Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling.

2025/04/0101:39:37 game 1969

Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

Invader Fighter / Harrier

  • Manufacturing cost: 1200 Durability: 150 Armor thickness: Light armor
  • Movement speed: 14
  • Power: 150 (Samsung: 300)
  • Range: 6 (Samsung: 9)
  • Armor piercing ability:
  • Infantry: No armor, 100% cloth armor, 100% iron armor, 50% crawling 50%
  • Vehicle: Light armor 100%, Chinese armor 100%, heavy armor 100%
  • Building: 100% wood, 100% iron, 75% concrete
  • Upgrade ability: increase durability, firepower, attack rate
  • Weapons and equipment: Maverick Missile
  • construction conditions: 日本日本

Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

Nighthawk helicopter / NightHawk

  • Manufacturing cost: 1000 Durability: 175 Armor thickness: light
  • Movement speed: 12
  • Power: 35
  • Attack interval: 40
  • Range: 6
  • Upgrade ability: increase durability, firepower, self-healing, attack rate
  • Weapons and equipment: Blackhawk cannon
  • Construction conditions: tank factory + 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本 日本/ Kirov Airship

    • Manufacturing cost: 2000 Durability: 2000 Armor thickness: Light armor
    • Movement speed: 5
    • Damage: 250-125
    • Attack interval: 50
    • Range: 1.5
    • Automatic reply: Reply value: 5, Reply interval: 75
    • Upgrade ability: Increase durability, firepower, self-healing, attack rate, Blue Flame Bomb
    • Weapons and equipment: Blimp Bomb
    • Construction conditions: Tank factory + Science and Technology Center

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Black Hawk Black Eagle "Korean Special Forces"

    • Manufacturing cost: 1200 Durability: 200 Armor thickness: light
    • Movement speed: 14
    • Power: 200 (Samsung: 400)
    • Range: 6 (Samsung: 9)
    • Armor piercing effect
    • Infantry: 100% armorless, 100% cloth armor, 100% iron armor, 50% crawling 50%
    • Vehicle: 100% light armor, 100% medium armor, 100% heavy armor 100%
    • Building: 100% wood, 100% iron, 75% concrete
    • Upgrade ability: increase durability, firepower, attack rate
    • Weapons and equipment: Maverick Missile II
    • construction conditions: empty finger

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    sniper Sniper "British special troops"

    • manufacturing cost: 600 Durability: 125 Armor thickness: Armor-free
    • Movement speed: 4
    • Power: 125
    • Attack interval: 150 (Samsung: 60)
    • Range: 14
    • Armor-piercing effect:
    • Infantry: Armor-free 200%, Armor 100%, Iron armor 100%, Crawling 100%
    • Machinery: 1%
    • Building: 1%
    • Upgrade ability: Increase durability, firepower, self-healing, attack rate
    • Weapons and equipment: AWP rifle
    • Construction conditions: Barracks + Air finger

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Tank Killer Tank Destrover『Germany Special Soldier』

    • Manufacturing cost: 900 Durability: 400 Armor thickness: Heavy
    • Power: 150 (Samsung: 350)
    • Movement speed: 5
    • Attack interval: 70 (Samsung: 60)
    • Range: 5 (Samsung: 6.75)
    • Armor Piercing Effect:
    • Infantry: 2%
    • Vehicle: 100% light armor, 40% medium armor, 100% heavy armor
    • Building: 2%
    • Upgrade ability: increase durability, firepower, self-healing, attack rate
    • Weapons and equipment: Armor Piercing Cannon, SABOTh
    • construction conditions: tank factory + air finger

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    magnetic tank Tesla Tank "Soviet Special Forces"

    • manufacturing cost: 1200 Durability: 300 Armor thickness: Heavy
    • Power: 135 (Samsung: 150)
    • Movement speed: 6
    • Attack interval: 75 (Samsung: 60)
    • Range: 4 (Samsung: 6)
    • Armor piercing effect:
    • Infantry: 100% armorless, 100% cloth armor, 100% iron armor, 100% crawling 100%
    • Vehicle: 85% light armor, 100% medium armor, 100% heavy armor 100%
    • Building: 50% wood, 50% iron, 50% concrete
    • Upgrade ability: increase durability, firepower, self-healing, attack rate
    • Weapons and equipment: 120mm, Tesla Bolt
    • construction conditions: tank factory + radar

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    radiation soldiers Desolator "Iraq specialty soldiers"

    • manufacturing cost: 600 Durability: 150 Armor thickness: iron armor
    • Movement speed: 4
    • Power: 125
    • Attack interval: 50
    • Range: 6
    • Armor piercing effect:
    • Infantry: 100% armorless, 100% cloth armor, 100% iron armor, 100% crawling 100%
    • Vehicle: 20% light armor, 15% heavy armor, 10% heavy armor
    • Upgrade ability: increase durability, firepower, self-healing, attack rate
    • Weapons and equipment: MRadiation Beam, Radiation Eruption
    • Construction conditions: Barracks + Radar

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Self-detonation Truck Demolition Truck 『Libyan Special Soldier』

    • Manufacturing Cost: 1500 Durability: 150 Armor Thickness: Light
    • Movement Speed: 5
    • Power: 300-30
    • Upgrade Capacity: N/A
    • Weapons and Equipment: Demolition Bomb
    • Construction Conditions: Tank Factory + Radar

