Hello everyone, this is Gray. First of all, I would like to thank the camp for the free supplement box and the friends who told me about this TCG. I am very lucky to meet you in GR. This article is mainly about sharing and discussing construction. I hope it can inspire others and

2024/05/2701:07:33 game 1772

Hello everyone, this is Gray. First of all, I would like to thank the camp for the free supplement box and the friends who told me about this TCG

. I am very lucky to meet you all in GR. This article is mainly about sharing and discussing the construction of . I hope it can inspire others, produce more excellent constructions, and provide help to everyone.

Well, first of all, give yourself a life-saving buff: This article includes but is not limited to - the deck is shiny, the construction ideas are dull, the child is ignorant and messes with the group, and does not know and understand TCG

Then there is the construction:

Hello everyone, this is Gray. First of all, I would like to thank the camp for the free supplement box and the friends who told me about this TCG. I am very lucky to meet you in GR. This article is mainly about sharing and discussing construction. I hope it can inspire others and - DayDayNews

This set The card is made up of pink (Marvel Universe) and red (East Demon), so I also call it Pink Apprentice.

(There should be 4 cards to eliminate the four directions in the picture, which should be a bug when generating the picture)

and the cost (level) curve of this deck is

3 costs - 16 cards

2 costs - 4 cards

1 costs - 14 cards

0 fees - 12 cards

-5 fees - 4 cards

The card deck is composed of

check+scheduling card - 16 cards ( Millennium Sakura + Night Watch Caller + Supply Force Broken Room + Universe reporter Kui Jing )

Big Brother and Big Sister - 12+2 photos (OMG Captain + Card Maker + Big Skeleton + Commander + Universe King Arthur) ( Winter General )

Gou Ming (Make up the number) Cards - 4 ( Defense Fully Open )

Recycling Cards - 4 ( Mysterious Creator )

Resistance/Effect Cards - 8 (ZAP! + First Dimensional Defense Battle + eliminate the four directions )

construction cards - 4 cards ( ghost upper body )

After talking about the composition, let’s talk about the ideas. The apprentice needs to drive high-quality cards to fight every round, so we need a lot of process Cards and scheduling to find high-quality single cards in the deck that correspond to the current situation. While we are using Millennium Sakura and Universe Reporter Kui Jing for scheduling, we will also temporarily shuffle the turned ghost upper body to the bottom of the deck to avoid being burned and slowed down by ghost upper body in the early stage. Rhythm.

recycles the resource part , we leave the heavy responsibility to the mysterious creator , OD shuffles the two CNTs from the graveyard back to the deck , taking into account the ghost body and the scheduling card, it can be said that the advantages outweigh the disadvantages. Shuffling the cards can also help us put some key cards that have been sunk to the bottom due to the effects of the scheduling card back to work.

has ensured the licensing, recycling and solved the problem of ghosting , we need big brothers and sisters to fight hard for our and . Here I personally selected the Giant Skeleton Armor Hungry Skull with soul guard and the Great Commander Universe Demon with unsheathed fire as our core combat capabilities.

Giant Skeleton Armor Hungry Skull 's excellent performance of twice breaking souls ensures that it will not be sent away by a powerful single card in the backcourt or a high-attack unit on the opposite side. It also has the offensive performance of 7-attack penetration, which can be said to be It is an integration of offense and defense.

The great commander of the universe demon can fire and attack in the opposite round. If at least one mob is destroyed, it will at least achieve the health difference of 2 attacks for itself + at least 1 attack for the opposite mob. Even if the opposite side pulls out Mad Elephant and other health-thick warning shields, we can still solve it by pulling * + mobs level A, thus ensuring that our goalkeeper will be kicked in the face with 3 attacks.

and Giant Skeleton Armor Hungry Skull and Great Commander Universe Demon God supplement the [Soul] effect is also one of the ways to deal with ghost upper body without any damage.

can be configured Space Knights of the Round Table Universe King Arthur is a big brother that can be configured by the scheduling card. He will take off from the configuration area when we are about to suffer a fatal attack. Once configured, it can take care of things for us. Although he does not have the ability to damage the goalkeeper, his 6 points of ATK and the ability to attack twice per round make him a very powerful final solution.

and OMG which I did not mention! Captains and , Onimiya Kouga are actually excellent attackers, but their own positioning/resistance abilities are not strong, and they are more about triggering their effects to clear the field. If they are directly driven to shoot, there is a high probability that the opponent will not let them stand for one more round.

as for winter general ? In addition to the beautiful card pictures, the main purpose is to kill the opponent's big ass shield in the middle with CNT or OD effects.

