Hello everyone, the monthly VR content/hardware big data statistics is with you again. Want to know about VR software and hardware market? Just pay attention here. We will collect statistics on the users and content of the Steam platform and push it to you on time at the beginning of each month, don’t miss it!
This data report includes: Steam VR hardware statistics, Steam VR game statistics, Oculus (Rift, Quest, App Lab) game statistics, SideQuest game statistics.
VR hardware big data
According to statistics released by the Steam platform, active SteamVR players accounted for 1.87% of the total number of Steam players in June 2022, a decrease of 1.37 percentage points from the previous month (3.24%). According to data released by the Steam platform, the average number of monthly active players in 2021 is 132 million. From this, it is estimated that SteamVR’s active users in June were 2.4684 million .
From the perspective of VR user activity, the overall activity in the second half of 2021 is not as good as the first half of the year (the first half of the year almost remained at around 2.1%), which is relatively stable. However, the data increased significantly last month, with an increase of 1.35 percentage points to 3.24%. It was revised back to normal in June. At that time, I guessed: "There is a possibility of data error. Considering that there has been no obvious driving force for the surge in the past two months, the overall average in the past year has been around 2%."
html The top three active devices on SteamVR in 16 months are: Oculus Quest 2 (49.02% ↑), Valve Index HMD (15.57% ↑), and Oculus Rift S (10.60% ↓).
Quest 2 is still the single model with the largest increase, and it is also the only model with an increase or decrease of more than 1% this month. It increased by 1.03% this month, with the latest share of 49.02. This device alone accounts for nearly half of the Steam VR share. Note: The statistical data of all VR all-in-one machines on the Steam platform are streaming users, and users who are not streaming (only using all-in-one machine mode) are not included in the statistics .
In terms of hardware brand distribution, the distribution of SteamVR in June is: Oculus (66.69%), Valve (15.57%), HTC (10.35%), Windows MR series (4.60%), Pico (0.77%), Pimax (0.34%) ).
estimates based on the monthly active data of 132 million in 2021. The monthly active users of various brands on the Steam VR platform in June were: Oculus approximately 1.6462 million, Valve approximately 384,300, HTC approximately 255,500, Windows MR approximately 113,500, and Pico approximately 113,500. 19,000 people, Pimax about 8,400 people.
html SteamVR hardware distribution map in June
According to the statistics of SteamVR headset hardware in June, ranking from high to low:
- ◉Oculus Quest 2 accounted for 49.02%, a month-on-month increase of .03%;
- ◉Valve Index accounted for 15.57 %, down month-on-month .22%;
- ◉Oculus Rift S accounted for 10.60%, down .35% ;
- ◉HTC Vive accounted for 6.53%, down .32% ;
- ◉Windows Mixed Reality accounted for 4.60%, a month-on-month increase HTC V ive Pro accounts for 1.67% ; month-on-month increase .06%;
- ◉HTC Vive Cosmos accounted for 1.54%, remained unchanged;
- ◉Pico Neo 3 accounted for 0.74%, month-on-month increase .11%;
- ◉HTC Vive Pro 2 accounted for 0.6 1%, No change ;
- ◉ Riftcat Vridge accounts for 0.39%, has no change ;
- ◉ Pimax 8K accounts for 0.21%, an increase of 10.01% from the previous month ;
- ◉Sony PlayStation VR accounts for 0.11%, an increase from the previous month 0.02% ;
- ◉Pimax 5K Plus accounted for 0.10%, up .03% ;
- ◉Iriun VR accounted for 0.04%, down .02% ;
- ◉Pimax Artisan accounted for 0.03%, up .01% ;
- ◉Pico Neo 2 accounted for 0.03%, down .01% ;
- ◉ Oculus Rift DK2 accounted for 0.01%, down 0.01% ;
- ◉Other (not among the above models) accounted for 1.13%, up month-on-month. .02%.
Mainstream VR equipment change trends
Overall, the equipment change data in June was relatively stable:
, Quest 2 became the only model that rose or fell by more than 1%, with an increase of 1.03% this month, and the single model accounted for 49.02%, with a share approaching 50 %, can be called the king;
- , last month saw significant fluctuations (growth), this month’s data has returned to the level before April, and it is speculated that the data is more likely to be wrong.
Steam platform VR application data
SteamVR platform, according to statistics from Qingting.com, as of the end of June 2022, the total number of Steam platform applications was 25472 models (last month was 121074 models), of which the content that supports VR was 6820 models (above) 6614 models per month), accounting for approximately 5.43%.
Among them, VR exclusive content (games + applications, "exclusive" refers to games that only provide VR mode) totals 5,638 (5,491 last month), accounting for approximately 82.67% of the total VR content.
As of the end of June, there were 484 exclusive VR games (4,388 last month), of which 4,229 supported HTC Vive, 3,917 supported Valve Index, 3,259 supported Oculus Rift, and 1,277 supported Windows MR.
Oculus platform application data
As for the Oculus platform, as of the end of June, the number of Oculus Rift platform applications was 1,392 ; the number of Oculus Quest platform applications was 371 .
As of now, there are 101 games that support Oculus Rift and Quest cross-platform purchase (Crossbuy). Overall, Oculus store application data did not change much this month.
Oculus' official testing platform App Lab has seen rapid growth in applications since its launch early last year. According to the latest statistics at the end of June this year, the number of App Lab applications and games reached 1,188..It can also be seen that there are not many applications on the Quest platform in the store in recent months, and the growth of App Lab continues to be active, which means that developers’ enthusiasm for Quest continues .
Although the third-party platform SideQuest continues to grow, its application data is complicated. According to statistics from Qingting.com, the latest number of SideQuest applications has reached 3,340, including 975 paid applications. Please note: SideQuest statistics are not accurate because they include platform content such as Oculus store applications, App Lab applications, Itch.io or Patreon (which can be understood as the total number of Quest items that can be searched), and the same item can be distributed Multiple plug-ins or DLCs lead to cluttered data, for reference only.