is naturally inheriting the classic "bullet time" of the previous work. Bullet time can be triggered like a "superpower". During the long reaction time, the protagonist Marx Payne can destroy any enemy in front of him... Sometimes he can even trigger the reaction time of the "Extreme Counterattack" skill, killing the guy who might have killed Payne out of sight.
Interestingly, R Star's Mike in "GTA5" looks very similar to Chinese Marx Payne (Eastern Egg?)
When the last enemy is killed, the game will automatically enter a close-up of the same "kill shooting" function in the "Egg Blasting Elite" ("Sniper Elite") series. Interestingly, as the close-up goes on, you can also continue to fire at the target being attacked, which is very obvious. I think the first lethal shot of the same R-star game, Dark Dark: Redemption 2, was also triggered by "Marx Pan 3", right?
I heard that Max Payne 3 is part of the Grand Theft Auto V experiment and it proves it well in the game.
GTAv-like point simple alignment hides into the bunker and can probe. The same bunker, shooting and "faith shooting" mechanisms, but it is obvious that the scene environment of "Max Payne 3" destroys the company better than us.