This is the 396th original work of the Old Boy Game Box. Author @后草方
"Super Robot Wars F" and "F Finishing" are the 32-player new generation of CAST mobile warfare works. They have always been enthusiastically sought after in the mobile warfare series player group. Its high difficulty and rigorous production spirit have always been praised by players and industry insiders. Many fanatical players even believe that "Super Robot Wars F" is the supreme masterpiece of the series. The new mobile warfare "Super Robot Wars α" created by glasses factory BANPRESTO is actually a deviant and deteriorated work, and all the mobile warfare series works after being killed with one blow. So what is the charm of "Job F"? Last issue I shared the game development background with you. In this article, let’s talk about the content of the game and some things about Ben Crab in playing.
First, "Job F" inherited the original protagonist system pioneered by "The Fourth Time". As the clone of the player in the game, eight characters are provided as a choice. You can still set birthdays, blood type , personality, and dubbing characteristics. The ancestral "November 11 B blood" password of the series is still valid in "Job F", but the setting of mental power differences based on the birthday and blood type is cancelled. However, when choosing the robot "super system" and "real system", two groups of mental differences will arise.
The protagonist's early body is either a "super system" or a "real system" to drive a "dead", but there are differences in weapon configurations. The "super system" has cutting discs and special radioactive weapons; the "real system" mainly uses medium and long-distance light gun weapons. In the middle, you will get the enhanced "Undead MKⅡ". The bodies you transfer in the later stage are also the super-type Gurengast and the real-type ferocious bird. In the "Fighting" series, it is the most three transfers.
Due to some mysterious reason, only Irum and Mao Lin were finally retained in "Super Robot Vs. OG". Irum became Gulungast's official pilot, but Mao Lin was on the background board most of the time, and the other six more unlucky characters were completely left in the corner of history.
BenCra's favorite character is Grace Viking, this young lady-like character who speaks slowly, driving the strong Gurengast is simply a representative of the cute contrast. Every time he hears him slowly and slowly report "Jidu~ Luohou Sword~ Dark Sword Kill~てす~" is an alternative enjoyment.
"F" and "F Final" can be said to be the highest difficulty in history, which is also a place that many SLG players praise. Although the enemy's positioning and actions are still the same as the impulsive faction, the enemy's numbers have always been at medium and high levels, and the hit avoidances of both sides of the combat are roughly the same. Although the traditional wolves tactics are still available, most of our real units have low HP. Even if they are hit by enemy soldiers in the later stages, they will lose 70% of their health without death.
The dilemma improved after the body was fully modified, but making money in "Job F" is not easy. Under normal processes, the financial difficulties plagued players almost the whole process, so elite training has become a key project for players to overcome the levels and defeat the enemy. However, there are still some levels divided into "before and back chapters" in the game process. If a pilot is arranged to attack in the previous chapter, the strength will be as low as 50 when he is arranged into the team to fight in the next chapter. I couldn't figure out this setting back then, and I was wondering why my elite army had become soft-legged crabs? I suffered a lot of uneducated losses. Fortunately, there are not many such levels, and I can still get through it under repeated S/L techniques.
As a legacy of old mobile warfare, there are many unfriendly settings in the game "Super Robot Wars F", such as the battle screen that cannot be turned off. Originally, our hit avoidance rate was average. In order to achieve the best results in each battle, most of them needed S/L, so the actual time of the 20-30-minute process will always be added to more than ten minutes. It’s better for our own rounds. After each round, the feeling of entering the enemy’s round “fire pattern” will rise. It’s like throwing a group of sheep into the pile of wolves. You can only silently recite “Hide, hide, hide…” in your heart.However, at that time, I always tried again and again with a faithful heart. Every time I transitioned safely, I felt full of accomplishment. This may also be the most noble spiritual reward brought to players by the difficult game.
"Super Robot Wars F" The body still has an evil "limit value", which represents the highest hit avoidance rate that the body can achieve. Therefore, many Gundam NT drivers will always be limited to the cage of the body and cannot be played out. Only after obtaining the exclusive body in the later stage will the situation improve. The most frustrating one is Amro . He debuted in the early stage with RX-78, and there was no follow-up machine in the entire previous article. Finally, he was equipped with a Linggus, which is a relatively ideal machine. Camus can drive GP-03, Jedo has ZZ map cannon to make money, Hiroshi Uraki second lieutenant doesn't have to consider making trouble on the court because he is not NT, so he and Barney can only sit on the bench of Gnaku.
Also worth mentioning is the final body of the Demon God Z among the three families of the Cycling War. This is the final form of the Demon God designed by the great god Nagai Hao for "Super Robot Wars F". Later, due to the popularity of the game, the Demon God Caesar's debut also gained super popularity. It promoted the "Demon God" series that had been silent in the anime industry at that time to launch a series of animation remakes, and even produced a special OVA work for the Demon God Caesar and completed the story setting. In the subsequent "Job War" series, this domineering demon shines, which is one of the few successful examples of game counterattacks.
The review of "Super Robot Wars F" and "F Finale" in the two issues have also been completed. The guide to Sega Saturn version that year, which is a little better in terms of music and picture performance than the later PS version. The Super and Real Systems have passed the dual-line level twice, and the total game time is about 300 hours, which is the longest game in the console game. Looking back, if you are planning this work again with your current mentality, I just hope to add the option to turn off the combat animation, and remove the "Thank you, Thank you" death sound effect of "Thank you, Thank you" like "Artificial Knowledge"...
Author: King Crab An old crab shell that has been playing for more than 30 years, game life is a game player who focuses on game humanities
This article author: King Crab
Editor: Xiao Lei
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