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Terrorist Terrorist 『Cuban Special Soldier』

    • Manufacturing Cost: 200 Durability: 75 Armor Thickness: Armorless
    • Movement speed: 6
    • Power: 250-125
    • Upgrade ability:
    • Weapons and equipment: Terror bomb
    • Construction conditions: Barracks + Radar

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Mind Commando / Psi-Corp Trooper "Hidden Army"

    • Manufacturing cost: 1000 Durability: 1000 Armor thickness: None Armor
    • Movement speed: 5
    • Special ability:
    • Immunity crush
    • Mind control: Range 7 (Samsung 14), control interval 200, control upper limit 1.
    • C4 bomb
    • upgrade capability: increase durability, firepower, control distance
    • Weapons and equipment:???
    • Build conditions: Allied forces steal Soviet science and technology barracks + combat laboratory

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Yuri changes / Yuri Prime "Hidden Army"

    • Manufacturing cost: 2000 Durability: 200 Armor thickness: cloth armor
    • Movement speed: 6
    • Special ability:
    • Immunity crush
    • Psychological control: range 30, attack interval 200, control upper limit 1.
    • Psychological shock: power 250, range 3, attack interval 75 (only effective for soldiers)
    • Automatically identify camouflage units
    • Upgrade capability: increase durability, firepower, control distance
    • Weapons and equipment:???
    • Build conditions: Allied forces steal Soviet science and technology barracks + combat laboratory

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Super time and space commando/ Chrono Commando "Hidden Army"

    • Manufacturing cost: 2000 Durability: 1000 Armor thickness: No armor
    • Movement speed: Teleportation
    • Power: 125
    • Attack interval: 10
    • Range: 6
    • Special ability:
    • Immunity crush
    • Super time and space teleportation: Will not die if teleported by super weapons.
    • C4 bomb: directly destroy the building
    • Upgrade capability: increase durability, firepower, control distance
    • Weapons and equipment:???
    • Build conditions: Allied forces steal Soviet science and technology barracks + combat laboratory

    Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

    Ultra-time and space Ivan / Chrono Ivan "Hidden Army"

    • Manufacturing cost: 1000 Durability: 1000 Armor thickness: Armor-free
    • Movement speed: Teleportation
    • Attack method: Bundle bomb, attack interval 50, range 1.5
    • Bomb data: Power 450, explosion time 450
    • Armor-piercing effect:
    • Infantry: Armor-free 100%, cloth armor 100%, iron armor 100%, crawling 100%
    • Vehicle: Light armor 100%, Chinese armor 100%, heavy A 100%
    • building: 100% wood, 250% iron, 20% concrete
    • special ability:
    • immunity crush
    • super time and space transmission: teleportation by super weapon will not die
    • upgrade ability: increase durability, firepower, control distance, self-healing
    • weapon equipment: Bomb
    • construction conditions: Allies steal Soviet technology Barracks + Operational Laboratory
  • C4 bomb
  • upgrade capability: increase durability, firepower, control distance
  • Weapons and equipment:???
  • Build conditions: Allied forces steal Soviet science and technology barracks + combat laboratory

Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

Yuri changes / Yuri Prime "Hidden Army"

  • Manufacturing cost: 2000 Durability: 200 Armor thickness: cloth armor
  • Movement speed: 6
  • Special ability:
  • Immunity crush
  • Psychological control: range 30, attack interval 200, control upper limit 1.
  • Psychological shock: power 250, range 3, attack interval 75 (only effective for soldiers)
  • Automatically identify camouflage units
  • Upgrade capability: increase durability, firepower, control distance
  • Weapons and equipment:???
  • Build conditions: Allied forces steal Soviet science and technology barracks + combat laboratory

Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

Super time and space commando/ Chrono Commando "Hidden Army"

  • Manufacturing cost: 2000 Durability: 1000 Armor thickness: No armor
  • Movement speed: Teleportation
  • Power: 125
  • Attack interval: 10
  • Range: 6
  • Special ability:
  • Immunity crush
  • Super time and space teleportation: Will not die if teleported by super weapons.
  • C4 bomb: directly destroy the building
  • Upgrade capability: increase durability, firepower, control distance
  • Weapons and equipment:???
  • Build conditions: Allied forces steal Soviet science and technology barracks + combat laboratory

Invaders / Harrier. Manufacturing cost: 1200 Durability: 150 Armor thickness: light armor. Armor-piercing ability: Infantry: 100% armor-free, 100% cloth armor, 100% iron armor, 50% crawling. - DayDayNews

Ultra-time and space Ivan / Chrono Ivan "Hidden Army"

  • Manufacturing cost: 1000 Durability: 1000 Armor thickness: Armor-free
  • Movement speed: Teleportation
  • Attack method: Bundle bomb, attack interval 50, range 1.5
  • Bomb data: Power 450, explosion time 450
  • Armor-piercing effect:
  • Infantry: Armor-free 100%, cloth armor 100%, iron armor 100%, crawling 100%
  • Vehicle: Light armor 100%, Chinese armor 100%, heavy A 100%
  • building: 100% wood, 250% iron, 20% concrete
  • special ability:
  • immunity crush
  • super time and space transmission: teleportation by super weapon will not die
  • upgrade ability: increase durability, firepower, control distance, self-healing
  • weapon equipment: Bomb
  • construction conditions: Allies steal Soviet technology Barracks + Operational Laboratory

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