As a 14-year-old veteran, many game companies have been trying to replicate its success. "Bloody Revenge" is considered the most ambitious work. It was called the sequel to the spirit of "The Road to Survival" at the beginning of its release. However, over time, the game did not

2025/05/0521:33:34 game 1351

"The Road to Survival" As an old senior who has been on sale for 14 years, many game companies have been trying to replicate its success. "Bloody Revenge" is considered the most ambitious work. It was called the sequel to the spirit of "The Road to Survival" at the beginning of its release. However, over time, the game did not meet expectations at all. Recently, senior game critic Zachary Pingle briefly described the reason. Interested players can take a look.

As a 14-year-old veteran, many game companies have been trying to replicate its success.

  Zachary Pingle wrote that on the surface, the mechanism of "The Road to Survival" is just a cooperation to escape the corpse. However, many advanced design elements in the game are the reasons why the game is truly popular. So far, few other games have been able to reproduce the design philosophy of "The Road to Survive".

  V Society knows that pleasure and relaxation are the essence of cooperative shooting games. This gentle form of motivation starts with enemy types and the AI ​​of the game. The special feelings of zombies and hunters and smokers make it almost impossible for players to survive without teammates. The game encourages players of "The Road to Survive" to be united from beginning to end.

The number of enemies and game resources are generated through AI. The AI ​​in "The Road to Survival" will adjust the number of corpses, special senses and resources based on the player's performance, thereby increasing the difficulty when the player is relaxed or reducing the difficulty when it is too high. Although the game picture is very simple now, the map design, music/sound effects, and game rhythm in "The Road to Survive" are all the peaks now.

Zachary Pingle first mentioned the light source of the game. VSocial guides players to safe areas with exquisite lighting. Meanwhile, dark areas often contain useful resources. This measure rewards players for going to places that are rarely visited. These settings are particularly successful on some maps, such as subway stations and narrow tunnels in cornfields.

As a 14-year-old veteran, many game companies have been trying to replicate its success.

  Subsequently, Zachary Pingle also emphasized the "sense of repetition". When players are constantly being chased by corpses, the exciting game experience will soon lose its influence and players will immediately begin to feel repetitive. So every battle in "The Road to Survive" has a prelude, climax, and trough similar to the movie, rather than the simple monster handling in other games.

Zachary Pingle finally concluded that the balance between the gameplay and cooperation elements of "The Road to Survive" was polished by the staff day and night, and the two reached a fragile balance. If the developers of subsequent works want to add other factors to their own infrastructure, such as the card system of "Bloody Revenge", it will easily lead to a balance collapse. In 2022, many games will continue to increase their bargaining chips in terms of bloody scales, picture details, game mechanisms, etc., but sometimes you still have to learn to subtract.

As a 14-year-old veteran, many game companies have been trying to replicate its success.

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