Hello everyone, I am Dr. X.
Recently, when I was looking through old movies, I accidentally recalled the classic film "Future Water World". Compared with the conventional Hollywood wasteland genre films in recent years, this old movie released in 1995 is unexpectedly good-looking.
Especially in the movie, due to global warming , the land is submerged and people can only survive on the water. Even from today's perspective, it is still a wonderful design.
Coincidentally, Dr. In the "Deep Sea Waves" expansion pack launched yesterday, "After Tomorrow" began to expand the wasteland world from land to ocean.
So, how is the performance of the new wasteland and water world created by NetEase? With the mentality of trying to find the feeling of "Future Water World" in the game, Dr. X also returned to the game this time.
Focus one: The mobile manor on the sea is both a means of transportation and your mobile home
Since the new area opened this time is a completely different water world from the past, compared with the traditional running method of measuring the earth with just two legs, All players must prepare an expedition ship of their own before going to sea.
Fortunately, the game is very generous this time, and the system gives all players a free expedition ship. However, if you want to rely on this ship to survive at sea, you can't do it without modifying it.
↑"The Day After Tomorrow: Waves in the Deep" expansion pack actual machine demonstration screen↑
Like the manor on land, "The Day After Tomorrow" also provides a high degree of freedom in customizing the expedition ship. In the construction area at the stern of the ship, everyone can build their own mobile manor at sea as they wish.
If we start from practical functions, defensive facilities such as walls and fences are definitely indispensable. For example, a matchbox like this has good defense:
If you put aside the pressure of survival, you can actually give up all defense facilities like the ship in the picture below, install a few deck chairs and a sun umbrella, and then build a barbecue. After burning , you can go out to sea and have a sunshine party.
Of course, if your imagination is big enough, you can also make some more "special" designs. For example, as follows:
or like this let yourself go , pay special attention to gastrointestinal problems at sea...
↑Come together...Poop? ↑
Regarding the design of the expedition ship, the official "After Tomorrow" also released a magical video to promote the DIY function of the expedition ship. The short video is so funny that everyone can take a minute to laugh.
The second point is: start with a ship, and resources are all obtained by fishing
After solving the housing and transportation part on the sea, the next step is to consider food and clothing. Like the land version, these also require us to collect materials ourselves. However, there are still big differences between ocean and land in how to obtain resources.
In terms of food, no need to think about it, it must be seafood, and this can be obtained from a steady stream of food resources through the fishing platform on the ship.
In addition to the surface part, the ocean of "The Day After Tomorrow" also provides the gameplay of deep diving on the seabed. Through the underwater vehicle, you can enter sunken ships, caves or unknown buildings, and you can also find some unexpected surprises.
↑"The Day After Tomorrow: Big Waves" expansion pack real machine demonstration screen↑
Compared with the more flat exploration experience on land, this kind of design that uses the depth of the ocean brings a sense of spatial depth to the player experience, enriching the player's game experience At the same time, it also leaves more room for the production team to play in subsequent content additions.
Key point three: The pressure of survival in the ocean is high, monsters and extreme weather take turns playing wasteland assassins
"After Tomorrow" is a wasteland survival game. After they expand the activity area to the ocean, they must set up some challenging content To increase players’ gaming fun and motivation.
In this regard, The Day After Tomorrow takes the approach of combining sea monsters with the extreme climate of the ocean.
In terms of monsters, in addition to the "old friends" infected, the production team added monsters such as giant octopuses and giant sharks to the game based on the characteristics of the ocean. In the wasteland setting, the appearance of these monsters is actually quite reasonable.
↑"The Day After Tomorrow: Deep Sea Waves" expansion pack real machine demonstration screen↑
They may meet us on the sea, or they may attack our ships in the bottomless sea.
Faced with these potential dangers, everyone should remain vigilant at all times when sailing at sea.
In terms of extreme weather, everyone is probably familiar with conventional extreme weather such as tornadoes, thunderstorms, fog, and vortexes.
↑"The Day After Tomorrow: Big Waves" expansion pack actual machine demonstration screen↑
However, in the wasteland world, the environmental dangers of the ocean do not stop there.
The ocean world of "The Day After Tomorrow" covers five completely different sea areas. There are fluorescent seaweeds floating under the water in some sea areas, and there will be a large number of infected people near them. Players need to avoid in time when operating in this sea area;
Some sea areas are densely covered with large crystal blocks, which may spontaneously ignite and explode at any time. When sailing in this sea area, everyone needs to pay attention at all times.
Some sea areas are shrouded in fog all day long, and the mysterious fog can even interfere with the electronic compass of a ship;
↑"After Tomorrow: Deep Sea Waves" expansion film real-machine demonstration screen↑
There are also sea areas surrounded by whirlpools and turbulence, and ships mistakenly enter It will be difficult to escape from it.
There are also crystalline microorganisms floating on the water in some sea areas, adsorbed on passing ships. When crystals accumulate in large quantities, they can cause damage to ships.
The five sea areas in "The Day After Tomorrow" jointly build a self-contained ecosystem. On this basis, if you encounter extreme weather such as tornadoes and thunderstorms, it will bring a lot of survival pressure to the players (challenging fun).
After-class summary
This update of "The Day After Tomorrow" is the first time for a wasteland theme enthusiast like Dr. and expectations. So the question is, if the land and ocean are mined in the future, where will the game world be developed? Will it also develop into space like "Tomorrow's War"? Thinking about it, I'm still a little excited.