of the

In the mission in the first chapter, we can see that the pursuit target "big mouse" can only escape wildly when facing us, so it is not surprising that the game name is "They always run".

. In order to make the pursuit more interesting, the creator also added many elements for parkour to the map, such as large-scale barbed wire for climbing, escalators for jumping back and forth, crossbars for long distances, etc. In battle, it was originally a shift key that rolled and dodged, and it also turned into a chic climbing action when facing obstacles.

Before that, I had heard of this Russian game company because of the

And due to the particularity of wanted criminals, chasing wanted criminals is divided into two ways: killing and catching them alive. I have to complain here:

When facing the first wanted criminal "big mouse", successfully capturing them alive will unlock an achievement called "Loyal Heart", but since the tutorial does not tell you how to capture them alive, if you directly knock out their blood bars, you can only get a corpse.

Before that, I had heard of this Russian game company because of the

The correct way is to use the special attack of the third hand to slowly clear the yellow bar under the red blood bar.

Before that, I had heard of this Russian game company because of the

I believe most players will wake up after killing the big mouse. I don’t know if this is intentional by the creator.

Similarly, in the subsequent pursuit, some achievements will require you to capture the enemy alive, while some achievements will be killed directly; for ordinary players, handing over a living person and a corpse will also unlock different conversations and rewards. If you care very much about these things, it is best to see clearly in advance before taking action.

Fatal flaw under the beautiful coat

If you only look at the introduction or operate by others, "They always run" is easy to make people excited. Gorgeous fighting, smooth parkour, lonely interstellar bounty hunter and constantly changing rich scenes...

Before that, I had heard of this Russian game company because of the

Some details in the game are very in place, such as the light and shadow on the characters will change with the changes in the ambient light. Although it doesn't sound unusual, this is actually rare in the same type of 2D horizontal game.

Before that, I had heard of this Russian game company because of the

But only after you feel it yourself can you discover the fatal flaws hidden under the seemingly flawless appearance - an extremely bad feel.

There are many possibilities for a game to feel bad, and insufficient animation frames should be the main reason for the poor feel of "They always run".

You can clearly feel this from all aspects:

For example, inertia when moving from running to stillness, excessive adsorption range when attacking enemies or jumping, and a delayed feel when combos. If you are a controller player, don't doubt your controller because of this. This is not because the controller dead zone is too large, but because the game actually has problems. This has a very obvious impact on core experience for an action game.

Before that, I had heard of this Russian game company because of the

In addition to this, there are some small complaints that make people feel uncomfortable.

For example, in addition to being able to counterattack the attacks of melee hammer soldiers, most of the enemy's attacks cannot bounce back. The only way to recover blood in the game is to use the medical package obtained by successfully bounce back (can occasionally be found in the box). Therefore, for me, my health has always been in a tight state.

Summary

Fortunately, the pricing of this game is still a relatively affordable type. In addition to the feeling of being dragged down, in general, this is still a relatively excellent 2D horizontal action game.

If you want to experience the pleasure of being an interstellar bounty hunter, galloping freely in the universe and making enemies exhausted on the planet, then you might as well buy him.

Before that, I had heard of this Russian game company because of the

Before that, I had heard of this Russian game company because of the


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