In general, in terms of offense, Giant Skeleton, Armored Hungry Skull, Great Commander, Universe Demon God Space Knights of the Round Table, Universe King Arthur OMG! Captain Onimiya Steel Teeth

finished talking about the offensive aspect, followed by defensive measures and some impedance + solution methods .

invested 4 pieces of to fully open for defense, a turtle shell card that can exchange 2~3 health with one card when being kicked in the face. (The important point is that it costs 0 fee and will not drag down the deck level)

The resistance removal card is invested in to eliminate the four directions and ZAP! and first dimensional defense battle .

ZAP! The effect of 's 6-damage distribution across the field is really excellent, and can erase some areas that focus on attacking or attacking with minions. At the same time, as a CNT card, it can also be turned over to activate the effect when being played. can also be shuffled to the top of the card to eliminate the effect of .

The +2ATK and interception effects given by in the first dimensional defense battle can replace the opponent's frontcourt resources during the opponent's battle phase, and the +2ATK makes the unit in our construction that is not obvious in size become a threat. The investment in

to eliminate the four directions is mainly for some backcourt-oriented constructions, such as pink blue , red blue and other military control decks. When we are beaten, if we determine that will eliminate the four directions , Then you can destroy the opponent's backcourt and earn card difference. If you encounter an opponent who has also invested in , space, knights of the round table, universe, king arthur, , you can take advantage of their life-saving trump card. But its own shortcomings are also obvious. The usual starting time determines that when you start, you can only wait for the opportunity to trade 1 for 1 with your opponent. The offense and defense of

html round 1 are basically finished here. I personally think that this set of pink red apprentice has both offense and defense. It is a deck that needs to exchange resources with the opponent and steal blood. The specific gameplay style of each person is different, and it is best to find a structure and play style that suits you. I hope that some of my humble opinions can help everyone.

Finally comes to the summary part of :

What are the advantages of this deck?

1. Prefers to attack, but also has defense and a little beat ability.

2. Apprentice hits whatever you touch . It is very simple and you can get started quickly

3. Suitable for new entry and some who like cool shots of big brother and big sister

4. When you are wide open and the opponent is fighting for blood, God knows what kind of incredible CNT solution you can come up with. One of the outstanding ones will win the game, but whether you can win the next one

5. You never know your own situation. What are the expansion and operation routes like? has a certain degree of randomness and high playability.

What are the shortcomings of this deck?

1. Flash, flash until your eyes are dazzled. There are 30 flash cards in the deck, including 10 3-star cards and 20 4-star cards. It is simply the rival of the wallet saver next door - wallet destroyer

2. It is difficult to win if you can't even take out the handle. We don’t have a construction form like the challenger. There are situations where the scheduling card never comes or the hand is stuck. If the handle is like this, it is recommended to wash it before playing.

3. There is a ghost on the ghost on the ghost on the body, especially when When you use the dispatch card to dispatch the upper body of ghosts to the bottom of the deck, a large number of upper bodies of ghosts are buried in the thin deck in the middle and late stages.Therefore, the **** may explode at any time, and we must grab blood as soon as possible to end the battle in the mid-term

4. In the case of cutting off people/all people, we do not have the deterrence and offense of big brothers and sisters, and we also lack the resistance of event cards in the backcourt. With support, it is almost difficult to gain an advantage in the early and mid-term, and you will even be kicked out in the early and mid-term. Therefore, the subsequent optimization idea is to upgrade the card checking component as much as possible and replace it with the new powerful single card

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