Before introducing and analyzing the gameplay, I would like to praise the sincerity of the "Chinese design" of "Walking Dragon: Falling the Sky" - they want to show the "Three Kingdoms", not the "Three Kingdoms in the eyes of the Japanese". The use of many elements in DEMO is eno

2025/04/2903:48:35 game 1288

Before introducing and analyzing the gameplay, I would like to praise the sincerity of the "Chinese design" of "Walking Dragon: Falling the Sky" - they want to show the "Three Kingdoms", not the "Three Kingdoms in the eyes of the Japanese". The use of many elements in

DEMO is enough to give us a glimpse of the whole picture of the leopard game. I personally prefer the redesign of monsters in "Shan Hai Jing", especially the strange bird "sour fish" that symbolizes disaster. Legend has it that records of this strange bird as "snake body, six eyes, four wings, and three legs". " Tianjian " did not simply and roughly put all its six eyes on its little head, but moved its four eyes to its four wings, making it even more ferocious and weird.

Before introducing and analyzing the gameplay, I would like to praise the sincerity of the

In addition, the application of the five elements concept, solid and unpretentious costume design, weapon shapes and movements that conform to players' understanding of Chinese weapons, and the use of text and dubbing terms that conform to the Chinese language sense are far more in-depth "localization work" than adding "simple" to the game, especially the design of UI and some small mechanisms, which is enough to surprise people.

For example, after the player dies, the interface will show "complete failure"; after passing the level, it will show "Battle against the enemy"; after conquering the level node and inserting the flag, the words "Train and Flag" appear, which is also quite courageous.

Before introducing and analyzing the gameplay, I would like to praise the sincerity of the

Another interesting design is the "revenge" mechanism - after the player dies, the "morality" level of the enemy who kills the player will rise, and half of the "true energy" (upgraded resources) will be taken away from the player and become the "enemy" of the player. Players need to return to the original "killing" the enemy with their hands and successfully "revenge" to regain their resources. Although this is just another manifestation of the action of "Soul Picking", when combined with the action of "Revenge" with strong cultural symbols, it still brings a considerable positive bonus to the atmosphere of the entire game.

In a supernatural space composed basically of local elements, players can get an unprecedented "down-to-earth" experience through exploration.

Before introducing and analyzing the gameplay, I would like to praise the sincerity of the

But the biggest difference between "Walking Dragon: Falling the Sky" and the Wangren series is that the characters controlled by the player have an additional jumping action, which makes "Walking Dragon: Falling the Sky" more three-dimensional and diverse extension in map design.

Although the levels in DEMO are not large, through the design of these vertical paths, the map of this level is still quite rich and accessible - the concept of "visible and accessible" has been thoroughly implemented in the level design of this DEMO. Moreover, although the player's excellent mobility gives players a high ability to explore maps freely, the continuity of maps made in advance in the game does not increase the risk of players getting lost, but can instead help players quickly establish an understanding of the global map. From this perspective.

But in "Walking Dragon: The Fall of the Sky", the adventure reward is changed to "Snatch the Flag". This behavior does not deviate from the player's mission, but is internalized into the main process - conquering the enemy and then seizing the flag in the trap, which is a necessary process to defeat the enemy on the battlefield. Therefore, the existence of "seizing the flag" complements the theme of the "battlefield" of the Three Kingdoms.

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