In a game briefing presented to the media, Ubisoft describes Assassin's Creed as a more linear game and pays great attention to the story.
Like early works in the series, "Fantasy" is a game set in a metropolis, and the main location of the game, Baghdad, will be divided into 4 areas. In addition to Baghdad, players can also visit Alamut, the headquarters of the Invisible.

When designing the entire game world, the production team took into account both the parkour and the hidden needs, so IGN guessed that there might be many paths to the roof and hidden points. Ubisoft has also designed a new and more detailed enemy-seeking system that allows players to gain more information when sneaking.
Ubisoft said that some classic parkour moves in "Fantasy" will return, and the speed of running freely will be faster than the old game.
's return to the classic game mode means that "Fantasy" no longer emphasizes RPG elements, but like the first generation "Fantasy" has a series of linear tasks, and players can freely choose which tasks to complete.

Some of these tasks are called "Black Box missions" by Ubisoft, which will be the main assassination mission in this game. Ubisoft did not give too many details in the briefing, but it was described as "an opportunity to choose the next target path and method". Some foreign media speculated that it might be because it referenced the assassination mission in the "The Revolution" and provided a variety of ways. Let the player penetrate the enemy zone, approach and kill the target.
Source: IGN